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Keith Byrd
Attended California State University, Monterey Bay
Lived in dallas tx
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Starting to lay rough foundations for a supers game. We are going for an "Heroes" like vibe were super powers are a new emerging force.  Had the idea that the players don't make up what their powers are.  They would develop a fate accelerated character and I would base their power on their aspects in secret.
  Example  Player a makes Computer nerd who is in detention for tampering with school records,  his power would be perhaps the ability to erase memories specifically of himself from people he physically interacts with. Over the course of first session I would drop clues or manifest their power unintentionally.  When they get enough control of their abilities we would remake characters using Venture City supers rules.
I've been gaming with these guys/gals for several years and this is our first shot at running an ongoing Fate campaign. So the players possibly will trust me enough to do this. Has anyone tried something like this? looking to get some feedback based on this.  
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Keith Byrd's profile photoWil Hutton's profile photoChuck Lauer's profile photo
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Let us know how this goes; this sounds like a really fun idea. It also sounds similar to things I've seen woke really well in other systems. 
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Keith Byrd

Game and Box mods  - 
 
Prepping to go to a con in a few weeks. I fit two versions of fluxx, guillotine, marvel dice masters starter, gloom, coup, guilds of cadwallon all in one box.
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Keith Byrd's profile photoJeff Terry's profile photoJoseph Davies's profile photo
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Kind of a lure box/hardware box I bought at home depot.  I got 2 on sale for 9 bucks. I would hunt around maybe keep a deck of cards with you and see how you can make them work.  This one was not as good as i hoped. The lower black boxes you can't move...
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Running Murder in Baldur's Gate for my group running D&d Next. What are some pitfalls to watch out for?
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Keith Byrd's profile photoChris Wood's profile photoFrank Foulis's profile photoKiel Chenier's profile photo
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thanks for the tips! The players I am running for tend to be more story driven then combat driven. I Made each of the players have a tie in to their back story to Abdel in some way and he was going to meet them after the founders day commencement.  So far I'll have a gnome mage, half-orc fighter and Human cleric of Ilmater.
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got my kickstarter game tiles. I've been waiting to paint my white dungeon stone tiles till i got the DF game tiles so i can paint them the same scheme.  I can make a pretty decent random dungeon can't wait to paint these!
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very cool stuff! And now paint it ;-)
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Keith Byrd

Discussion  - 
 
Haven't played the dominion expansions but are there any deck building games that you can add negative cards into someone elses deck. 
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Cullam Bruce-Lockhart's profile photoPhil Hatfield's profile photoBenjamin Roman's profile photoDavid Lowry's profile photo
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Fantastiqa has Peaceful Dragons that are clutter.
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Keith Byrd

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Trying my hand out layout design I made a player handout for my fate game I ran. I made it in PowerPoint. Now  I'm playing around with indesign. Looking for some feedback I know the text needs editing passes. Also people who do layouts. Do you make all your text first or do you do as you go. Trying to figure out a good workflow.  
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Keith Byrd's profile photoGreg Christopher's profile photo
5 comments
 
taking a second look again today, my only criticism would be to watch your margins; between text and side elements but also between text and the box it is contained within
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Keith Byrd

Fate Accelerated Edition (FAE)  - 
 
Just finished my first pass on my Pre-mades for a Con game I'm running at Fear the Con in a couple of weeks first time making stunts for Accelerated Characters. Just looking for some feed back thank you.
1.The Outsider (Sneaky)◦High Concept:  A Battle Scared Wasteland Scout 
◦Trouble: Spent to much time away from people 
     Stunts: 

*      Silenced 9mm +2 to sneakily attack unaware enemies
*      Opportunist: +2 to quickly   Seize opportunities when creating advantages.
*      Ambush Expert: Once Per session you can have your character appear in a scene if he was not present during the beginning.  



2.The Gear Head(cleaver) ◦High Concept: Streetwise Automotive Mechanic
◦Trouble: The Pantheon Wants me Dead
     Stunts:

*      Roberta +2 Forcefully attack enemies with my favorite Wrench
*      Gear head: +2 to cleverly create advantages that involve Machines
*      MacGyver doesn't have Sh!t on me: Once per session Pull overcome an obstacle with random items found in the scene.  

3.The Medic (careful)  ◦High Concept: Former Veterinarian turned Battlefield Surgeon
◦Trouble: Stops at nothing to Find My Daughter 
     Stunts

*     Medical Expertise: +2 to carefully create advantages relating to medical issues
*     Veterinarian : +2 to quickly defend against animal attacks.
*     Don't Die on Me: Once per session Remove one Consequence from a fellow player   


4.The Lawman (forceful) ◦High Concept:  Reckless Swat Team Member
◦Trouble: I Will Take my Revenge on Zeus

*      Shotgun Surgeon: +2 to Carefully Attack someone with a shotgun
*      Walk it off: +2 to Forcefully defend in battle
*      THERE WAS A FIRE FIGHT!!!: Once per session when you are forced to take a consequence you can ignore it. 


5.*The Trader (flashy)◦High Concept: Shady Salvage Trader
◦Trouble: Doesn't know when to hold them and when to Fold them.


*      Dumb Luck : +2 Flashiness Defend against Gunfire
*      Smooth Talker +2 to sneakily create advantage in a conversation when trying to deceive 
*      Well Connected: Once per session you can find a helpful ally in the right Place


6.*The Survivor (Quick)◦High Concept:  Ex Retail worker doing what it takes to survive/
◦Trouble: Self-perseverance.

*        Urban Explorer: +2 flashy over come obstacles to navigating urban terrain
*        Run and Gun +2 Quickly create advantages while Firing a weapon. 
*        Hair Trigger:  Once per session you can choose to go first in a Combat. 

