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Raimon Zamora
142 followers -
Independent Game Developer at Gavina Games
Independent Game Developer at Gavina Games

142 followers
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The average player doesn't care about the quality of your code, nor app size, battery usage or platform integration.

The average player doesn't care about the loving little details in your art, nor it's pixelated beauty or vectorial precision.

The average player doesn't care about that piece of mastery that is your music, let alone your carefully crafted sound effects.

The average player doesn't even care about the polished gameplay you put all your effort during months.

Also, the average player doesn't care about all the marketing and awareness effort you are sweating over your game.

But again the average player isn't gonna pay for your game, even if he manages to know about it.

The average player isn't even going to buy any IAP in your F2P game.

That average player will not leave a useful review of your game, nor recommend it to anyone.


Stop caring about that bastard and make the game you want to play.
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Also, there's a Qvoid giveaway right now on Twitter! Follow @Qvoid and tell him he is a "Lonely Happy Cube" while promo codes last!
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Qvoid 1.5 is out! 24 new puzzles and iCloud synch! And Qvoid Intro is already on the New Zealand App Store! To celebrate, Qvoid is on sale at 0.99$! Tell everyone!
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Now Qvoid has its own Google+ page. Getting ready for the release of Qvoid Intro!
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I'm considering a new design for the Qvoid icon. What do you think? #0 is the original.
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Any iOS devs?
How different platforms and different markets compare in terms of numbers? I mean:
- Is better a #146 in iPhone charts vs #110 on iPad charts?
- or #149 in a Games/Puzzle in the US vs #20 in Spain?
- And that Top grossing charts seem to do better than the Top Paid ones. What's the relevance of each?

Or being the launch day it's all almost irrelevant?
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And now, in Europe! I think I'm gonna miss the US release. Must get some sleep.
http://itunes.apple.com/app/id444918183
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