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Mathematician Keith Devlin: “Find one—that’s right, just one—video game that is not about learning”: http://bit.ly/ySnqgX
Cut scene Most designers of video games to support mathematics learning make a number of fundamental mistakes. That does not mean they don’t create a game that gets played, and it may be that ...
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Jason Hardjosoekatmo's profile photoTimofey Khryukin's profile photoNuman Salati's profile photoBenjamin Russell's profile photo
 
The trick is to do significant learning (using that learning in other environments, situations and knowledge domains)
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