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Adam Gressen
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43 followers
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Updates
It has been a while since the last post, and a lot has changed. Art We've almost added in all of the animations. Once they're all in the game, Jen will be going back to do a second pass and refine some of them. Rune Sets We have three different rune sets no...
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10/8 Meeting Minutes
10/8 Meeting Minutes About Last Night…(Alexi’s Feedback) Rune Targeting ∆ + Left Stick or Right Stick : RB projectile RB still can hit player HUD Design Drop big rune HUD Move Changes: BB + Forward is now Keg Toss This Week’s Work Items Adam: Implement Rune...
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Setting Up the Camera
We decided that it would be cool to have that Super Smash Bros. style camera for Rune Daddies. We want the camera to zoom in on the players when they're close together but zoom out when there's more separation. Like all things in game development, getting t...
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10/1 Meeting Minutes
Art Timeline Estimated 4-5 skeleton animations per week (primary animations in by end of october) Goal is to get as many skeletons done as possible, polish them later Get that nerd Owen to help us out with background and non-character art UI Work Prepare UI...
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Inputting the Animations
Yesterday Brett and I figured out how to properly control the animations of our stand-in character, Dhalsim from Street Fighter. Brett prepared a state machine for the animations. We both assumed that we should use transitions to handle switching to an anim...
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9/17 Meeting
Use Trello Or Waffle? We've decided to go with Waffle.io because it ties into GitHub more directly and can do milestones and progress easier than Trello. Music Sell Sheet Layered music as Fighter loses health SOUND EFFECTS!!!! That should be our focus Adam ...
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Adam Gressen hung out. <a class='ot-hashtag' href='https://plus.google.com/s/%23hangoutsonair'>#hangoutsonair</a>
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