So a discussion I had with someone recently has raised a few issues.
Indie devs and AAA devs ... Just where is the line? Is there, in fact, some overlap, or even a gap between? It would appear to me that there is a lot more going on than just these two categories.
I've never seen a really satisfactory definition of what AAA actually is. The previous definition I have heard was 'people will buy into the platform just for this game'. But that would appear to exclude multiplatform titles which are obviously still AAA. Everyone seems to understand what AAA is without a formal definition - it's a big studio, with lots of staff, and a big budget, making a full price game.
Indie has an obvious definition - independent, specifically of a publisher. Some would widen this to include any game developed without publisher funding - if a dev makes and finishes the game, then goes to a publisher to sell it, that's different to a publisher giving the dev an advance to complete the game, and potentially getting to meddle in the development.
In the era of crowdfunding though, you can easily have both big budget and independent at the same time. Star Citizen would appear to fit this bill admirably, for example. And there are plenty of games with vastly smaller budgets of "only" seven figures, say, which nevertheless are still sold through (or even financed by) publishers. These would appear to be neither indie nor AAA.
Do we even have a name for this yet?