The Diablo Interview has concluded. Here's a note about the interview that we would like to bring forward.
For those of you who believed that the developers were going to come onto the show and make big announcements, I'm sorry you were let down. But let's face it, a podcast isn't their platform of choice to make such announcements. Usually when they make announcements about a new class, or the addition to PvP they incorporate videos and more in depth looks at it that will answer player questions up front. They had no way to do that on the show especially when they only had an hours worth of time and knew that the Twizzcast crew was bombarded with questions of every shape and size.
Here is what we did pull out of the interview:
This is going to be a HUGE year for Diablo at BlizzCon. Do you want your answers? You'll likely get everything and more in November.
They didn't confirm or give any information about additional classes. However by the tone in their voices, you can tell they were anxious and borderline upset that they couldn't say anything. Again, I'd be willing to bet the videos, descriptions and pictures they want to deliver with new information will be available at Blizzcon.
Game Designer Travis Day did a phenomenal job at addressing itemization and their stance on loot with useless stats or items that consistently drop that are of no use.
In the end, you can take away whatever you'd like from this interview. For the people who are not die-hard Diablo fans, a lot of information from this interview is exceptionally useful since this is likely the first time it's coming across their screen as a casual or returning player. We at BlizzPro are exceptionally grateful to have been given the time to spend with these guys and are looking forward even more to what's in store for Diablo. With that, please enjoy the show... #Diablo3 #Blizzard