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Tom Cadorette
Works at Carnivale Sing Buri
Attended The School of Hard Knocks
Lived in Bangkok
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Tom Cadorette

Fan Made Creations + House Rules  - 
 
Hey there, fellow DL mignons (because, really, aren't we all just meat for the Big Guy?): Many of you know I'm kind of a word guy (residual effects of being a copyeditor and an #EnglishTeacher), but I'm also a spreadsheet nerd.

Don't ask.

Anyway, I love the Reference Tables that Rob has posted for us (link in the first comment below, but I'd like to have multiple ways of sorting the various categories, as well as have the option of having them offline. Easiest way to do this is - TA-DA! - Google Sheets. If you want to keep the stuff online, but sort and search to your cold, black heart's content, you can do so, OR you can download the sheet as an Excel or OpenOffice file (or even PDF, if you're a masochist).

So, here are the links:

https://docs.google.com/…/1oiqjkKcG_FhUa0RetwONbpceZC…/edit…

Short link here: http://bit.ly/2k6syGs

(And yes, this was done with Rob's permission).

Enjoy!
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Tom Cadorette

General Discussion  - 
 
How active is this group? Sound off!
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Nic Clark's profile photoBrent Newhall's profile photoDan Luxenberg's profile photoRaynard Rhodes's profile photo
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That sounds great +Brent Newhall I'm generally open to downtown/adams morgan/dupount areas
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Santa is Dead is doing so well! We've already raised over $150 for +The Ehlers-Danlos Society, and we're nowhere near finished!

I'm particularly happy reading reviews and hearing from people that the content is serious, not your typical parody holiday content, as well as useful beyond the holiday of Christmas. This is good material that people are getting use out of.

That makes me very proud. It's awesome for +Evey Lockhart, it's awesome for +Kiel Chenier, and it's awesome for +Elizabeth Chaipraditkul, +Jarrett Crader, and all of the artists who were involved: +Claudia Cangini, +Michael Clarke, +Christopher Hopkins, +David Lewis Johnson (whose official cover has been delayed but WILL BE FEATURED!), +Juan Ochoa, +Cédric Plante, +Eric Quigley, and +MonkeyBlood Design (Glynn Seal) (I seriously hope I didn't forget to mention anyone).

When +Ariana Ramos and I decided to partner up, we didn't have "Santa is Dead" on our list of projects; it just kind of happened as a thing because I decided I wanted to give back to a community that has given me so much friendship and support through the years, in the very spirit of Christmas. Every single contributor was paid to be a part of this book, and paid fairly, and the results speak for themselves: content creators had the freedom to make what they wanted, and the synergy of the team translated into Evey getting ideas from the artists and building new content around that, of Cédric providing a visual demon generator spontaneously to the project, of newcomers like Christopher Hopkins and Jarrett Crader getting their first paid industry gigs, and of everyone working really hard to make something that truly shines.

This is a gift to every roleplayer, it's a toolset you can use and adapt and mess around with, and if you want to help a good cause, you can donate, too. But you don't have to.

I am blown away by the positive response this has received. I can't help but think about what +Zak Sabbath has always said about the DIY community...you can make good things on your own, you don't need to wait for someone else to do it (I'm paraphrasing badly).

Thank you everybody: Merry Christmas, Happy Hanukkah, and joyous holiday wishes to everyone of you!

Here's to a wonderful first time launch, and to much, much more coming in 2017!

Grab your copy here: http://www.drivethrurpg.com/product/201182
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A definite must-read. Chris Kluwe is awesome. Homophobic assholes are not. It's a shame his career had to end because of his activism. 
Hello. My name is Chris Kluwe, and for eight years I was the punter for the Minnesota Vikings. In May 2013, the Vikings released me from the team. At the time, quite a few people asked me if I thought it was because of my recent activism for same-sex marriage rights, and I was very careful in how I answered the question. My answer, verbatim, was always, "I honestly don't know, because I'm not in those meetings with the coaches and administrative ...
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I've hit my goal in less than 24 hours (actually within 3 hours of me posting it last night), because all of you people are awesome. But, without meaning to be crass, I'm not done yet.

If you haven't donated but were thinking about it, please, please do so anyway: the more money I can get for my students now, the more supplies I can get for them now, and more importantly, the more books I can get for our classroom library (as well as subsidize their field trip fees, and/or pay for other educational support resources that the school district doesn't have the money to fund).

