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Bernie DeKoven
4,076 followers -
author of Junkyard Sports, The Well-Played Game, A Playful Path, and DeepFUN.com
author of Junkyard Sports, The Well-Played Game, A Playful Path, and DeepFUN.com

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http://www.deepfun.com/exploring-playfulness-nime-design-case-live-looping-tools/

"Play and playfulness compose an essential part of our lives as human beings. From childhood to adultness, playfulness is often associated with remarkable positive experiences related to fun, pleasure, intimate social activities, imagination, and creativity. "

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http://www.deepfun.com/caring-competition-playing-hard/

Sitting on log that’s sitting on saw horses so that when you sit on the log your feet can’t quite reach the ground and then whacking each other with pillows until one of you gets whacked, uh, off. So to speak.

Does that look like loving to you?

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http://www.deepfun.com/competition-is-cooperation-just-not-as-kind/

So, yes, all games are cooperative, even competitive games. You have to agree to rules, and stick to the agreement. Your moves have to be legal. You have to play fairly. You have to take turns. You keep score. You can't throw things at each other. You can't change sides. You can't even take a bad move back. I mean, not if you're playing the way you're supposed to play. Not if you're genuinely competing.

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http://www.deepfun.com/group-loop/

Four kids would get into the loop, stretch it into something roughly squarish, and then two kids, standing opposite each other, would run across in an effort to exchange positions. This would cause the other two kids to pull apart, and then be impelled towards each other, at speed.

http://www.deepfun.com/lovers-playfulness/

I seem to always feel something very much love when I see people being playful. Even when it's between animals, or children, or animals and children, or parents and children (human and other), or strangers, even - having one of those light, chance encounters. And especially when it's between lovers.

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http://www.deepfun.com/play-little-talk-little-talk-lot-play-more/

We listened to each other, supported each other, cared for each other. And then we'd laugh and play and levitate each other into something like heavenly levity.

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http://www.deepfun.com/play-together-transformed/

Like most games that make people laugh, it creates an alternate world, safe, yet unstable, where the players are deeply, connected, but the connection itself is fragile, easily broken. 
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