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Harley Stroh
Old man falling down on concrete.
Old man falling down on concrete.


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The best game at Gen Con also happens to be free and run by tattooed, bearded punks.

(At least, when it is not being run by 12-year old girls.)

No registration required. Just show up, be cool, and roll some dice.

I figured I'd better mention this again here for those who don't know the drill.

ESCAPE FROM PLANET PUNJAR is the after hours game this year at GEN CON.
It starts roughly 8pm and will be Thurs, Friday, Sat nights at the Embassy suites lobby/bar area. We typically try to wrap up by 11pm or so. They remodeled it last year so we might be in for a surprise but thats par for the course with these games.

You don't need to do anything but show up. Maybe bring dice. If you are ready to possibly throw your hat in as a DM all the better , sometimes we need help. Don't worry you don't even have to try to win at this one , the whole point is just having fun and playing the game, hanging out with some like minded people.

We should have T-shirts available again and if you check in with me prior to the game I can give you one of the character sheet postcards here as a reminder that sometimes its okay to let go and fun with an off the books game.

+James MacGeorge +Wayne Snyder +Jarrett Crader +Stefan Poag
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Apologies if this is a repost:

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The community to hit up if you are on the hunt for DCC RPG at Gen Con.

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Annual Reminder: Jump in. The water's fine. Find your people at Gen Con, or harass them from afar.

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+Goodman Games 's Dungeon Crawl Classics is our game of the month for July on reddit. Come and join us as we chat about this awesome game for te next two weeks!
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When folks wonder why DCC RPG has done so well, one of the answers is +Jon Marr. He'll never charge for his tools, but that doesn't mean he'll always be able to afford keeping them current and available.

Every little bit helps and goes towards ensuring that his tools remain available for all!
That special time of year has rolled around once again: The 2018 Purple Sorcerer Games Free Tools Pledge Drive is Underway!

We do this once a year to raise funds to help cover the costs of creating, maintaining, testing, publishing, and hosting our free tools. As always there’s a pile of awesome prizes and rewards available to those who participate, supplied by the coolest people in the hobby, including the Dark Master himself! (If you’d like to add something to the prize pool, let me know quickly so we can add it to the list!)

The drive will run through next Saturday. I’m always astonished by the generosity of this community: thanks so much for your continuing support of the free tools!
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This deserves a longer post but tournament, DCC projects X, Y, and Z, so here is the short version:

These adventures are nothing without the artists, editors, layout artists, backers.

It’s stupid to have a name on the cover, when the heist is the work of an entire crew.

Olson is my cracksman. Brinkman is the sharper. Kovacs is the wildcard.

What do I do but show up? These people KILL daily.

... so yeah, thank you.

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Ran session 4.5 for the Library Kids last night. Best turnout yet, with 9 players (now ranging from 3rd grade to 40s) ...

... Nine of the most vicious, backstabbing, vindictive reavers and marauders that I've seen at a table in a long time.

Having escaped the dour underworld of Sailors, the 1st level characters immediately set about settling old debts. Our Warrior (who, two sessions ago betrayed another PC to the beastmen and then looted his slain comrade's body) realized that half the party wanted him dead.

J's Warrior immediately set about drafting an adventuring covenant, whereby all the members of the party would refuse to harm, attack or steal from each other ever again. He was the first signatory, then passed around the compact.

The written replies were swift:


Sea Bro's Master amended the covenant to state that no harm would come to each other ... after revenge was had.

Everyone signed that agreement really quickly.

[All the while, the PCs are being assaulted by a tribe of croc-men.]

The party promptly split, one half to investigate a ruined tower in the woods, while their former companions were fending off another wave of the mighty croc-men.

The session ended with our 3rd grader losing his dwarf to the iron-like claws of a croc-man, just as his companions managed to defeat the last of the foes.
...Across the river, the "companions" had successfully lost all their spells in a failed assault of the tower. The Druidess has taken the initiative to paralyze J's Warrior, leaving him helpless as monsters began to stream out of the tower ...
... meanwhile, J has physically recovered the contract and is tearing it into bits, shouting loudly that the agreement is null and void.


If their occupations were all listed as "backstabbing brigand" they couldn't have been role played any better. Thankfully everyone is still having fun. But I'm staring down a table where half the party is out to kill the other half, and we are alternating scenes every 15 minutes. Which is lame for a 2.5 hour session.

As steward of the game, it's a clear fail.

I'm not going to tell them not to kill each other. (More and more I've come to realize that the freedom of choice afforded to kids via RPGs is about the only freedom they have in their lives.) So that's out.

Also, the stick method (Roll for initiative!) isn't working either, since they are only all too happy to use the monsters as pawns in their quest for revenge. (There is an ogre coming? I paralyze the Warrior!)

So that leaves the carrot: Greed.

All this time I've been treating them like players. I should have been treating them like pirates.

The croc-man shaman is going to have a certain overland treasure map and adventure log in its possession. But both will be laden with dread warnings about how magic is needed, how the last party died without healing, how the scout was devoured without warriors to defend her, etc.

Hopefully, the lure of loot, compounded with the threat of overwhelming odds will accomplish what a tribe of croc-men and Chaos Lords could not ...

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