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Dogmatic Pyrrhonist
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Dogmatic Pyrrhonist

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The absurdity of attacking someone for speaking Spanish in San Diego is leaving me speechless. It's hard to know where to start listing all the things wrong.
An employee of the Mexican consulate in San Diego became the victim of a hate crime for simply speaking Spanish on a bus.
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From the "fuck you, pay me" files.
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I just updated my mod for Wernher's Old Stuff. There was an old issue with me getting fuel/oxidizer ratios mixed up so it always ended up with buckets of spare fuel. And I added Firespitter texture switch config so you can have boring green or test yellow/black for the A-4 rocket parts.
And I added the Redstone A-6. The A-6 is the fuel tank, engine, a shroud for the engine, and a fin.
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+Kenny Bee I started doing an A-1, but either it ends up being a rounded tube that includes everything or its stupidly complex. I should make a Goddard style mini rocket because that would be simpler. 
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Thoughts on Zombie movies.
Well, I'm at home watching Pride, Prejudice and Zombies. And it's triggering some deeply ingrained annoyances I have with Zombie cinema in general. Even though I freely acknowledge that this particular movie is an attempt at satire. I'll ignore all but the last point of http://www.cracked.com/article_18683_7-scientific-reasons-zombie-outbreak-would-fail-quickly.html
So, to begin the ranting....
Outside of the trusty (and not available in Victorian England) Infantry Fighting Vehicle, one thing zombies would seem remarkably incapable of dealing with is good quality body armour. Now, while Victorian England didn't have kevlar, NBC suits, or ceramic plate armour, they did have plenty of old suits of armour (several in the background in several scenes). Now, I'm not talking that stupid, heavy jousting armour (although it would do plenty fine) but the renaissance age plate used for war.
Specially designed for movement, and preventing small pointy things from getting to soft flesh, this armour is a lot better than most people realise. It was only really invalidated by firearms and the sort of bow you need to train the grandfather for. (seriously, the old welsh long bow is seriously lethal but impossible for a normal human to use).
While a lone armoured human versus a giant horde of zombies is probably going to be overwhelmed, it would only take a few armed and armoured to be almost invincible vs any number of zombies.
In movies set in more modern times, we have a trade off of personal armour vs firepower and vehicles. Many zombie movies ignore all military vehicles except maybe a jeep or similar. A few posit a tank or two. But tanks make a minority of armoured vehicles in any modern military. Mechanized infantry vehicles are much more suitable for dealing with a zombie outbreak.
I mentioned the Infantry Fighting Vehicle before. It's basically a tracked or wheeled armoured vehicle with what the miltary call light weaponry. Things like 30mm canon, assault rifle ports, 12.7mm MGs. The sort of weaponry that would dismantle zombies on industrial scales. And, due to what modern military concerns are, most are sealed units as far as microbes are concerned, and would be quite capable of zombie dismantling without the weaponry. Much like the average car could.
Which brings me to cars. Without even looking at trucks, cars are lethal death machines. In most countries car accidents are a leading cause of death. And it's due to basic physics. A one to three tonne lump of metal travelling at 20 meters per second has a metric truckload of momentum. And that much momentum being transferred to a 50 to 150kg soft squishy humanoid lump of reanimated dead flesh is almost incapable of causing quite some structural failures. And contrary to much TV and movie examples, vehicular windows are quite strong. The ineffectual flailing of uncoordinated zombies is unlikely to do much to a car's windows, doubly so if the vehicle is moving. A good solid thump with a swung hard object will break side and rear windows, and crack a windscreen though. But zombies don't typically wield the required impact amplifying devices (I believe they're called clubs). Hitting a jumping zombie at 80+kph will provide enough force to drive it through the windscreen (depending on slope etc). A useful fact if driving near kangaroos or moose. But as zombies are rarely seen using jumping as a motive method, this also seems to be reasonably safe.
Typical road cars won't stand up to repeated use bludgeoning zombies at speed though. It's almost as if the modern ones were designed to dismantle themselves to protect the zombies. But there's a couple of categories of vehicle most countries exempt from many regulations designed to protect zombies and other foot-limited targets. Many commercial vehicles and off-road vehicles have no crumple zones, no airbags (which you must agree would be annoying if attempting vehicular zombieslaughter) and are generally more robust. They have plenty of downsides as well, but these are mostly irrelevant in a zombie apocalypse. Plus the higher ground clearance mean the roos and zombies have to jump higher to be a menace. But do try for a genuine off-roader, not one of those half way things. Some of them have safety features.
But quite frankly, without vehicles, guns, a handy supply of full 16th century gothic plate, or any of that, it's still pretty hard to see how even hordes of slow moving, brainless zombies could over run a few people who didn't panic. Long sticks are your friend. A circle of people with broomsticks could hold off the zombies shown in most cinema. The Romans had anti-zombie tactics perfected 2000 years ago. And we're supposed to believe (or pretend to suspend disbelief) that modern military forces would be outmaneuvered by them?
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I always kinda wanted to have a look at colour switching, but didn't quite have the motivation as most rocket parts don't generally come in a range of colours. Land Rovers do. And it turns out pretty much every mod that has a colour or fuel switch, uses the Firespitter modules. So, the new version of my Kerbin Rover Defender has a module manager patch to enable texture switching.
For a limited selection of the colour options provided by Land Rover (based on brochures from the Australian branch, colours and colour names may vary regionally). The roof, trim, panel, body colours are usually all chosen from a range based on the base body colour, so there's actually a fairly huge number of combinations. But I'm not insane (actually, if I split the meshes, I could do this relatively sanely, but to hell with that). So each colour has the roof, bonnet, wheel fairing colours chosen for you. Also, the bumpers, front grill etc all stay the same (different mesh) even though they are available in 3 variants (I think).
But, I also tested VITAS's new "we now update CKAN in near real time" feature with spacedock. And, it really works. Within a minute (ckan client takes a while to update, so refresh, refresh, etc isn't a very accurate time keeping system), the update was available through CKAN.
Oh, and I kept the car manufacturer marketing wank colour names. I've always loved how absurd some of those are. That's not "Brown", that's "Havana"! Brown is such a drab word. :-)
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+Jonas Choi seating is half scale but moved about a bit. The vehicle is half scale because kerbals are roughly half scale. But they're also not. So yes, it's cramped 
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The violence of the noise from large rockets is often overlooked by those not familiar with it. I love that they're calling out these tests and providing the details. It's hard to grasp just how loud the rockets can be as sound recordings are necessarily strongly filtered and probably made from a large distance. And if the recordings were accurate you'd never have a playback device that would accurately represent it anyway. 
 
