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Soldak Entertainment
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In the Zombasite expansion, town layouts will have way more variety.

Today I'm adding some ruins levels to the Zombasite expansion.

In the Zombasite expansion, the large crystals that are here and there in the world will have powerful auras that apply to everyone nearby.

In the Zombasite expansion there will be way more variety in town guards (traps, totems, etc) and you can place them anywhere in town.

In the Zombasite expansion you will be able to put NPCs and guards anywhere you want in your town.

I have the Bard up and running in the Zombasite expansion. Some skills: Inspire Greatness, Asphyxiate, Illusionary Monster, and Archaeology.

I think I might add a Bard as a new class in the Zombasite expansion with Minstrel, Illusionist, and Sage specialties.

We have a new interview over on IndieGames - http://indiegames.com/2017/02/qa_soldak_entertainment.html

Started seriously thinking about what, if any, new classes I should add to the Zombasite expansion today. As usual I'm open to suggestions.

In the Zombasite expansion, you will be able to set more specific NPC focuses, like telling your Weaponsmith to work on 1 handed swords.
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