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James Dearden
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Technobabylon 2, Part 3: NZOKA
So, in what seems to be characteristic in terms of the way I do things, I changed my mind again. I had been experimenting with 3D isometric gameplay, and while the novelty held some appeal, it didn't quite achieve the results I had been hoping for. In addit...

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Technobabylon 2, Part 2: ISOBABYLON
Previously on Technobabylon 2: After getting on the Unity train (choo choo!), and gaining a better understanding of its foibles with the aid of Adventure Creator, it was time to actually think not just about the functional elements of it, but also what I'd ...

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Technobabylon 2: An Evolutionary Process
In a few months, it will have been two years since Technobabylon was released. Part of me, therefore, is panicking that I've not managed to release another game to follow it up yet - after all, that's a pretty hefty amount of time - but everyone can be assu...

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Back from oop North
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I promise I'm working...
...and the stuff is even in 3D. See? Look at it! Got my fingers in several different pies at the moment, so we'll see what kind of game this turns out to be.

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