How do we ensure that our Orion spacecraft can withstand the thunderous force and pressure of a rocket launch? Test it! Engineers mimicked the launch environment the spacecraft will experience on a 2018 mission beyond the moon. Details: http://go.nasa.gov/25kHTWd
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From the "fuck you, pay me" files.
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The gif is a pretty damned good visualisation.
 
One simple, 40 second gif shows you the simplest path of global temperature rise since 1850, in a way that automatically adjusts for season. You can see the effects of industrialization accelerating, especially in recent years. Seriously, there's plenty to argue about, like how to adapt and fix and (in some cases like Florida) let go. So why are we still pretending there's room for argument about "whether"? There is no whether, only worsening weather. And denialists are direct harm-doers to our kids and our future.

https://www.washingtonpost.com/news/energy-environment/wp/2016/05/11/this-scientist-just-changed-how-we-think-about-climate-change-with-one-gif/
Climate change is really hard to communicate. This scientist just made it look easy.
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Kerbals v Half scale Human vehicles.
I've been looking at making some open wheeled cars (mostly because Unity wheels and wheel arches don't mix well) and that means I'm looking at just how small parts can be and fit a kerbal. And maybe making an old school racing car based rover.
The problem comes in, when you start to need to fit kerbals into human spaces. They're fine when there's lots of space, but in something like a mid50's racer, the seat is basically a human sized gap. And although total kerbal height is about half a human, the various parts of kerbal anatomy are very much not human shaped.
And that damned head gets in the way of everything.
I unpacked Firespitter to steal snjo's seated kerbal for scale, but built my own anyway, as I wanted a very 50's hard hat and goggles. And not a santa hat so much. :-) So, I'm assuming Snjo's kerbal is at least roughly the right size. But I should add this dude into a Defender back seat or something just to see whether he's the same size as Squad kerbals.
And, I'm somewhat concerned about how I'd do an exposed kerbal in 1.1 Do I leave the seat empty and have a kerbal appear if the user selects the IVA overloay? Or put a dummy kerbal in and hope it's not horribly weird when the overlay is turned on? So Fangio's merc may never make it to a mod. But the wheels will be stolen for rovering with the 0.625m inline pod.
Anyway, enough aimless blather. Back to, um, sleep actually.
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Snjo's kerbal is oversized. http://imgur.com/a/dXczb
I do wish Squad would release a seated kerbal model. There is a really good skeletoned kerbal model in public domain, for animating and so on, but it's not in any way to scale. I guess I could scale the sucker though.
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My midweek posting stomps into daring and dangerous territory... the politics of religion and the religious aspects of politics. Science is not at war vs faith and those who call themselves "red-letter Christians" will happily build starships alongside the rest of us. But there is one book that stirs hatefulness, more than any other, helping to propel America's worsening culture... no, civil... war. It never belonged in the Bible, nor in conversation among sane citizens.
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I has me a nice test set of 0.625m parts. The front is stock. Two different wheel types (although both using the same rear wheel model so far). A cockpit where I'm still tweaking Jeb's position. And an air-breathing "generator" that creates a new resource, HorsePower. (Which may change to UnicornPower without notice)
I'm very much still tuning this. The suspension does some very silly things if I make the spring ration as strong as it should be. Tire grip isn't up to the challenge, which I probably won't be able to fix due to nvidea. But, spoilers assist amazingly well beyond about 20m/s (72kph).
It'd be nice if wheels made both noise and tire tracks when slipping. I'd have painted most of the space centre's roads black by now.
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There is a mod that gives rover engines sound, but it's the sound of an electric engine...
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Sub species of Pan troglodyte with significant morphological variation from recently deviated common ancestor
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IT Security boffin for a government.  Interested in pretty much anything.
Yes the photo is probably a Bonobo, and I'm more Chimp, but I'm trying to be more like a Bonobo.  And no, I'm not talking about their sex lives.
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Dogmatic Pyrrhonist