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laoli lee
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laoli lee

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Purpose. COM is a platform-independent, distributed, object-oriented system for creating binary software components that can interact. COM is the foundation technology for Microsoft's OLE (compound documents) and ActiveX (Internet-enabled components) technologies.
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use google web fonts
 
Google Web Fonts
Hundreds of free, open-source fonts optimized for the web

Just 3 quick steps between you and a good lookin’ website:

1. Choose: google.com/webfonts#ChoosePlace:select
2. Review: google.com/webfonts#ReviewPlace:refine
3. Use: google.com/webfonts#UsePlace:use
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The best game design articles on the site
http://www.raphkoster.com/2012/03/15/the-best-articles/
 
Godd summary and landing page for a bunch of Game Design stuff
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laoli lee

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wonderful map
 
Interactive map of Linux kernel. Awesome.
Thank you for visiting and patience! Loading big images, please wait ... Linux kernel map. poster for your wall. Please Enable JavaScript or use plain html. Navigation. Mouse: Drag - pan. Wheel, Dbl C...
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garbage collector for cpp
 
Has anyone experiences in using the "Boehm garbage collector" with c++? I guess it comes in quite handy to find memory leaks in existing projects...
How the Boehm Garbage Collector Works. The Boehm garbage collector is used by a wide variety of C and C++ programs, and is also used in a number of other language implementations such as D and the GNU...
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laoli lee

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The Breakpoint Google Chrome Dev
 
The Breakpoint Ep. 6: Accelerating Load Time, Run Time, and JS tooling

In this Google Developers Live episode, +Addy Osmani and +Paul Irish look at improving the speed of authoring and at the load performance and runtime performance of JavaScript apps.
* First up, a case study of reducing Wikipedia's load time by 15 seconds (!) with the Chrome DevTools' Timeline.
* Next, The trials and tribulations of the null transforms (aka translateZ(0))
* After, understanding the available JavaScript language tooling landscape. What tools can keep you from making poor mistakes and improve your code's maintainability.
* Lastly, a preview of the soon-available Snippets feature in DevTools

The Breakpoint Ep. 6: Accelerating Load Time, Run Time, and JS tooling
#chromedevtools   #gdl  
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laoli lee

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cool
 
I love these real-time wind visualizations from +Martin Wattenberg and +Fernanda Viegas. Totally mesmerizing.

http://hint.fm/wind/

And, it turns out they work for +Google too!

/via +Laughing Squid & +Alexander Howard #energy #wind #visualization
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java ee 6 example
 
The Java EE 6 Example - Galleria

Have you ever been wondering where to find some good end-to-end examples build with Java EE 6? I have. Most of the stuff you find on the net is very basic and doesn't solve the real world problems.

Read more at:
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Essential JavaScript Design Patterns 1.5 Released (Free Book)

Over the past year or so I've been actively trying to encourage more developers to invest time in learning about the benefits of design patterns and how they can be applied to JavaScript. To help with this, I wrote a book on the topic which I released for free. Today a new version of it is available to read online and includes lots of updates and a few new sections

The book: http://addyosmani.com/essential-design-patterns

I'll be trying to get out ePub/PDF/Kindle versions of the book out next week for anyone interested in those, but in the mean time, if you could help spread the word about the book I would appreciate it greatly :)
Foreword. I hope this book helps on your journey to improving your knowledge of design patterns and the usefulness of their application to JavaScript. Before we get started, I would like to thank Rebe...
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html5 stuff
 
We've got four new articles up at HTML5Rocks, go check them out!

WebGL Fundamentals - WebGL as a 2D API and image processing
http://www.html5rocks.com/en/tutorials/webgl/webgl_fundamentals/

Getting started with the track element - add subtitles and timed metadata to media elements
http://www.html5rocks.com/en/tutorials/track/basics/

Creating the Google Photography Prize Gallery - case study about developing a moderated G+ image stream widget using Closure
http://www.html5rocks.com/en/tutorials/closure/photographyprize/

Animating a million letters using Three.js - animating a large number of particles with vertex shaders
http://www.html5rocks.com/en/tutorials/webgl/million_letters/
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