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Soldak Entertainment
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Soldak Entertainment

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I added 2 new scenarios to the next game today: Deathmatch and Gladiator.
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Switched focus a little and made a lot of progress on the Zombasite expansion today.
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I think I have all of the major gameplay elements up and running for the next game now.
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In our next game, the setup and win conditions are different in each world. I just had to escape a collapsing cave. It was pretty intense.
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Every time we lose electricity I remember why I have a UPS on my work computer. :)
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In our next game, the win condition will be different for each world.
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Story wise I believe the Zombasite expansion is going to introduce changes that lead to the next game we're also working on.
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I finally finished most of my January tax tasks today. Now I can get back to making games.
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Got ambushed by a bunch of orcs and then accidentally went through a teleporter. Every orc in the ambush got a promotion for me fleeing. :)
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Our phone/internet has been out the last 3 days. It came back up today, but the technician isn't supposed to get here until tomorrow.
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In my current world (next game), there is a nasty monster right at the spawn point. So the first task of each new character is to escape.
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Being able to load the same world with multiple characters can be a curse, I've lost 3 characters in a row to Fleshcreep the Berserker.
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The official Google+ page for Soldak Entertainment
Introduction
Soldak Entertainment, Inc. is a small independent developer, focused on bringing new and unique gameplay to the entertainment industry. Soldak was founded by Steven Peeler. Before embarking on his own in late 2004 to create Depths of Peril, Steven was Technical Director of Ritual Entertainment.