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Dyson Logos
6,204 followers -
That guy, you know, with the maps!
That guy, you know, with the maps!

6,204 followers
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Greetings Googlers!

I'm Dyson Logos. I mostly draw maps. I'd like to do a lot more writing and other stuff, but the reality is that my cartography takes up most of my time and is my primary income source. Google+ is my primary social media feed - where I do almost all my posting and interaction.

99.5% of my posts on social media are put out entirely public. This means if you circle me, you'll get my entire feed without me circling you back. If your comments provoke my interest, I'll look you up and add you to my "on trial" circle at some point.

90% of my posts are RPG material, with somewhat over half of those being cartographic in nature (usually my works in progress and completed works). The remaining 10% are usually jokes and things found around the web aimed at various people in the RPG community - primarily in the OSR community.

Oh, and Googly Eyes. I have a googly eye obsession, particularly when paired with RPG material.

I have strong social and personal beliefs and occasionally that bleeds into "political" statements (often involving things that I don't feel are political but are instead just common sense truths but that I've been told are actually not). 

Since most of my posts are public, please feel free to reshare anything I've posted without having to ask me first (well, as long as you are using a technology that gives me credit for the post in the first place - so resharing here or onto other social media platforms is fine - resharing by copying/pasting to your blog may require that you actually throw in a small credit or something).

Other places where you can follow me:

Dyson's Dodecahedron (blog, less in progress works, no social)
https://rpgcharacters.wordpress.com/

Dyson Logos on Facebook
https://www.facebook.com/TheDysonLogos

Finally, I partake of the "Hipster Welfare" system that is Patreon. This is how I make ends meet around the house, pay my bills, rent, food, etc.

Dyson Logos on Patreon
https://www.patreon.com/dysonlogos

You can also buy my digital works on OneBookShelf
http://www.rpgnow.com/browse/pub/5503/ZERObarrier

And my books on Lulu
http://www.lulu.com/spotlight/dysonlogos
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Illustration from "Die Insel Rhodus, aus eigener Anschauung und nach den vorhandenen Quellen historisch, geographisch, archäologisch, malerisch beschrieben und durch Originalradirungen und Holzschnitte nach eigenen Naturstudien und Zeichnungen illustrirt."

(The island of Rhodes, historically, geographically, archaeologically, painterly described and illustrated by original records and woodcuts according to their own studies of nature and drawings.)

1862
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The Holy City has a slight necropolis issue. For most of the history of the city, old mines and caverns beneath the hills of the city have been used as crypts and tombs. Some areas were expanded by churches specifically to inter the deceased, others just adapted as the small silver mines that helped found the city were worn out.

The reason it has become a problem is there can be no proper sewer system built beneath the city as long as the churches and temples regard the catacombs as sacred reliquaries. Further, the thieves that used the massive interconnected structures of tunnels and chambers to get around the city have been known to bury their own (and possibly their victims) down here without proper rites and rituals – leading to a small but steady growth of undead prowling the catacombs. The upside of this is few thieves use the catacombs anymore, but the churches have had to start setting guards to watch over their sacred tombs and crypts to keep prowling ghouls away…

Like the Dark Caverns of Turr that I posted last month, this map is one from my history books. I drew this map in December of 2014 while researching the catacombs under Paris and Rome. I really got into it and crammed all this material onto a single letter-sized page. And then never posted it. I did, however, send a scan of it to Mike Monaco and Paolo Greco for use in Burgs & Bailiffs: Trinity. So here we are, 4 years later, and I finally dug the original out of my old folders while organizing my office and have scanned it for your games and mine.

https://rpgcharacters.wordpress.com/2018/10/16/catacombs-beneath-the-holy-city/
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Steve Jackson Games has the first full production samples of the new playmats for Wizard and Melee that I drew.

I can't quite express how excited I am by these.
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16/10/2018
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Illustration from "Otto of the Silver Hand. Written and illustrated by H. Pyle", 1888
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And the time crunch has arrived. I'm stopping my daily drawings for a few weeks as I struggle to keep up with my paying workload.

Hopefully I'll find the time and enthusiasm to get back to them later this fall - but October and likely November are write-offs for the time being.

I've learned a LOT doing this, and encourage everyone to try something like this. I know I'll be coming back to it at some point and the only reason I'm not carrying through right now is that my paying work is also drawing, and I can't just draw for 16 hours a day.
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From "British Battles on Land and Sea, with Numerous Illustrations" by James Grant, 1891.
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Prince’s Harbour is a small bay along the Flindhome River long ago wrestled from control of the local humanoids and now slowly being converted into agricultural land. The community of Prince’s Harbour is self-reliant and independent – a collection of small “outpost” farmers, woodsmen, miners and so on built up around the small community of Prince’s Harbour itself.

This map focuses on a small forested area to the southwest of the community proper and is considered to most to be the furthest point that is still “Prince’s Harbour” instead of the old Flindlands. A small gold mine along the Gnoll’s Ear river is the anchor to this area, with a few supporting farms around it. The road to the east eventually leads to the community proper.

Adventurers are most likely to be interested in this area because the virgin forests still may be home to the remnants, descendants, or lost treasures of the beastmen who once had lordship over the area – or of course because of Jendson’s Mine which is certainly going to attract some attention as last year it looked like they had exhausted their small vein of ore, but are suddenly bringing in more gold than ever.

Each hex on the map is roughly 100 feet face-to-face. This map is also the first full map released on the blog that was drawn entirely digitally in Photoshop – which has been a learning curve for me. One thing I learned was to increase my resolution a lot – this map is only 300dpi and I had to save it as a jpg to keep file size under control, but I’ve learned a lot of tricks in the month since I drew it and any future digital maps will be back at the more recent 600 to 1200 dpi and file sizes are also kept down.

There is already a second map in the set drawn for release next month, and a total of 9 maps will be in the set when it is finished.

https://rpgcharacters.wordpress.com/2018/10/14/princes-harbour-map-1/
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Daily Drawing #123 - "Whale"

Playing off the "high roller" / "big money" theme, and then looking at this guy like a big mean version of Jar Jar Binks, minus the eyestalks.

Oh, and his nostrils are all the way at the upper back edge of his head, which makes for really awkward flu seasons.

#Inktober #Inktober2018 #InktoberDay12
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Mailcall!

Just got the 2018 Pumpkin Spice edition of Labyrinth Lord (right) and +ryan lybarger's Dagon's Bones on the left (bad photographer, failed to roll the tube over so the product logo is visible).

The Pumpkin Spice editions of Labyrinth Lord are the same as the regular illustrated edition (which in turn is an excellent retro-clone of 1981 B/X D&D), but with an alternate Pumpkin Spice cover. Last year's can be partially seen on the left under Dagon's Bones. They are typically only available in the month of October.

Dagon's Bones is a quick roll-and-risk dice and coin game that adapts well from 2 to 5 players, and the packaging and theme are awesome.
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