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Morrowind Modding Showcases
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For today's episode of Cities of Cyrodiil, we're looking at another three town mods for Oblivion, including both new villages and expansions to some of the existing cities in the game. Explore impoverished and run-down new city districts, enjoy a taste of Morrowind, and visit some truly scenic and lovely mountain-top villages in this eighth episode of Cities of Cyrodiil!

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For this week's episode of Morrowind Modding Manors, we're again taking a look at a number of homes from around the Ascadian Isles region, including a few lovely Hlaalu-style estates and manors that range from urban compact homes, to sprawling countryside estates and atmospherically detailed towers. You can see all of that, and much more in our tenth episode of Morrowind Modding Manors!

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Today we have the second challenge of Morrowind Modding Madness 2017! Six teams, representing about 16 modders have registered for madness, and though only three teams released within the first challenge's deadline, madness must continue! Only one team of modders can rise through the ranks and claim the throne of being the ultimate modding champions of 2017! And our second challenge is actually a combination of two themes! Each team must build a mod that combines the Mage/Magic theme with the Dwemer theme, so a Mage/Dwemer style mod! You have until October 2nd to build and release your Dwemer and Mage themed mods, so best of luck to all of the teams, and may the best modders win!

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For this week's episode of Morrowind Modding Trailers, we're revisiting the lands of The Reach found in Skyrim - Home of the Nords, a land of mystery, wonder and danger, where beautiful natural landscapes stand scarred by the conflicts of the ancient past and recent turmoil, with ruins of both the long-forgotten Direnni Hegemony and the more recent War of Bend'r Mahk can be found poking out along the skyline. The Skyrim - Home of the Nords team has released this beautiful and wild region for you to check out and explore today, and as always, you can download it from the Nexus!

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Today for Morrowind Modding History, we're taking a look at Sword of the Perithia By Andre Sergoyan, the first total conversion mod to be released for Morrowind, coming out in 2003. Boasting over 100 quests, dozens of dungeons, a ten-hour long main-quest, and numerous settlements, factions, towns, and cities, Sword of the Perithia is a truly massive mod with a lot to see and do. Join us as we explore this piece of modding history in today's episode!

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Today for our Morrowind Mod of the Month series, we're taking a look at the best mods of July 2017, and July was a great month for the community, with over 51 new mods released in total, including several fairly large and massive mods like Darknut's World Textures, and we'll be looking at the best of those mods today, including graphical replacers and new immersive world additions in today's episode. Don't forget to vote for your favorite mods of August 2017 in our new online poll!

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Today for Morrowind Modding Showcases, we're taking a look at the somewhat forgotten Redwood aka Nobodycare project alpha first released in 2013 by Sphinx. A rather unique project, this mod adds a new interior-based landmass and town with a very interesting style and design that makes for a really quite scenic location to explore. While never actually finished, Redwood is certainly a worthwhile project to check out!

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Today we finally have the first challenge of Morrowind Modding Madness 2017! Six teams representing about 16 modders have registered for this year's second season of Madness, competing in the ultimate test of skill to build four mods over the course of two months! Creative madness of our lord Sheogorath shall reign, and one team will emerge as the victors! But for our first challenge, each team must build a Great Houses-themed mod by September 16th! Best of luck to the teams, and may the best modders win!

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Today we have a quick and general reminder that Morrowind Modding Madness 2017 is quickly approaching, the premier team-based modding competition starts after September 1st, so you have only a few days left to register your teams! The competition goes from September 1st to October 31st, so if you want to participate in the insane mechanisms of Lord Sheogorath's modding madness, please hurry and register your team today!

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Today for Morrowind Modding Interviews, we're finally talking with, well, myself, Darkelfguy! In this special three-year anniversary interview, hosted by Melchior Dahrk, we discuss the history of Morrowind, modding, the community at large, and what the future holds, as well as what it's like to work on Morrowind Modding Showcases, and numerous other potentially boring topics like cavern and dungeon design, quest planning, and much more! I hope you enjoy this 27th episode of Morrowind Modding Interviews!
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