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Joe Arnaud
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Henchmen, the Fate world of expendable minions and villainous lackies is now on sale in electronic form! PoD and Epub versions to follow once our backers get their copies. If playing the henchmen of an evil organisation, trying to survive between the twin perils of heroes and your employer while struggling to rise through the ranks or at least get out alive appeals to you; you might enjoy this.
Henchmen
Henchmen
drivethrurpg.com

Quick art question. I am having a character portrait made for a friend of mine, for his favourite fading suns character. Father Jude, an Urth Orthodox priest with the face of an angel and the soul of a money-grubbing guttersnipe. I have an artist lined up, I have the friend to liaise and describe the characters features. But I am stuck trying to compile a good set of electronic reference material and links for Urth Orthodox style clothing especially colour references. If he had been an avestite ( like certain other priests in my games) or a Brother Battle, theirs plenty easily available. I am sure if I dig through the internets I could find something but I thought I would consult the collective first. So far I have the classic B/W Orthodox, BB and Eskatonic image, but I would like more :)

So I was reading the blurb for the adventure at GenCon

"The barbarian world of Hargard is now under Imperial control – but try telling that to the Vuldrok pirates of Ostmark. The Church has brokered talks with a prominent clan, hoping to still the violence on this frontier world. When murder interrupts tenuous peace talks in a remote fastness, only the Questing Knights’ investigation can reveal the murderer and quell the accusations against the Empire."

It looks super fun, but clearly I have issues switching from GM brain to player brain as my immediate thought was: 'The Empire's occupying Hargard? What about the runes at gatekeeping the symbiot's at bay? What if some unscrupulous Vuldrok allows the empire to 'find' the code to Abydos without letting them know what awaits?" and then start sketching out ideas for my own next campaign.

I have run 5 major campaigns of FS, numerous short bits, but the number of sessions I actually played as pc are much much smaller. I am really really looking forward to this :)

So anyone else going to Gencon? I just grab some seats for myself and my friends at one of the 4th ed demos I am definitely going to the whats up with Ulisses Spiel, and yes I would like to hear about Torg and The Dark Eye as well, but FS is what I am really wanting to hear about. :)

It will be seriously cool because Fading Suns (1st ed) is what I played and bought at the last Gencon I went to in the UK ( so many years ago), so I definitely want to play it at the first one I've been to in the US.

So fellow, fading suns GMs, whats your favourite 'lost world' based encounter you have run on the published 'lost worlds'? I think my favourite ( evinced by the fact I recycled them for a second campaign) where the ice-dwelling Ukari, descendants of republican troops, on a world in Vuldrok space whose name escapes me, that were mentioned in Star Crusade. I gave them a culture centred around the mostly inoperative relics and oral history of the Republican era, including a ritual recitation of their last orders to 'Hold until relieved' they were actually friendly with the party since they weren't 'rebels' (Vuldrok). though while looking for stuff to fix their starship one of the groups did accidentally unleashed, the imprisoned urge doppelganger of the original ground force commander, a dark psychic echo with knowledge of second republic warfighting technology and a psychotic and genocidal hatred of the Vuldrok and all 'enemies of the republic'.

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Hi, all, the Kickstarter for Henchmen, the Fate RPG toolbox and setting for campaigns of villainous minions is in its last few days. We've funded but a few more backers will bump the last stretch goals!

https://www.kickstarter.com/projects/1102554618/henchmen-a-fate-rpg-campaign-world?ref=creator_nav

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Hi, all, the Kickstarter for Henchmen, the Fate RPG toolbox and setting for campaigns of villainous minions is in its last few days. We've funded but a few more backers will bump the last stretch goals!

https://www.kickstarter.com/projects/1102554618/henchmen-a-fate-rpg-campaign-world?ref=creator_nav

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We are now in our last four days! We are looking for the last few backers to push us over our next stretch goal. If you're interested in finding out more, the majority of updates are publicly readable.

https://www.kickstarter.com/projects/1102554618/henchmen-a-fate-rpg-campaign-world?ref=user_menu

So it's a little premature, but I am already mulling premises for the campaign I will inaugurate with the new edition of Fading Suns. ( most likely with a band of players who have never played it before) Over the years I've run a variety

I've run the classic 'noble and their entourage' in numerous variants and goodness know, I shall probably run it again if I get a fresh hook.

I've run the scheming guilders on the trail of lost relics

I have run a short but very fun campaign of Ukari resistance fighters on Byzantium Secundus during the Emperor War.

My current game ( which is run on the occasional long weekend and will likely continue as a separate thing) is a corrupt priest and his friend, (an 'out of sanction Imperial Eye agent, currently posing as church militia) scheming up the ladder of church politics in search of a sinecure and constantly getting embroiled the dangerous end of church politics and similar.

I am contemplating going back to the 'Noble and entourage' because it is such a nice premise for newbies to learn the setting from. Anybody else had thoughts in that direction or bits of the setting you will take a new edition as an excuse use?

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So when I first said I wanted to form a company and make games, they laughed and called me mad, I thought, well it's a fair comment, but vowed to show them all anyway. To that end, I and a small elite team have worked to craft our first offering, and now need a small quantity of filthy lucre to make it work. And so Canterbury Games Studio are Kickstarting Henchmen. A Fate Core campaign setting focused on the lives and 'careers' of the Henchmen of supervillains and evil masterminds. It's about surviving (and even prospering) in a world where your opponents might be caped demigods or superspies, and a bad performance review can result in a quick trip down the trapdoor to the mincing machine.
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