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Joshua Fontany
Works at Developer [Art Department]
Attends The Art Institute of Portland
Lived in Portland, OR
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Joshua Fontany

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X-Score together with +Ulisses Spiele GmbH will produce an Earthdawn Soundtrack, including 72 minutes of Earthdawn music divided into 17 songs.

In the article you will find a song called "Rooftop Chase" from the coming in march album.

Enjoy!

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Earthdawn hat, als einer der Giganten des Fantasy-Rollenspiels, eine lange Tradition hinter sich und einen, teils wirren, Weg von Lizenznehmern und Verlegern erlebt. Die überaus erfolgreiche Finanzierung der englischen Edition auf Kickstarter hat die Fans in Wartebereitschaft versetzt. Danach jedoch wurde es still und die Fortschritte zu den finanzierten Produkten waren träge.
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Joshua Fontany

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I came up with a Crystal Boar in one of my earlier Earthdawn games. I'm really looking forward to see the template system that Panda is developing. :D
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The boar has different abilities; so the masks aren't just flat additions but are a varied set of possibilities. That is intriguing.
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Joshua Fontany

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Oh, I haven't shared this here yet. This is amazing.

"If a script that was fine before now stops working, that's just it's way of letting you know it misses you and wants to hang out again." -@BobRossGameDev
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Happy Halloween, Gamers! We've got a special holiday treat for you! an ebook re-release of the classic Earthdawn novel The Longing Ring by Christopher Kubasik available in our online shop now! Three more classic novels will follow throughout the holiday season. http://www.fasagames.com/shop/index.php?main_page=product_info&cPath=1_89_90&products_id=924
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Finally. I will be glad to finally have these digitally.
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In which I discuss some mechanical differences between 1879 and #Earthdawn, and ask some fundamental questions about character build and advancement. Comments are welcome, and enabled on the blog post.
#steampunk #roleplaying #game #games #gaming #rpg #victorian #fasa
The 1879 mechanic is based heavily on the CoreStep mechanic first developed for Earthdawn. There's had to be some adjustments for the game world. The lower magic level in the 1879 gameworld makes a huge difference. There's not enough mana floating around to support the fancy magics of Earthdawn.
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If any of you missed the "AetherCon Q&A" with the +FASA Games, Inc. guys (like I did), the AetherCon staff have posted a video of the session. :)
https://www.youtube.com/watch?v=RE2bMN8xgxI
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Warning: contains me.
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New #Earthdawn  post with a look at the Horror Stalker; an updated version for everyone.
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In his circles
798 people
Have him in circles
743 people
rich aldous's profile photo
mink stole's profile photo
Nguyen Jeny's profile photo
Tram Le Thi Quynh's profile photo
Jane Hafelman's profile photo
Scott Dorward's profile photo
Ennes Ofori's profile photo
Navkat Tiamat's profile photo
Tim Holt's profile photo
Work
Occupation
CG - Lighting Artist, Environment Artist, Technical Artist, Game Designer
Employment
  • Developer [Art Department]
    RedBrick LLC, 2012 - present
  • Animator / Event Staff
    Esozone, 2008 - 2008
  • Reservations Specialist
    Shilo Inns Corporate Office, 2011 - 2011
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Map of the places this user has livedMap of the places this user has livedMap of the places this user has lived
Previously
Portland, OR - Kailua-Kona, HI
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Introduction
A passion for Art and Games drives me. I have been trained in high-end and game 3D and CG skillsets, including: 
  • Lighting Artist (lighting and texturing with Maya, mental ray, and UDK)

  • Environment Artist (concept art, building, and rendering photorealistic and game environments)

  • Technical Artist (including particle effects, rendering GIS landscape data, coding and scripting for tools - MapTool, Maya and UDK).
While these are my 3D areas of focus, I also have experience with Modeling, Animating, Composition, and Level Design.

I try to balance these studies with time spent with my wonderful family and my other interests: my Martial Arts studies (Aikido, Kali Escrima, Pranayama), continuing to acquire cooking skills (I make a mean Teriyaki Chicken Burger - Kona Style), and staying balanced and playful in this present Moment (something a family full of surfers and scuba-divers teaches you).

Education
  • The Art Institute of Portland
    Video Game Art & Design, 2009 - present
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Male
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