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GLOW

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Added support for drawArrays and some. Check out the latest blog entry at http://i-am-glow.com
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varomix WEY's profile photoElena Nikitinykh's profile photo
 
hey guys, did this project stopped? I want to hook it up with Three.js but the example you guys have is not working any more, thanks
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GLOW

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New tutorial on how to use FBOs to do simulations using shaders: http://i-am-glow.com/?page_id=183
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GLOW

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And an example using FBOs (and some other stuff) to simulate particles: http://empaempa.github.com/GLOW/examples/complicated/
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Have them in circles
72 people
Thomas Skardal's profile photo
Tom Beddard's profile photo
Dominique Razafindrazaka Riem's profile photo
SC Liew's profile photo
Colin Thompson's profile photo
Semay Johnston's profile photo
Matt Stanton's profile photo
Anders-Christian Mejer Hansen's profile photo
Warren Beyda's profile photo
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GLOW is a WebGL wrapper to speed up WebGL development
Introduction
GLOW is a WebGL wrapper to speed up WebGL development.