Profile

Cover photo
Josiah Pisciotta
Works at Chronic Logic
310 followers|33,993 views
AboutPostsPhotosVideos

Stream

 
How does everyone feel about the level advancement rate in d&d next? Do you get enough XP for what you fight and do you level up at the right pace?
1
Josiah Pisciotta's profile photoshane jensen's profile photoJeremy Murphy's profile photoDavid Yang's profile photo
16 comments
 
I'm ok with the ramp up idea - faster initially, and then tapering off during the levels where you want the campaign to rest.   Like if you prefer character power in the 5-9 range, maybe 1-3 sessions per level for 2-4 and then start going with 3-5, more if you so choose.
Add a comment...
 
If anyone is confused by spellcasting and prepared spells I try to explain it. Hopefully it does not leave you more confused :)

http://www.aneeria.com/wordpress/?p=37
3
Add a comment...
 
From the latest Legends and Lore:
"After the last playtest packet, we're almost done with the classes, races, and other core elements of the game."

Does this scare anyone else?  I have not had a chance to play the latest packet yet but after reading it over it I feel like there are a lot of changes that went in the wrong direction for me :(
1
Roderic Waibel's profile photoKawika Kaikala's profile photoJustin Kutch's profile photo
29 comments
 
The fighter has a total of 7 ability increases or feat choices , through a 20 level career, starting at 4 th level, just after a fighter chooses a path That is where one begins differentiating one gladiator from another. The packet, I hope, features just a few of the feats with many more available upon release of a final product.
There are hints to rules and suggestions on customizing paths or subclasses. Another option for those who want more customization. 
Add a comment...
 
What does everyone else think of this, in the current playtest a quarterstaff is a double weapon.  This means it can be used as two light weapons.  Two-weapon wielding lets you make an attack with two light weapons with the only penalty being you don't add your ability modifier to damage of the second attack.  Now take the staff of striking, magical staffs like the staff of striking can be wielded as quarterstaffs.  Quarterstaffs are a finesse weapon.  Now take a wizard with a decent dex, lets say +3 wielding a Staff of Striking.  They could make two attacks in a round the first would be +6 to hit and do 1d4 + 3d6 + 6 damage, the second would be +6 to hit and do 1d4 + 3d6 + 3 damage.  This would use 6 charges from the staff but still that seems a bit much?
1
Frank Foulis's profile photoRalph Mazza's profile photoGreg Munker's profile photoChris Lee's profile photo
11 comments
 
After rereading the description of the staff of striking, I don't think I'd have any problem with a character doing the 1d4+3d6+6 and 1d4+3d6+3.  The property clearly states that you can use up to 3 charges when you hit, it does not say up to 3 charges on your turn, so if the character wants to spend 6 charges on 2 hits it should be allowed, rules as written.

And, just as an aside, if I were a monk, I'd multiclass into wizard, cleric, or druid just so that I could get my hands on this sweet little stick...
Add a comment...
 
Anyone know what a use of the heal skill would be?  I expected it to be related to the short rest rules or healer's kit in some way.  It seems very vague and open without any examples or did I just miss something?
1
Nathan Panke's profile photoJeff Britt's profile photoJosiah Pisciotta's profile photoA. Miles Davis's profile photo
6 comments
 
I guess they have not finished the rules for the skill or left it open intentionally.  With a healer's kit you can stabilize someone as an action.  I would think you could do this with the heal skill also.  The healer's kit also gives you an advantage on heal checks although there are no listed uses for the heal skill :)  I like the idea of a DC (7 - current hps) heal check to stabilize someone (without healers kit) and a DC 15 heal check to let someone use their HD to heal.  I guess that check would be after a short rest only.
Add a comment...
In his circles
304 people
Have him in circles
310 people
Sonya Wong's profile photo
minh linh do duc's profile photo
Paul Vermeren's profile photo
Stephen Lee's profile photo
Brennen Reece's profile photo
 
