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Venceslas Biri
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+Javier Civera and me are pleased to release RGBDTAM, a direct RGB-D SLAM that runs in real-time and on a CPU.

The key ingredients of our approach are mainly two. Firstly, we evaluate different configurations for the error minimization in the 6DoF pose estimation. Specifically, these different configurations are related to dense vs semi-dense, photometric error vs geometric error and depth vs inverse depth error (in the geometric term). We show that the fusion of a semi-dense photometric and dense geometric (inverse depth) error for the pose optimization (Figure 1 in the paper) is the most accurate option. And secondly, we model the multi-view constraints and their errors in the mapping and pose tracking threads, which adds extra information over other approaches.

We compare our system against ElasticFusion in the TUM dataset.

Paper: https://arxiv.org/pdf/1703.00754.pdf
Source code: https://github.com/alejocb/rgbdtam
Video: https://www.youtube.com/watch?v=sc-hqtJtHD4

We hope this software is useful.

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Mikros Image Animation is hiring 6 software engineers for both core teams and project positions including : layout pipeline, tank/shotgun developer, C++ render engineer, Maya+Python dev or Houdini-Maya-Katana-Arnold integration. 
Details on the posted jobs : http://bit.ly/1LjLITk
Contact : jobs_animation@mikrosimage.eu

#animation   #hiring  

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"Le choix de la gratuité pour Le Cinéma Club était donc une évidence ?

Oui, car je me suis dit que les films choisis avaient, avant tout, besoin d’être vus. Sur Le Cinéma Club, tout est très simple, il n’y a même pas besoin de créer un login ou un mot de passe. Tout est fait pour le confort du spectateur, c’est vraiment l’idée qu’en un clic, on puisse découvrir un film. C’est un peu le concept de Snapchat appliqué au cinéma, le “snapcinéma”, quoi. (Rires.)"

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Un point intéressant sur le développement des Licences à Réciprocité basées sur les Communs. Ne pas regarder la vidéo mais plutot la traduction française en fin de page.
http://scinfolex.com/2014/09/22/comprendre-le-principe-des-licences-a-reciprocite-en-5-minutes/



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Unity WebGL export now fully supported. http://blogs.unity3d.com/2015/12/07/unity-5-3-webgl-updates/

I'm a tad late resharing this news from last month, but it's great to see. Unity enables many developers, and exporting for the web has been of high value. It's great to see things working without any plugin installation! Click to play, low friction, no security issues with installing things, and easily hop into games from whichever of your computers you happen to be at. Developers can easily iterate on games and push new content.

Check out their browser compatibility as well: http://docs.unity3d.com/530/Documentation/Manual/webgl-browsercompatibility.html Firefox, Edge, and Chrome are all in good shape. Safari, nearly there.

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