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Daniel Dover
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An American in the Netherlands
An American in the Netherlands

139 followers
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Solo: The Best New Star Wars Film You Haven't Seen
So, Solo: A Star Wars story is finally out for rent, and I finally took the time to sit down and watch it.  I didn't have the chance to do so when it came out in movie theaters (more on why, and what it means, later) but I wanted to see it, and having seen ...
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Generic Fleet Followup: The Battleship Slugfest (and more!)
After yesterday's post, Discord has been buzzing with questions.  I wanted to answer a few as best as I could, especially since it lets me dive a little into how I came to yesterday's conclusions. How do various ships match-up against one another? Destroyer...
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The Generic Fleet: A Psi-Wars Tactical Context
It's easier to know what you're doing when you can see what's going on.  One of the reasons I recommend the iterative approach to design is that once you've constructed one piece of your puzzle, or given yourself an overview of what your final product will ...
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Dreadnoughts don't Dogfight: Thoughts on Spaceship Accuracy in GURPS Action
The playtest between the Typhoon and the Starhawk raised some
oddities regarding accuracy that I want to revisit, but far more
importantly, the addition of Dreadnoughts into the game are really going to play havoc with some assumptions of the Action chase s...
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Eggshells with Hammers in Psi-Wars: Contemplating Capital-Scale Damage
"I'm interested in seeing how you handle the eggshells with hammers problem" - Patron Jose "That's not how I would see dreadnoughts fighting one another." - Patron Brett Tamahori So,
the drop of the dreadnought and my Eggshells with Hammers article
sparked ...
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Starhaw 2.1 - Inspirations
As with the Typhoon, the Starhawk is a vehicle you can just “plug
and play,” and is found in GURPS Spaceships 4. And like with
the Typhoon, we need to convert it into our new system and, while
doing that, why not make the Starhawk our own? And so, I’d
lik...
Starhaw 2.1 - Inspirations
Starhaw 2.1 - Inspirations
mailanka.blogspot.com
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Responding to Typhoon Commentary
So, I've had some comments about the Typhoon, some praise, some criticism, some response to questions and some surprised gasps.  I wanted to take a moment to address them and discuss some thoughts that arose from them. I want to thank everyone participating...
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Hello, GURPS! I've been working on my update of Vehicles for 4e, and now that I have something to play with, it's time to put it into action. The first vehicle is a variation/update of the Typhoon from GURPS Spaceships 4, which is itself inspired by the TIE-Fighter. Today, I start by discussing the pros and cons of the design of the Typhoon, the TIE Fighter, and additional inspirations from which to draw on for my own variation.

http://mailanka.blogspot.com/2018/10/the-typhoon-20-thoughts-and-inspirations.html

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The Typhoon 2.0 - Thoughts and Inspirations
Since I began Psi-Wars, I’ve been using existing ships as much as possible. Why? Because that’s why they exist!
If you want to sit down and just play, you grab a blaster from GURPS
Ultra-Tech, a template from GURPS Space and a starship from GURPS
Spaceship...
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Sensors, Planetary Power and Comments on Smuggling: A Psi-Wars Electronics Ammendum
While not strictly necessary for the running of a good Psi-Wars game, I personally enjoy thinking through the consequences of my choices, and I find that many of my readers enjoy that as well.  Of course, a good space opera game doesn't really care much abo...
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