ProBuilder for Unity is diabolically awesome. Grey-boxing goodness.

One of my laments of modern level-design is the environmental tools keep getting better, but gameplay-focused level-design tools have stagnated. ProBuilder revives BSP-style tools, without the actual constraints of BSP structure. So levels can be blocked-out quickly, directly within the editor.

It's simple poly-editing really, but so creatively enabling. This tool makes Unity so damn appealing to me.

Edit: I just gave the demo version a try and it works exactly as shown in the videos (although the demo is limited of course). The full version could replace all of my grey-box workflow. You may have read my previous posts, stumbling about with SketchUp and Blender.

http://www.sixbysevenstudio.com/wp-flexible/project/probuilder-for-unity-3d/

#awareon   #leveldesign   #unity   #unity3d   
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