Thank you so much to everyone who has contributed -- you guys are truly amazing!
Just about all of you know that I am an English teacher for Fairfax County Public Schools at West Potomac High School. And just about all of you probably know that teachers generally aren't paid a great deal of money for the amount of time, effort, and dedication they devote to their chosen profe...
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Dear wannabe pedants: please get to know and understand the singular they before immediately dismissing it as incorrect. Avoid that awkward embarrassment when you realize that you actually don't know as much as about grammar as Shakespeare, Jane Austen, and George Eliot. 
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Henrik Jernstedt's profile photoTom Cadorette's profile photoGraham W's profile photo
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That is interesting. The other thing is: many of the rules of grammar and spelling were codified after Shakespeare's time. The Victorians loved codifying shit. In Shakespeare's day, you could spell words and phrase sentences in many, many ways, providing you were understood.

That's not, of course, to say there was no grammar, but it wasn't as much the case that there were explicit grammatical rules. Those rules are a more modern thing. As I understand it.
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OK, stupid question #2, +Zak Sabbath: I can't remember when (probably in the last year or two), or where (probably your blog[s], maybe one of your books, but I can't find it), but you did some kind of article or discussion on how to make city/regional/area maps using what I will (probably erroneously) term "conceptual blocks," similar to what you do in A Red & Pleasant Land. You gave some nifty advice on how to put things to paper using blocks, shapes, and even images. I thought I had linked to it, or Pin'ned it (except that I don't really use Pinterest), and now I can't find it.

Then again, I might have smoked too much crack today, so maybe it doesn't actually exist.

Is this a thing, and if so, where do I find it? 
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Zak Sabbath's profile photoTom Cadorette's profile photo
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+Zak Sabbath Will do. I meant to bookmark it, but never did. Memory like a sieve, I have. Thanks. 
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Something I've wondered about, and have even tried to explain to other folks with little success, is the appeal of OSR systems and games to the people who design and/or play them. This is not to say that I don't think there isn't anything appealing there -- I certainly loved them and played them as a young man in the late 70s/early 80s, and I continue to purchase OSR stuff and mull running something. As +Zak Sabbath pointed out recently, it's a veritable golden age of gaming out there, and a substantial portion of it is coming from OSR designers -- +Stacy Dellorfano, my cousin +Jeff Talanian, and the inimitable +James Raggi immediately come to mind -- and yes, I know there are literally hordes of other folks doing this coolness as well.

There are also newer versions of the old school game we know and love, the latest of which is not bad actually. And yet, the old school stuff has a pull on many, and it is in the old school stuff that lots and lots of new people are going lots and lots of new things. When it comes to understanding this fully, though, and being able to appreciate the appeal, and to explain that appeal to others, I fall right in the middle of a curve that +Zak Sabbath described recently (although that was on an entirely different subject), and I feel like I'm missing something.

+kirin robinson, my friend, I'm hoping you'll take a shot at this, and anyone else you care to drag in who might be interested in talking about why they love OSR as much as they do.

It should go without saying, but it won't because it's the Internet, that civility in the exchange of ideas and thoughts will be greatly appreciated -- this is an inquiry on my part into something I've long wondered about, and I'd rather keep it focused on that, as opposed to why you think THAC0 was the stupidest thing ever. I don't mind someone saying that THAC0 was bad design, if such is the case, and there are better ways to handle it in other games, but I'm not interested in a bash session of any kind (except for maybe 4th edition :) )

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Heron Prior's profile photoZak Sabbath's profile photokirin robinson's profile photoTom Cadorette's profile photo
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+kirin robinson The part about how often everyone is expected to be CREATIVE! and IMAGINATIVE! when sometimes peeps just wanna play definitely resonated with me. I think that's one reason why Fate is sometimes hit or miss for me. 
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The 14th semi-annual National Capital Area Gameday (aka DC Gameday XIV) will be on March 29th and 30th, 2014. Join fellow adventure, storytelling, and roleplaying gamers in the nation’s capital for two fun-filled days of games. The event is free to all participants thanks to the generous support of the gameday organizers. You must be 18 years old to register and attend.
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Awesome. This only reinforces my belief that there also needs to be a FAE hack of +Chad Underkoffler's "Swashbucklers of the 7 Skies" :)
I was happy to see folks interested in both a Core and Accelerated hack of 7th Sea. This one will be much shorter, since I'm less concerned with modeling system elements here. Thanks to +Ryan Macklin for inspiring me on the A...
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Epic, indeed. 
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Anders Smith's profile photoJulia Ellingboe's profile photoKen Simpson's profile photoJune BuzzyLadyTwo's profile photo
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Looks painful to me.
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