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Paul Tassi
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Lived in Ann Arbor, MI
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Paul Tassi

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"Right now, every time I receive a friend request from someone I just played in Hearthstone, it’s not because they want to discuss how my expert play allowed me the win, and ask how they can improve their game. It’s because they want to call me a “f**ing lucky c**” and there’s no emote for that. In probably 500 games of Hearthstone, I’ve never received a post-game friend request from someone who actually wanted to have a productive conversation. It was always, always flaming, and I learned to just ignore such requests going forward."
There are few controversial aspects to Hearthstone, Blizzard's beloved free-to-play collectible card game which recently just saw an iPad release, but one source of contention involves how players interact with each other. Or rather, how they don't. Rather than allowing text-based chat between players who aren't friends, Blizzard has limited interaction [...]
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I'd like just a little more precision. Under the "Well Played" emote, for example, I'd like to be able to express "This is a fun, evenly match game and I don't know who's going to win yet", "You have out played me, but I've learned something", "I have outplayed you, but it's been fun". Similarly for the other emotes. 

And I'd one that did talk about luck: broken down into "I've been lucky", "I've been unlucky", "You've been lucky", and "You've been unlucky", rather that saying "Sorry" and hoping they guess what I mean. 

So - a 2 level menu for emotes would do me fine. 
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Paul Tassi

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"While it wouldn’t help anyone to go through a step-by-step process as to how the dupe is actually performed, the end result is that players are able to duplicate stacks of materials in their inventory. The excess materials can be sold to vendors for cash, and then instantly replenished with the dupe bug once more."
When you make an MMO, you will eventually learn a hard lesson about how a single bug can derail your entire game. Right now, that's exactly what's happening with The Elder Scrolls Online. Players are rolling around in legendary gear with billions of gold in the bank thanks to a relatively [...]
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"Hearthstone has thrived due to both its incredibly impressive UI, and its relative ease-of-play, even for those who don’t traditionally play card games. From its inception, it was always clear that Hearthstone was meant to come to the iPad, and I can’t say I’m surprised that Blizzard has rushed out the mobile version this quickly after launch."
After a successful test in a few regions, Blizzard has now released its battle card game, Hearthstone, on Apple's  iPad worldwide. The game has made a splash on PC since an exceptionally popular closed and open beta, and has been officially released for a couple months now. The card game takes [...]
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'Game of Thrones' Sets Piracy World Record, But Does HBO Care?

"But this weekend, the show broke a piracy world record after one of the most talked about episodes ever aired. Everyone wanted to see what all the fuss was about at the royal wedding (no spoilers here), and as such, the episode was downloaded 1.5 million people downloaded the episode in the first day. The record? That 193,418 were sharing a single file of the episode simultaneously. The previous record was 171,572 people sharing one copy of the Game of Thrones season three finale."
Due to the relative inaccessibility of HBO in most parts of the world, hidden behind a cable subscription paywall, then a separate subscription just for the channel itself, the channel sees piracy rates like no other. That's especially true for its most popular show, Game of Thrones, which is usually [...]
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every tv show, every new movie ought to be released directly to the living room via the Internet.  cable needs to die already.  just die.  :)
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"I woke up that morning and saw the announcement and I was like, yeah!” Yoshida said. “For me, it was a validation for VR… We meant to validate Oculus by announcing Morpheus, and the Oculus guys knew what we were working on. I think they were waiting for us to make the announcement, so it would be Sony and Oculus together, but now Oculus being acquired by Facebook is helping to validate our efforts.”
The Oculus Rift has grown into a formidable technological force, even before it's publicly released, now that it's been acquired by Facebook. It will probably be a direct competitor to Sony's recently announced "Project Morpheus" VR system, and you would think the whole scenario could turn into a PlayStation vs. [...]
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Paul Tassi

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"It’s been an interesting month for mobile games, one that I believe clearly illustrates a split for the scene with the release of two high profile games, Blizzard’s Hearthstone and Atari’s RollerCoaster Tycoon 4. Hearthstone is a new game drawing from old concepts, but has seen great popularity in its recent PC release. RollerCoaster Tycoon is a storied franchise responsible for many great memories in gamers’ childhoods and beyond."
It's been an interesting month for mobile games, one that I believe clearly illustrates a split for the scene with the release of two high profile games, Blizzard's Hearthstone and Atari's RollerCoaster Tycoon 4. Hearthstone is a new game drawing from old concepts, but has seen great popularity in its [...]
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Paul Tassi

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"Over the past few weeks and months, Sony has always been quick to announce when the PS4 has met each new sales marker, and we’ve heard from them when the console breached 6 and 5 million sales as well.

In contrast, Microsoft has remained almost entirely mute about Xbox One sales. The last official word we heard from them was that the console has sold 3 million units, but that was back in early January. All other numbers since then have been speculation, with nothing official released from Microsoft."
Sony has just announced that 7 million PS4s have been sold worldwide, five months after the console's release. The launch has already shattered the notion that dedicated video game consoles are dead or dying, and these numbers only continue to reinforce that. Sony announced the sales milestone on their blog, along [...]
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There are definitely some people "holding grudges" about xbox's marketing. Their insistence on positioning the product as a gaming system for bro's/the miracle cure for your living room/television didn't appeal to me. Their continued arrogance with the id@xbox.com exclusivity clause is appalling. How can I support that?

Sony meanwhile has had a humble, games first approach. They've catered to indies (instead of extorted them) and won every marketing exchange. To boot, they're $50 cheaper for me (in Canada).

As soon as it makes sense I'm buying a ps4.
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"Video game icons leave their companies frequently in a rarely static industry, but this is one high profile departure that should make everyone sit up and take notice. Bungie has reportedly fired longtime Halo composer/audio director Marty O’Donnell. And according to him, it was without notice."
VideoVideo game icons leave their companies frequently in a rarely static industry, but this is one high profile departure that should make everyone sit up and take notice. Bungie has reportedly fired longtime Halo composer/audio director Marty O'Donnell. And according to him, it was without notice. "I'm saddened to say that [...]
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There's probably a non-disparagement clause in the severance agreement that prevents O'Donnell from talking about the circumstances behind his departure.
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Paul Tassi

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"It’s clear that Respawn is listening to feedback from players who are troubled by certain aspects of the game, or are just bored with it already, a few weeks after launch. Titanfall has seen a fairly substantial drop in buzz even as it rode a tide of praise and high review scores at launch. Respawn won’t let the game fade, and I expect there will be many, many more updates to come until Titanfall 2, whenever that may be."
Titanfall is about to see some rather larger content updates for PC and Xbox One, both paid and free. The biggest news is that the first downloadable map pack has been announced for the game. Due out in May, the first offering is called "Expedition" and will be $10 for [...]
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Have him in circles
15,692 people
Blake Billings's profile photo
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  • Forbes
    Contributor, present
  • Unreality Magazine
    Editor-in-Chief, present
  • Blogstand Media
    Managing Editor, present
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Introduction
I'm Editor-in-Chief of a film/tv/gaming site I founded called Unreality and I'm a video game-focused contributor over at Forbes. I think I'm a part of the first generation of journalists to skip print media entirely. I love all things media, and I'm honored that other people actually seem to want to hear my thoughts on issues in the industry. 
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I once wrote a post about Nicolas Cage's hair that was the 8th most popular article on the internet that day.
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Ann Arbor, MI - New York, NY
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