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Olivier Travers
Works at Watershed Publishing (MarketingCharts, Defense Industry Daily & more)
Attended ESSCA
Lives in Chile
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Olivier Travers

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New turn-based custom game that will hopefully reward good planning and mobility. Looking for players who have won at least one game.
http://triton.ironhelmet.com/game/6583683427336192
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Olivier Travers

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I've been called a "DANGEROUS psychopath" in game. By someone I helped get 2nd place (or at least let him do so, in my unbound generosity). In the context of NPII that's a compliment right? Right??
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ross mccreedy's profile photoSam Ireland's profile photoPeter Moreland's profile photoAdrian Cristea's profile photo
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I assume that the carriers are colony ships, i.e. can sustain the life of a larger crew for the long time periods necessary for interstellar travel, and they are swarming with however many fighters are in the squadron, all of which are single-pilot X-wing style ships. 
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Olivier Travers

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New premium game with custom settings. 2X, fixed weapons and scanning, dark big bountiful galaxy, uneven infrastructure and science costs: you have to go out there and get them, but good luck holding to your stars. Is it actually easier to smartly invest when you feel you're flush with money? Let's see people trying to turtle this one.

At least that's the theory, these are untested settings.
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Olivier Travers's profile photoOtto Gunther's profile photoLars Krüger's profile photoMagnus Hedén's profile photo
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+Olivier Travers I would have +1'd your comment but I didn't want it to seem I was +1ing that I thought you were a moron since it is only through sheer luck that I haven't made the same mistake. I think some restrictions on combinations of game settings that would make the game unwinnable for some/all players should definitely be implemented lol.
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Olivier Travers

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Posting this ironically on G+, which I barely use, vs. Reader, which I used daily for several a week. Migrated to Feedly for Chrome which looks OK so far, gotta try the Android and Ipad clients to see whether it will work as my new RSS reader.
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Have him in circles
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Olivier Travers

commented on a video on YouTube.
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Good summary. It would take a major last-minute scandal and weird second round participation dynamics for Matthei to be able to win.

Taking Bachelet for granted, the big question is whether Andre Velasco will be able and willing to bear the same no-nonsense influence he had during Bachelet's first government. If he does, he won't be able to counter Bachelet's ineptitude and passivity, but at least the damage will be contained. Otherwise say goodbye to sound budgets and a return to corruption at a scale last seen during Lagos' government. Bachelet's own instincts are far to the left, as is demonstrated by her choice to move from Australia to hardcore pro-Soviet Eastern Germany in the 70s! Ask yourself why the unapologetic Margot Honecker lives in Chile. Bachelet has the Communist party's support, unlike under the Concertacion.

Four left to hard-left former student agitators were handed parliament seats on a platter. There's going to be big pressure for free (otherwise known as ruinous) state-provided university in jobless tracks such as sociology so that young Chileans can pretend they're studying into their late 20s while staying with mum and dad. French-style overcrowded public universities disconnected from the workplace is precisely what Chile does not need. The right coalition wants education subsidies to be means-tested, which any sensible person will tell you is the right thing to do, but somehow free nonprofit education is a basic human right.

Chile's public finances are overly reliant on high copper prices so the conjunction of increased public spending - which would be by and large waste, see: Bachelet's Transantiago/earthquake complete lack of any executive ability whatsoever - and dropping copper prices could prove quite a brutal squeeze on the country. Already there's a current accounts deficit, as Chileans are unable to increase their productivity in line with their thirst for imported manufactured goods.

