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Steven Beebe
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Hey all, new Mouse Guard GM here. Probably gonna have a slew of questions and clarifications I try to get answered over the next day, as the Burning Wheel forum is down and I have a game I'm trying to run this week.

First up; Pathfinder.

How often should I be calling for Pathfinder tests to move between different points in the Mouse Territories? Is it only when I'm specifically planning on the route being one of the hazards? Or should I require Pathfinder whenever they leave safety for the wilderness? I'm planning on running the pre gen mission "Dam Beavers" and I noticed they didn't outline any of the journey as an obstacle or even a simple test; am I meant to fill that obstacle in from the book factors based on my group's situation? Or should I fast forward the story to the group arriving in Lonepine and start with the first obstacle outlined in the mission?


Addendum: in the Pathfinder factors, short and long journey are pretty vague, does anyone have any guidelines for distances across the Mouse Territories? (For example, how far is it from Lockhaven to Lonepine?)

Thanks for any help you might be able to offer, I'm sure I'll be back with more questions soon...

Hey all, new Mouse Guard GM here. Probably gonna have a slew of questions and clarifications I try to get answered over the next day, as the Burning Wheel forum is down and I have a game I'm trying to run this week.

First up; Pathfinder.

How often should I be calling for Pathfinder tests to move between different points in the Mouse Territories? Is it only when I'm specifically planning on the route being one of the hazards? Or should I require Pathfinder whenever they leave safety for the wilderness? I'm planning on running the pre gen mission "Dam Beavers" and I noticed they didn't outline any of the journey as an obstacle or even a simple test; am I meant to fill that obstacle in from the book factors based on my group's situation? Or should I fast forward the story to the group arriving in Lonepine and start with the first obstacle outlined in the mission?


Addendum: in the Pathfinder factors, short and long journey are pretty vague, does anyone have any guidelines for distances across the Mouse Territories? (For example, how far is it from Lockhaven to Lonepine?)

Thanks for any help you might be able to offer, I'm sure I'll be back with more questions soon...

Does anyone know of a black+ white, preferably blank version of the Dragon Empire map? I'm getting set to do a Microscope style world building session for a new campaign, and for one of the final rounds I'm going to have the players set the orientation and define some of the major locations of the map.

Thanks for any assistance!

Hey all, got a possible game coming up so I'm scrambling to get thing together. Does anyone have a data file already made for Dr. Peter Parker, CEO of Parker Industries?

Barring that, does anyone have a link to a form fillable or editable character sheet? All the old options have disappeared and copying SFX by hand is torture

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Greetings all. Well I was surprised recently by a local resurgence of interest in MHRPG! No doubt due to the movies, but I'm not one to complain. However now I find myself with a lot of prep and not much time to do it, so I turn to the collective intelligence of the web for help.

I'm adapting the superbly prepared Council of Four event from Plot Points, ( found here https://marvelplotpoints.com/2014/05/19/new-event-council-of-four/) but trying to move it forward to taking place in the current "Post-Secret Wars" Marvel Universe. Any ideas that anyone wants to contribute for any of the following points would be an awesome help...

1) The first order of business is coming up with some Milestones for the Ultimates, Black Panther's new international (and interreality) problem solvers. I figure they're somewhere between the FF (being a team of extra dimensional fixers and explorers) and the Avengers (but more focused on responding to international mandates and public peace of mind).

2) Peter Parker is back to his old self, but his place in life is pretty drastically changed. Anyone have any data file/ milestone edits or ideas for Dr. Peter Parker of Parker Industries?

I'll probably have a great deal more editing, but I'll start there since that's what I need to get the team players set up...

Recently purchased the PDFs for the Midgard Campaign Setting, and the 13th Age Bestiary for Midgard. I really love the look of the setting, and I'm making preparations for our next campaign to be run in the world. Has anyone run any long term games in Kobold Press' Midgard?

Specifically I'm looking for reports of any DMs incorporating the Status rules (I think my players would appreciate another little bonus to cultivate, but are any math changes needed for the Archmage Engine?) and the Ley Lines (their such a setting detail, but there's no meta magic in 13th Age).

Any other ideas or reports are welcome of course. Thanks for any input


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3rd Session of Strangling Sea, my lovely lady drew out the Sea Hammer's map of the weed mat.

I'm so proud of my players; even though they're mostly bloodthirsty noobs, they've now met all three factions without killing them (half the tribe of goblins survived at least) and can't decide which one to side with and which to wipe off the mat. Next session should be an interesting culmination of betrayals...

They even dodged fighting the Seals; 3/4 of the party are heavily aligned w/ the Druid so they didn't want to kill them unnecessarily.
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Getting ready for a new game in the newly acquired Strangling Sea, I liked the OUTs my players came up with so I thought I'd share.

Dwarven Barbarian- "the last of my rebellious clan, the Dwarf King has damned me to the curse of Stonesilence. Severing my connection to other dwarves and the Earth has rendered me mute but also completely silent while on stone surfaces."

Half-Elf Druid- "I'm the only Druid capable of truly communicating with plant life. It turns out trees tend to be the only plants with anything really interesting to say."

Human Ranger- "to protect it from the Crusader's dark gods, I was entrusted with the Everseed, a mysterious relic of ancient natural deities. However, since then the seed has slowly grafted on to me physically to unknown effect."

Twygzog Necromancer- "thanks to my/our shared racial memories, I/we remember the True Name of the mortal man who would one day rise as the Lich King."

Should be a good group. Lots of involvement with the High Druid so I've already determined she's the patron of the story. Hopefully I'll update soon.

Does anyone have any tips or stories for running the first Congressional hearing scene in Civil War? I've got at least iron man and spidey in the scene, so I'll pull talking points out of the actual comic issues of this story, but any ideas on the action of the scene?

Should I use two congress mobs to represent either side? Should I stat up some of the individual senators to serve as more personal foils? I don't really want to interrupt the hearing with a fight, I'm going to have a rioting mob outside for the more combat oriented pc's to deal with...

Any suggestions?

Just bought the Hacker's Guide after getting some OoP copies of the Marvel game from Amazon. What a great maturation of the old cortex system I dreamed about running a game in long ago. And now my group is having more fun at the table then we have in a long time, and I haven't even sprung the surprise of a fantasy hack on them...

So, has anyone gotten a lot of mileage out of putting Action Roleplaying's attributes into a Fantasy hack to deliberately hearken back to old games gone by? My players really like Marvel Heroic, but I feel like it will help define the game for them if there are some differences for the feel of a classic fantasy game, and Ability scores are totally one of those tropes I'd like to bring back.

It seems to me it could replace the Affiliations Die easily in the dice pool, and perhaps the players could have a few options on how to sort the dice sizes: more evenly or weighted to one or two stats. Perhaps this could bring back the classic problem of leaning on one dice too hard? But my players still often need to be coaxed out of this anyway for certain powersets or the combat mastery specialty in MHRP, and the malleability of the 6 abilities for social situations should help alleviate that too, right? and besides, rolling a d4 just encourages opportunities...

TL;DR Translating the Abilities from Action Roleplaying into a D&D clone Fantasy Hack. Yes/no? Success Stories?
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