Now that the final packet has been out for some time what house rules have people made to fix the problem with d&d next being way too easy? Especially saves vs on going effects and monsters being too wimpy?
1
Roderic Waibel's profile photoEric Walker's profile photoJosiah Pisciotta's profile photoBrian Barcus's profile photo
17 comments
 
There is no resort to IMHO, A Dragon ought to be really inventive at the killing the hobos; for a red it's an art and a sport. Causing an avalanche in a diverted river and then breathing on the water to boil it to make them into a soup is just weekend brunch for a Dragon. If it fails he calls in kobolds, if it fails he does a couple of breath fly-by's and rolls his eyes and goes home. If the player's are unlucky enough one of them stands out enough to get picked up that morning to be "debated" with at length in the layer one on one.
Add a comment...
 
Am I correct in understanding that a 20th level Mage and a 20th level Fighter wielding a quarterstaff have the exact same bonus to hit? +6 from their proficiency bonus? Obviously the fighter would probably have a higher Str, get multiple attacks and be able to do all kinds of other cool stuff but at the core if both characters had the same str and one attack they would have identical bonuses?

I am not saying I disagree, just making sure I am not missing something?
2
Kawika Kaikala's profile photoJosiah Pisciotta's profile photoRobert Adducci's profile photoBela Kampis's profile photo
7 comments
 
The question wasn't about a wizard fighting a mage. It's just about the bonuses to attack using a proicient weapon. ANY proficient character will be at +6 at 20th level.
Add a comment...
 
I have never attended Gen Con Indie (or any for that matter) and would be grateful for some information about it.  How does it work?  From what I have gathered you get a badge and then you can sign up for events?  What is there to Gen Con other than all the events?  Is it worth trying to go this year as it looks like the events are mostly full?  What are the highlights other than the events?  Thanks!
1
Josiah Pisciotta's profile photoIesha Dover's profile photoAndrew Durston's profile photoJeremy Williams's profile photo
6 comments
 
+Jeremy Williams  thanks for the advice, as I am traveling from Santa Cruz, CA I was planning on making at least a week out of it :) Do you have to pre-register for the events or just show up?
Add a comment...
 
If you have been following since the first playtest packet you might have noticed the healer's kit started out costing 50gp with 10 (single) uses.  In the latest revision it costs 5gp has 20 uses and a single use can treat 10(!) creatures to allow them to regain their HD after a short rest.  A little math, it used to cost 5gp per creature to regain HD with the healer's kit.  Now it costs as little as 2.5 cp per creature!  At 2.5cp you might as well get rid of the healers kit and just allow anyone to use their HD after a short rest?  Then again cure minor wounds is a cantrip now so everyone can heal up to 2hp all day anytime time with a few minutes of casting.
1
Frank Foulis's profile photoA. Miles Davis's profile photoKeith S's profile photoChris Lee's profile photo
16 comments
 
Because their max hp totals are so low that being healed up to 4 for free is half their hp. 
Add a comment...
 
Just looking at the latest packet.  Anyone notice the Cleric's Lightbringer, Disciple of the Sun power?  Cast Lance of Faith (2d6 Damage) as a reaction to a melee attack or use Lance of Faith for an attack of opportunity.  Does this seem way better then any of the other Disciple powers?  Most of the other disciples give weapon proficiencies or a skill.
1
Nathan Panke's profile photoJosiah Pisciotta's profile photoA. Miles Davis's profile photo
5 comments
 
I didn't notice that clerics don't get any armor proficiencies by default AND they can only cast in armor they are proficient in.  I am going to have to change the cleric in my game from a lightbringer cause last game he was running around in armor casting spells :)
Add a comment...
People
In his circles
304 people
Have him in circles
310 people
Sonya Wong's profile photo
minh linh do duc's profile photo
Paul Vermeren's profile photo
Stephen Lee's profile photo
Brennen Reece's profile photo
Basic Information
Gender
Male
Work
Occupation
www.chroniclogic.com
Employment
  • Chronic Logic
    Owner, 2001 - present
Links