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Marius CC
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Still f..n hate MS, but this move will pour a lot of money into eth.

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Just wow.
DeepMind and Blizzard release new tools to train AI using Starcraft

Teaching computers to play games has always been a useful (if somewhat crude) measure of their intelligence. But as our machines have gotten smarter, we’ve had to find new challenges for them. First it was chess, then Atari, then the board game Go, and now they’re taking on their biggest challenge yet: Starcraft. To be precise, Starcraft II, which researchers at Google’s AI subsidiary DeepMind say is the perfect environment for teaching computers advanced skills like memory and planning. Last year, DeepMind said it was going to work with Starcraft creator Blizzard to turn the space-based strategy game into a proper research environment for AI engineers, and today, that software is being released to the public. The toolkit from DeepMind and Blizzard bundles in various aids, including a large dataset of Starcraft II replays collected from professional matches (which AI can watch to learn human tactics); and a set of mini-games that isolate certain gameplay elements (like map exploration and resource collection) and can be used to hone particular skills. The most important bit of kit, though, is an API that lets AI agents play the game like a human would and feed back data to researchers. This means that the agents can be given the same constraints as humans (so they can’t see all of the map at once, or can’t click the mouse infinitely fast) while learning through trial and error — a process known as “reinforcement learning” in AI.

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