    
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Todd Zircher's profile photo
 
Looks good except for Opportunist which is probably too wide open.  Perhaps something like 'seize an opportunity when an opponent is distracted' would be a good way to narrow down the scope of the stunt.
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Keith Byrd

Fate Accelerated Edition (FAE)  - 
 
Planning a Con game in a couple of weeks. Planning a Post-apocalyptic Fate Accelerated Game set. Making some character cores (stunts,High concepts and troubles) letting the players to name them and come up with some aspects.  Here is what I have so Far. Just looking for some feedback Planning on 4-6 players. Characters  
* Denotes characters that are not available unless there are more than 4 players.  Each has their specialized approaches.

1.The Outsider (Sneaky)◦High Concept:  A Battle Scared Wasteland Scout 
◦Trouble: Spent to much time away from people 

2.The Gear Head(cleaver) ◦High Concept: Streetwise Automotive Mechanic
◦Trouble: The Pantheon Wants me Dead

3.The Medic (careful)  ◦High Concept: Former Veterinarian turned Battlefield Surgeon
◦Trouble: Stops at nothing to Find My Daughter 

4.The Lawman (forceful) ◦High Concept:  Reckless Police Sharpshooter
◦Trouble: I Will Take my Revenge on Zeus

5.*The Trader (flashy)◦High Concept: Shady Salvage Trader
◦Trouble: Doesn't know when to hold them and when to hold them

6.*The Survivor (Quick)◦High Concept:  Ex Retail worker doing what it takes to survive/
◦Trouble: Self-perseverance  

   
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Keith Byrd's profile photoHans Messersmith's profile photoMorgan Ellis's profile photo
3 comments
 
Excellent aspects!  

As an aside, one thing that I have seen work well in Fate Core games at conventions or as one-shots is leaving a lot of the skill pyramid empty on the pre-gens.  Maybe just filling out the first column to give some definition.  Let the players fill those in during play as the various skills come up.    Players seem to eat that up and enjoy it, as it lets them make the characters their own.

In FAE, I think the equivalent might be filling in the Good (+3) and one Average (+1), and then leaving the others open.
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Keith Byrd

Settings, Worlds, Rules  - 
 
Starting to plot out my fear the con 7 game, torn between setting in the same home-brewed space setting ( hard science fiction tech levels of aliens,blade runner and leviathan wakes) or doing a non-zombie post apocalyptic setting.

I plan to run standard FATE core like I did last year for my game Exiled. How i handled character creation is that I made partially completed characters that had all the mechanics(skills and stunts). What was missing from them was the name and their aspects

I liked how I handled Character creation having the players take 15-20 mins to define their own character aspect but I would like to streamline that process a little bit and maybe add more customization. 

What i'm dubbing as "Fate Sealed". Players would be pick predefined packets that would have boosts to skills a stunt and a aspect. A first pass of these levels can represent the characters upbringing (Genesis), early adulthood  (station) and recent events (trials and tribulations).  This was Inspired by  The Omegazone instant setting but applying it to Fate core. 

level 1 upbringing 
Army brat
aspects : Through the adversity comes strength
skills : shooting +1 athletics +2 physique +2
Stunt

Dead aim :When you succeed with style using the shooting skill. once per session you force the opponent to take an wound.

Level 2 Station
Combat medic
Aspect: Don't quit on me!
Skills : lore+2, shooting +2 Will 2 
Stunts: when using lore for first aid or medical knowledge Add plus 3 to your roll

Level 3 Recent events 
Shell Shocked
Aspects Shoot first ask questions later
Trouble: Survivors Guilt. 
Skills Shooting +2 , athletics+1, notice +2 
Stunts: FIGHT OR FLIGHT: Using athletics to avoid gunfire get a +2 to your roll. 


The idea is that these pockets would be printed either on business cards or index cards and organized by level. Players would take turns picking the packets and adding the items to their character sheets. Also Give masochistic players a chance to randomize  those packets to make interesting characters.

This could reflect the settings history. Give out level 1 and level 2 first, inform the characters that the setting  is our own world. Then after they select their cards go next part of the story when the world as we knew ends in flames and now their are survivors in a new dangerous world and lay out the cards for level 3.  
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Keith Byrd's profile photoHans Messersmith's profile photo
5 comments
 
One suggestion to make sure the skills still fit in the pyramid is to not list bonuses.  Instead, just list three skills names.

Then, make sure that no one card shares more than two skills with any other card on a different level.  (This ensures that no player will have more than two skills that appear on all three packets).

Once the player has picked all three packets, tell them to write all the skills that appear on their packets somewhere in the pyramid before the game starts.  First, any skill they have three times goes in at Great (+4) or Good (+3).  Second, any skill they have two times goes in at Fair (+2) or any empty spot at Great (+4) or Good (+3).  Then, all the other skills go into any empty spot.

This will leave holes in the pyramid.  Fill those in during play, when skill rolls come up.
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Keith Byrd

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Discussion  - 
 
Yay digging the Fate dice 
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Keith Byrd

Discussion  - 
 
Greetings I am one of the Host of kicked in the Dicebags. We are running a contest for a new logo for the show. Winner gets a free t-shirt with their winning design and MORE!

If you haven't heard of us we are laid back RPG podcast with a late night show field we are associated with Fear the Boot and often have those guys on the show. Check out the show at the link below! 
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so much RAGE
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Kicked in the dicebags : players edition

The Docking Station Podcast  

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I have done 2 full US tours with the band moria
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  • California State University, Monterey Bay
    business, 2006 - 2009
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