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Derek Burge

Hail Judges,

Love the podcast, gents. Keep up the excellent work.
Like many others, I'm looking forward to snatching up MCC when it's ready to go. Very exciting to see that the genre still getting love... Especially since I thought the most recent edition of Gamma World was sure to bury interest on the tabletop front. Doubly so since I cut my teeth on a retooled Gamma World back in high school.

A question for you glowburners: from a judge standpoint, do you each prefer to run games with more or less crunch? How much crunch is too much? I've got a game engine pretty well built, but I'm concerned the crunch factor may turn some players off.
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