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Tony Yotes
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Indie GameDev
Indie GameDev

16 followers
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Battle Gem Ponies DevLog #180 (Coding, Cures, & Confidence)
Hope rises as pieces of the overworld are coming together.       Weighed down by post-delay sad vibes all week and only just now getting back into the swing of things as I write this at 3:30am on a Wednesday. This week was code fever  and I wore a programme...
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Battle Gem Ponies DevLog #178 (Refocus on the Hook)
     Starting to build out all the actual tile maps to be used in the beginning segment of the game, up to the first badge and a little beyond, just to get players hooked and hungry for more.      Now, while the completed Alpha won't be a thing until the en...
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Battle Gem Ponies DevLog #177 (Sculpting a World)
     It's finally happening! Converting the maps from graph paper notes and doodles into working sandboxes that I can actually roam around in the Unity engine! Every single map in Battle Gem Ponies is coming to life AS. 👏 WE. 👏   SPEAK. 👏      Getting al...
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Battle Gem Ponies DevLog #176 (Summer Makeover)
      Notice a bit of a facelift? I worked on some of the Ultra Pony designs this week, just filling in those gaps in design I was drawing a blank on for the longest while. Now I can say I'm satisfied with how everypony looks and can clearly see them animat...
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Battle Gem Ponies DevLog #175 (E3 2018)
     After such an amazing E3, I feel reinvigorated. Gotta admit to feeling pretty jaded/apathetic about AAA gaming lately, but leave it to the Sony & Nintendo press conferences to remind me of why I love gaming in the first place. The hype I felt over the ...
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Battle Gem Ponies DevLog #173 (Let's Go Ponatina!)
     Not much was done in terms of progress this week since I took about 5 days off to basically see all my friends one last time at the local convention MegaCon before swearing to lock myself away until BGP's completion.       In place of that there is ton...
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Battle Gem Ponies DevLog #172 (Map Mastery)
Turning every single one of those blocks into it's own button somehow took up a whole day.      The Map System I've been subconsciously dreading has finally been implemented and the rest of the menus are coming together bit-by-bit as I program all the piece...
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