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GLOW

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Added support for drawArrays and some. Check out the latest blog entry at http://i-am-glow.com
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varomix WEY's profile photoElena Nikitinykh's profile photo
 
hey guys, did this project stopped? I want to hook it up with Three.js but the example you guys have is not working any more, thanks
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GLOW

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New tutorial on how to use FBOs to do simulations using shaders: http://i-am-glow.com/?page_id=183
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GLOW

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And an example using FBOs (and some other stuff) to simulate particles: http://empaempa.github.com/GLOW/examples/complicated/
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Have them in circles
72 people
Chris Baker's profile photo
Predo Bare's profile photo
Michael Whalen's profile photo
Asael Arenas's profile photo
Tobias Teleman's profile photo
Peter Sulatycke's profile photo
Andreas karlsson's profile photo
Alexander BetaProgram's profile photo
Valentijn Kint's profile photo
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GLOW is a WebGL wrapper to speed up WebGL development
Introduction
GLOW is a WebGL wrapper to speed up WebGL development.