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Mathematician Keith Devlin: “Find one—that’s right, just one—video game that is not about learning”:
Cut scene Most designers of video games to support mathematics learning make a number of fundamental mistakes. That does not mean they don’t create a game that gets played, and it may be that ...
Sebastian Valenzuela (SebValenz)'s profile photo
The trick is to do significant learning (using that learning in other environments, situations and knowledge domains)
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