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Tim Werner
166 followers -
I am the Timmah
I am the Timmah

166 followers
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Haven't posted in Google+ in a LONG time. Here is my latest artistic therapeutic outlet that is ready to go from pencils to ink (and colouring). Any old CHAOS! comics fans should remember who this is...
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Look what came in the mail, today! 8')
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9 More days to get in on this Kobold Press kickstarter (Warlock class unlocked, already). 8')
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latest from LotFP... 8') #LotFM #lamentationsoftheflameprincess
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May everyone have an excellent weekend with good food, good drink and much enjoyment! 8')
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yeah baby
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Made an elf subtype with Ultimate Race Guide
Zrllin Elf Racial Traits
+2 Dexterity, +2 Intelligence, -2 Constitution – Zrllin are nimble, both in body and mind, but their form is frail.
Darkvision – Zrllin are born with darkvision, rather than low-light vision. It has been pondered if Drow are part of the Zrllin ancestry, which has led to much of the sub-races current persecution within the elf community at large. This trait grants darkvision with a range of 60 feet, but also grants light sensitivity which causes the Zrllin to be dazzled in areas of bright light or within radius of a daylight spell. (replaces low-light vision).
Desert Runner – Zrllin thrive in the deepest deserts, known to roam across burned and parched lands. This trait grants +4 racial bonuses on Constitution checks and Fortitude saves to avoid fatigue, exhaustion, or ill effects from running, forced marches, starvation, thirst, or hot/cold environments. (replaces elven magic)
Fire Resistance – Zrllin have a natural resistance to the dangers of fire and heat granting them elemental resistance 5 to fire. (replaces elven immunities)
Medium – Zrllin are Medium creatures and receive no bonuses or penalties due to their size.
Normal Speed – Zrllin have base speed of 30 feet.
Fleet-Footed – While all elves are naturally lithe and agile, Zrllin are also naturally speedy and have a strong desire to rush into situations rather than worrying about looking ahead. Zrllin gain Run as a bonus feat and +2 racial bonus on initiative checks. (replaces keen senses and weapon familiarity).
Languages – Zrllin begin play speaking Common and Elven. Zrllin with high intelligence scores can choose from the following: Draconic, Giant, Gnoll, Halfling, Ignan, Orc, and Terran
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May the peoples (all youse peoples) New Years Eve be full of lots of fun, only minour injuries (if any, and only with consent) and NO legal infractions! 8')
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