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Soldak Entertainment
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The official Google+ page for Soldak Entertainment
The official Google+ page for Soldak Entertainment

142 followers
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I got most of my tax stuff for the next few weeks out of the way today. Now I can focus on Din's Legacy!
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No Din's Legacy patch today. I'm taking a much needed mini-vacation to recharge. I will be back working next week.
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Patch 0.821 of Din's Legacy is now available! This patch fixes a couple of crashes, fixes some quest and clan placement issues, fixes some world generation issues, and fixes a bunch of other smaller issues (see changes at http://www.soldak.com/Dins-Legacy/Patches/Changes.html).
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It's impressive how often my dev cheats fail in our games. I want monsters to not bother me, so I use cheat_noTarget. While looking at code, the town gets sieged, a fireball strikes nearby and starts a fire, and my character dies in the fire. I was never targeted though. :)
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I've been playing a lot of Stellaris lately. It's quite fun, but since it has changed so much over the years it is quite difficult to search for up to date information on it.
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For some reason getting very little sleep 2 nights in a row makes programming much more difficult.
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Patch 0.820 of Din's Legacy is now available! This patch improves many of the scenarios in various ways, fixes all of the current help topics, and fixes a few other smaller issues (see changes at http://www.soldak.com/Dins-Legacy/Patches/Changes.html).
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It's interesting how often the solution to something seems so far from the problem. In today's example, to fix the Chaos scenario not being very dangerous, I greatly improved monster pathfinding. It makes the monsters much more likely to come over and kill the player.
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Today is also the last full day to get most of Soldak's games on sale on Steam - http://www.soldak.com/News/News/Steam-2018-Winter-sale.html
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Today is the last full day to get most of Soldak's games on sale on GOG - http://www.soldak.com/News/News/GOG-2018-Winter-Sale.html
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