Posted from Central coastal Chile, where like in most of the country outside of Santiago and the northern mining region, GDP/capita/year is circa $10K and you can clearly see that becoming a developed country - with the expected human capital, environmental standards, cultural options and everything else people in rich countries take for granted - is far, far away.
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Olivier Travers

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I have officially found the most annoying way to name stars. Won't tell you what it is, but I'm pretty pleased with myself.
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ross mccreedy's profile photoSam Ireland's profile photoDustin Morgan's profile photoMagnus Hedén's profile photo
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I am in a the game where you have done this. Frustrating as hell 
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48K ships, 1K ships/hour. I think it's officially time to unleash the fury!
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Matthias Busch's profile photoCameron Ross's profile photoOlivier Travers's profile photoOtto Gunther's profile photo
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Game ended with 486,164 ships in stock. Even with gates everywhere it took me time to get to the necessary 173 stars.
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Olivier Travers

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I'd like to continue a previous thread about randomness and Experimentation, and take it a step further to talk about roles within teams. RPGs and even some team FPSs have traditional roles like tank/healer/dps, while DOTA games have archetypes such as carries and pushers, among others. These don't directly translate to a class-less game like NPII, but they rely on skill and stat specialization that I do think apply here. Right now it looks like most games don't lead to very specialized roles, and people have very close tech profiles differentiated mostly by their underlying economy. I think tweaks within the existing framework could make things more interesting and varied. This will make even more sense when formal alliances are added. Even if you play "solo", having a more defined profile would let you adapt your tech/eco profile to your desired gameplay, and make yourself a more attractive alliance partner (even if you are low on stars and/or ships for instance). Depending on how things evolve, you can always change direction and steer from, say, a scientific to an economic or military focus.

To that effect, I believe my description of a compound interest basis for Experimentation would open the possibility of science-focused "carries" (i.e. weak on their own especially early) within a team (a player well protected by account of the galaxy's geography could also make that gambit on his own). I won't repeat myself here, see the linked thread if you're intrigued.

I'd like to offer as further food for thought that banking would also benefit from a formula change, to allow economy-focused carries. We wouldn't want the same recipe as Exp for the sake of variety and to really force trade-offs within a broad trade space. Banking could be more linear, tactical and stronger early as an economic support (already its profile) while Exp would be slower to ramp up, tapping its accrued interest would feel more costly (in terms of future opportunity cost) and more strategic. Both formulas can be tweaked in terms of capital/interest rate/effect of the tech multiplier, and how to cash in their income (as tech or money). Exp and Banking could also provide slight discounts to Science and Eco star infrastructure (which would add up with Terraforming), again to support genuine specialization.

The idea is to turn these techs into avenues for active decisions that have meaningful consequences, both in how you benefit from them, and what you give up to get said benefits. Do I want immediate gratification that may help me tactically now, or greater delayed rewards? In terms of game design, think of these as active skills in a talent tree (requires well-timed input from the player) rather than passive bonuses (you get it and just forget about it, no skill involved).

If you have more defined archetypes spread across the galaxy map, it also makes attack planning more strategic. How can I cut through the mil-specced player as fast as possible to pillage his economy-focused partner, or capture his tech-focused science planets?

+Jay Kyburz, if you're interested in that direction for Exp and Banking, I'd be willing to tinker with a spreadsheet over the weekend to simulate various formulas and see how they'd play out over hundreds of ticks since balance and readability are legitimate concerns.
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This.  Is.  Awesome.
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Olivier Travers

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Star Wars. Diablo. Sim City. No great franchise will go unpunished with pathetic money-grabbing sequels.
http://www.rockpapershotgun.com/2013/03/13/simcitys-sims-dont-seem-that-smart-after-all/
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dad, i added you on my circles.
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Have him in circles
176 people
Matthew Haughey's profile photo
Work
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Chief Executive Officer
Employment
  • Watershed Publishing (MarketingCharts, Defense Industry Daily & more)
    Chief Executive Officer, present
  • AT&T
    1995 - 1995
  • Microsoft
    1996 - 1999
  • Daylight
    1999 - 2000
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French entrepreneur running a US business while living in Chile. Internet marketing, defense procurement, data, personal freedom, obsessive music collecting.
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CEO of a niche trade online publisher. French, lived in Germany, Italy, Portugal, now in Chile. Formerly: ESSCA, Brett, AT&T/NCR, Microsoft, Daylight.
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  • ESSCA
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