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Peter Tierney
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Last night, my character passed an Ob31 Resource test to create a 15D fund. With his effective Resources of 6, he can now muster 21D for any test, and that's before Help, Cash, or Artha. It's the first time we've witnessed anything like this in any BWHQ campaign. So how'd we get there? It's the result of our years-long campaign. BW REALLY shines with such extended stories!

Our mission was to create and fund an army to fight in a war.

Tests involved:

-Ob6 Persuasion test to convince his Temple priests to declare a holy war against the enemy.
-Ob11 Faith test to perform a Major Miracle, inspiring the populace of the city.
-Ob4 to set up tithe collection points throughout the city
-Ob6 Oratory to convince the populace to donate to the Temple to fund the war
-Ob5 Administration to properly collect the tithes
-Ob 31 to create a 15D Fund.

This was really the first instance in which we had to figure out just how much Cash Dice could be generated by a city. It all came down to that Administration roll. At first, it was said that only 10D became available. But that sounded suspiciously low. So it was decided that if I met the Admin Ob, then 40D of cash would be gained in total. Successes over would add an additional 10D each, but fail and the total would be reduced by 10D for each failure.

I rolled and got 6 successes, so 40+10=50D total. After much deliberation, we decided to dump all 50D into creating the 15D fund.

It was crazy high levels of money and power involved, but it's great to see how BW Resources scale so easily from the individual to a city... even a nation.

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After a successful attempt at playing Pirate's Cove, we got ambitious and tried out Settlers of Catan. While the buidling mechanics were simple enough for both the nigh-6-yr-old and the 9-yr-old, the probability math was beyond the younger ones ability. No problem, as I coached her on strategy (she's red player in the photo).

With a lock on clay and stone production coupled with stone and clay ports, she was dominating the game. This made her very happy. She was only 1 pt away from victory. Then the other players stopped trading with her. And then her numbers weren't coming up, so the resource train stopped. She became very upset.

Maybe it was because we played this right after Pirate's Cove, or because it was getting a little late, or that she's just too young, but she had a meltdown!

Oh, well. We tried! We'll go back to her favorites next time: Animal Upon Animal, Loopin' Chewie and Pop the Pig!
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Now that the kids are a little older, we're starting to introduce some of our more complex favorites. This time, we played Pirate's Cove! Kids love pirates, after all, amirite?

The 9-yr-old boy loved it and ended up winning. The nigh-six-yr-old girl loved it, too, and only needed slight coaching. However, we did allow her once or twice to switch her island choice during the navigation phase. This was done to avoid combat. She can't quite handle losing yet. Though she did enjoy ganging up on the Flying Dutchman one the last turn there at Treasure Island!
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We bought and played Machi Koro this week. While it was an instant favorite of for the 7-yr-old and parents, our 4-yr-old didn't like losing coins AT ALL! The game lasts longer than the box says, but maybe because we're still learning? My favorite strategy so far is to become a rancher and turn out as much cheese as possible!
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I've no idea how to use this new G+. Is there at least a way to hide the Compose icon? It's quite annoying.
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Hey, LEGO fans! I follow a lot of these submissions, but this one is definitely one of the better ones. 
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Voltan is arisen. We must not let him find the Dark Sword!
Originally shared by ****
Make it happen!
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I got Dungeon from Amazon for something like $12. The 7-yr-old loves it! The 4-yr-old got scared by the hidden monsters and cried. She said it would give her nightmares. At 11:30pm, she awoke from nightmares. Now she won't look at the thing! Oh, dear...
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