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Shawn Gaston
I do stuff!
I do stuff!

Shawn's posts

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Anna Mae Janke Funeral, at Romine Prairie Church.

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test one two one two

I'm gearing up for the final session of my norse inspired Dungeon World game, and I'd love to hear any hacks or tips for building particularly large or impressive monsters. Our heroes have set off to an abandoned dwarven kingdom to slay the insanely huge centipede monster who took over thousands of years ago.

I don't want to go the Terrasque route and make something with no HP and no damage. Its likely the final fight and my players have built up characters who can do an insane amount of damage. I'd like them to be able to let loose and roll those D10+2d8+6d4 attacks. (Actually I think if they properly apply their buffs it gets even worse than that.)

The obvious trick would be to add a custom monster design question of "is this monster just really, ludicrously big?" and give it an extra 40 HP or something. But I'm wondering if anyone has any other ideas to make big monsters truly frightening.

I've started up a new Vampire the Masquerade game, for the first time in like a decade. It's very much not serious, once a month, and with booze. I'm using Chicago by Night and the game is set in 1990. For the first session I had over a dozen players. It was like a sit down LARP.

Here are some of the characters:

Concept: Art Institute Student
Clan: Toreador
Nature: Anguished
Demeanor: Pretentious

Concept: My Life With The Thrill Kill Kult Tour Bus Driver
Clan: Brujah
Nature: Caregiver
Demeanor: Grump

Concept: Drug Dealer
Clan: Ventrue
Nature: Pushy
Demeanor: Friendly

Concept: Old Deadhead
Clan: Gangrel
Nature: Opportunistic Hippie
Demeanor: Just Roll With It

Concept: Vampire Hunter Turned Vampire
Clan: Malkavian
Nature: Revenge Hungry
Demeanor: Shy, Reserved

Concept: Eco Terrorist Hacker
Clan: Gangrel
Nature: Crusader
Demeanor: Neeeeeerd!

Concept: Undercover DEA Agent
Clan: Brujah
Nature: Square
Demeanor: Bearded Weirdo

Concept: Wandering Con Man
Clan: Malkavian
Nature: Machiavellian
Demeanor: Chatterbox

Concept: "Cool" Stepdad
Clan: Malkavian
Nature: Seething Rage
Demeanor: Helpful Square

Concept: Nympho Punk
Clan: Brujah
Nature: Fuck off and die
Demeanor: Fuck me

All of the characters began the first session as humans, who became vampires during or after a My Life With The Thrill Kill Kult concert in Gary, Indiana.

The setting for my game features semi divine monarchs of various animals, the Wolf King, the Bear Queen, etc. One of the early jokes in the campaign was that there are 100 different Kings and Queens of the Housecats, all of whom consider themselves the one true ruler and all the rest impostors.

Last night, one of the One True Cat Kings gave his blessing to the party's nine foot tall Half Giant Barbarian. Here's the move:

When you Parlay with a creature larger than you, you can use your small size and adorability as leverage, even if you are otherwise a complete jerk.

So tonight's Dungeon World game included a sad drunk and high and masturbating fallen paladin, a giant forcibly bathing a wizard, dwarven diplomacy, elven betrayal, secrets revealed, violence avoided, kicking the paladin in the nuts, fire elementals, and the forging of a magic sword. That all happened.

So there's a famous minimalist/post modern/whatever song by John Cage called 4'33" that's just four minutes and thirty three seconds of silence. I own an mp3 of it, because of course I do. It's a longstanding personal joke that when I do set lists for burlesque shows, I'll use it to break up the sets.

Anyways, lately I've been adding a bunch of copies of it to my Doing Other Stuff playlists in itunes, so that when I listen to said playlist on shuffle it will take a break for four and a half minutes every few songs. Like a commercial break, without commercials. (I suppose one could just get up and pause the music now and then, but this happens automatically without me paying attention to it.)

Which means that if I keep this up, before too long an mp3 of silence will end up the most played song in my itunes collection.

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Now that the drawing is done, it's time to scan stuff in and put it all together in photoshop!

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EDIT: Postponing for a day. Having a rough health day today.

I'm going to try this whole hangouts on the air thing for making the next Clockworks page. Come join me and watch me make a comic and listen to some music and chat with other people and occasionally me when I'm not busy drawing stuff.
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