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Sherwin Saran
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Feedback & Reflection for Interactive Prototype 3
Our final prototype testing session was this week. Once again, I had tested my yoke and my game by setting up my game on screen, assembling my yoke and connecting it to the MakeyMakey. Likewise to previous testing sessions, I had sat down with testers and i...
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Week 12 Exercise - Revisted Definition of Prototype
For this exercise we were required to revisit our definition of a prototype from week 1 . My understanding of prototyping has changed since week 1. I know now that there can be different types of prototypes which range from ones that test an overall design ...
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Week 11 Exercise - Theremin Concepts and Pugh Matrix
Concepts Use the Kinect to track the motions of the user. A screen displays a grid infront of the user. The Kinect will track the positions of the hand for each note. Then, the notes will be reproduced by showing a marker on the grid. Use air jets which sho...
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Progress for Interactive Prototype 3
Over the past few days I have been working on Interactive Prototype 3. I have been working on improving the game and redesigning the yoke. New Yoke Design After some troubles with the yoke during the testing session for Interactive Prototype 2, I have decid...
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+Lorna Macdonald could you please upload the notes from last week's contact? Thank you :)

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Reflection for Interactive Prototype 2
This week's testing session for Interactive Prototype 2 was mostly successful. I say mostly successful because not everything went smoothly. I had received sufficient feedback which I am very happy for, though there were a few issues with the yoke. The prob...
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Feedback from Interactive Prototype 2
This week we had conducted testing of our second interactive prototype. The procedure for testing was very similar to the previous testing session for the first interactive prototype. I had set up and displayed my game on the screen. I had also assembled my...
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Week 10 Exercise - Restaurant Dining Experience
What is the existing experience? From different stakeholder P.O.V.? Experience from a customer's view Customers walk in, are greeted and are given a seat They are given a menu Customers read the menu and decide on what to order Waiter/waitress comes and ask...
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Yoke Completed
After two days of reliving my childhood moments with LEGO, my yoke assembly is finally complete. The handle buttons are fully functional and the handle can rotate smoothly. Completed yoke handle attached to base The thumb button on the left side of the hand...
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Interactive Prototype 2 - Yoke Development
It's been quiet on the blog for the past two weeks because I've been preoccupied with other coursework. Nonetheless, I have commenced development of my physical input, the 'yoke', for my game. To recap, the yoke resembles the controls of an aeroplane, shape...
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