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Jared Rascher
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Jared Rascher

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Now that school is almost wrapped up, got to play in the first Curse of Strahd game at the FLGS since it started. I used my DM rewards from earlier in the year to bump my character up to 3rd.

This is the character based on Jasmine from Aladdin, to match the rest of the group that has been playing at the FLGS on Wednesdays that all have Disney princess themed characters.

Yasmine is from Zakhara, and her love, Allattin was killed by the evil Gafar, which gave her the desire to pursue her love and animals and adventure away from home, causing her to become a ranger.

Yasmine has Allattin's pet monkey as a "trinket" (no mechanical benefits, he's just there), and she ran into the party of her old friends after wandering into a mysterious fog.

Yasmine proved to be amazingly stealthy while scouting out locations, not rolling under a 20 once. Then she confronted vile abominations on a balcony, and she got a 20+ on her acrobatics to run along the railing.

Then, after all of those great stealth rolls and acrobatics rolls, Yasmine the Ranger failed to break a 10 for almost the entire epic combat that we engaged in.

But, wow, did she look impressive running along the railing.
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Jared Rascher

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I am often convinced that my posts are kind of pointless and do nothing but show me as more socially awkward and inept than I think I am.

Attempting to interact more with Twitter has reinforced this fear. I think I may need to just give up on trying to follow and contribute to conversations there.

I mean, sure, I use way too many words and ramble on and on, but I at least just sound like I don't know how to shut up rather than saying "I like pie" in the middle of a conversation about astrophysics or something.
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That's because you fell prey to my only superpower--the ability to get people to humor me about how lame I actually am. ;)
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This phrase was most often heard before the Force Awakens being uttered by GMs of every version of the Star Wars RPG, at some point in time.
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"Can I spend one Force Point so my hands glow so I can see in the dark?" 
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If I run D&D 5th again, I think I'm going to try an experiment regarding XP.

250 xp (x current level) for a 3-5 hour session in which the majority of the time is spent adventuring (in tombs, traveling from point A to point B, that short of thing).

100 xp (x current level) if anyone in the group roleplays one of the elements of their background well.

100 xp (x current level) if everyone in the group roleplays one of the elements of their background well.

100 xp (x current level) if anyone in the group comes up with an especially clever solution to a problem facing the party.

50 xp (x current level) if anyone in the group drops to 0 hit points and is incapacitated during the night.

50 xp (x current level) if everyone in the group, at some point during the evening, drops to 0 hit points and is incapacitated during the night.

250 xp (x current level) if a major story based goal is accomplished (defeat a long term villain, get a title, destroy an artifact, that sort of thing).

Not entirely sure how well this will work, but I kind of like the idea more than awarding XP just for killing monsters and whatever else strikes the DM's fancy, and they are geared towards awarding PCs for being adventurers, not so much for just being mass murderers or getting rich.

It's also a structure a lot more like other games I've gotten used to in the past, like the 40K RPGs or the FFG Star Wars games, where you have a set "assumed" amount and some bonuses based on if you are doing even more of what you should be doing to begin with.

I also like to keep awards party based. Out of four or five people, someone is probably going to be a decent roleplayer and someone is likely to have a good idea, but in the structure above, that helps everybody, and doesn't leave the nice guy that doesn't talk much but likes to roll dice out in the cold.

That said, there is also still a part of me that would like to see a 20 session, 20 level campaign, with the PCs narrating what they did for a year or so between adventures, and playing the "highlights," so that you still get the feeling of progression, but not the time involved in reaching 20th level.
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Here's a link to my PC improvement rules on Google Drive. Heavily influenced by OpenQuest 2 I might add...

https://docs.google.com/document/d/1ZngkOjauAZMIE3rmtVg34oCVp970qMNaFubhxy8SRls/edit?usp=sharing
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Ben Franklin is one of the biggest Marvel Super Villains. I think he might actually be the villain of Infinity War, and Thanos is just a clever ruse.
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Now I'm wishing for a Captain America: The Benjamin Franklin Rip-off movie. Also starring Jean Claude Van Damme as Ben Franklin.
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Random general thoughts from reading a whole bunch of gaming related commentary:

If the way the rules are expressed in a game made it difficult for you to understand what is suppose to be going on, that's bad, but not quite the same thing as the game itself being bad.

This is relevant because those rules, edited and polished by someone else, could still be a great design.

I only point this out because sometimes we (all of us humans) are terribly imprecise about what we don't like, but very good at expressing that dislike. Analyzing the problem is worth the effort if you want to see better results in the future.

It's also ironic that if the expression of the rules being insufficient to communicate the rules is the issue, not precisely communication this deficiency is actually committing a similar error.
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Did I miss the convention where everybody got together and decided that Paramount's lawyers didn't have enough stuff to do, so they decided to make 2016 the year of Star Trek legal actions?
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So, I really, really enjoy the Midgard Setting from Kobold Press. I got the Southlands campaign setting book, because I've liked everything else for the setting.

The book looks great. Skimming through it, I'm sure there will be some great information.

That said, compared to the standard campaign setting book, this book is chock full of Pathfinder stats. The standard book really felt like you had [general setting information for a chapter][a few pages detailing Pathfinder stats for things]. 

The format for this book is much more [a few paragraphs on the setting][a few pages explaining those paragraphs in Pathfinder stats].

Again, gorgeous books, and I'm sure it's full of useful "generic" setting information, but compared to the original campaign setting book, it really, really embraces being a Pathfinder book.
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Just downloaded my copy of Into the Deep. Apparently I haven't changed since I was in high school in the 80s . . . the first thing I flip to in a setting book is the monsters.
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Haha I always flipped to the How to GM section.
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In my attempt to get my blogging juices flowing again, I discuss putting content on the DMs Guild, and the new, similar programs from MWP, Monte Cook Games, and Mongoose. 
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Just submitted a practice test to make me eligible to attempt an Access MOS to substitute for my Access final.

Assuming I pass the Access MOS, that means I have that MOS test, a mock interview final, and having my work portfolio graded as a final, and I'm done with my current degree.
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Why does it comfort me to have a set of dice sitting next to me at my desk? I guess I don't feel completely relaxed unless I have a chance to generate a random number when the urge strikes me.
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Can't make a living in the markets without a set of dice to guide my decisions! Should I buy FB today....[roll, roll]
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Nine steps the clutz took as a dwarf, 'ere he fell. Would you know more?
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If you are looking for me, then you have found the right Jared.  If not, I apologize for the confusion.  And for the  fact that there might be someone similar enough to be mistaken for me.
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Take away the suit and what am I? Just a broke former retail manager, distribution specialist, father, husband, Catholic, libertarian Game Master.
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