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Andrew Wilkinson
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Andrew Wilkinson hung out with 1 person. <a class='ot-hashtag' href='https://plus.google.com/s/%23hangoutsonair'>#hangoutsonair</a>Jason Patrick

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Andrew Wilkinson hung out. <a class='ot-hashtag' href='https://plus.google.com/s/%23hangoutsonair'>#hangoutsonair</a>

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Unknown hung out. <a class='ot-hashtag' href='https://plus.google.com/s/%23hangoutsonair'>#hangoutsonair</a>

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Andrew Wilkinson hung out. <a class='ot-hashtag' href='https://plus.google.com/s/%23hangoutsonair'>#hangoutsonair</a>

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Unknown hung out. <a class='ot-hashtag' href='https://plus.google.com/s/%23hangoutsonair'>#hangoutsonair</a>

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Not only is there now a real money-controlled market, but also:

"Just to clarify, mods won't just be discouraged from this game, they're expressly prohibited.", +Luke Plunket @ http://goo.gl/PSTxM

and also:
"...Blizzard is going to require gamers to stay online at all times to play their game", +Brian Crecente @ http://goo.gl/cxj7m

I find this all shocking! A large game company trying to hold as much internal control on their product as possible, what a bizarre and unique thing that's never happened before!

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Hey a game that should have been FTP to begin with is joining the band wagon. I still want definitive proof that League of Legends is doing better than this game, but sadly I don't know where to find such things. Someone show me in a comment! haha.

Finally getting around to uploading my entire cd collection to google music. Set Windows Media Player to automatically burn cd's as I put them in to high bit rate MP3's, where google's music manager than automatically uploads all new files in my music folder to google music. All I have to do is swap the cd's while I listen to the ones that already finished. The future is nowwww : p

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"For Tarn, making games "scratches all the same itches" as math: "At the end of a math problem, you have a paper and maybe you publish it, and the paper can be a building block for the edifice of mathematics, but to me that's not so important. But working on a problem and having a game when you're done? That's pretty damn cool."

http://kotaku.com/5824587/a-candid-look-inside-the-weird-and-wonderful-minds-behind-dwarf-fortress

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An interesting article from EDGE, by +Clint Hocking, and for those who are all TL,DR; Basically:
"What I mean is that we need more female game developers in order to ensure that the development culture in game studios becomes more reflective of our culture at large."
"The next step is to begin active and aggressive recruitment of female developers"

With an interesting follow up article from +Sara Amis (posted by a commenter on EDGE)

http://goo.gl/XptmW

again for the lazy TL,DR folk:
"And there you have it. Despite the fact that I have been heavily steeped in geek culture almost from infancy, and regularly play [table top]RPG's still, I do not play any form of MMO or console game. That is because they bore the snot out of me."

"I occasionally get interested in the idea of working in the gaming industry, on the premise that I have something new to offer them in the way of ideas and approaches."

"However, every single job description I've ever read...[includes]'must be a passionate gamer and familiar with all recent developments.'...In other words, in order to even qualify, I would have to not be the kind of person they presumably want to attract. I gently suggest that this might point to where the problem lies."

Basically I agree with both of them. To keep game design from becoming an industry of FarmVilles and click till you win MMO's we need to find a balance between innovation and general popular appeal. If we had more non-gamers on game design staffs maybe we could solve some of the barrier to entries this largely untapped market seems to feel.
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