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Jay Steven Anyong
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453 followers
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GAME DESIGN MUSING:

I'm intrigued by this new discussion on Twitter about game design being shrank down to a Pamphlet of about 80 pages or less. It's a good angle to take, to be honest.

I love me giant tomes as much as the next guy but there's a lot of unexplored space for smaller games that churn out content on a regular basis.

I might revisit some of the games-in-progress I have in my pile of shame and see if I can't convert them to this model and see where I can take it.
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Ran Symbaroum for my home group the other week, and I've been thinking about how to make The Promised Land more interesting. While I enjoyed it, I realized that some of the scenes felt oddly put together.

In hindsight here are some little tweaks I'd implement if I ran it again:

SPOILER WARNING FOR THE PROMISED LAND

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Chapter 1 Scene 0: Beginnings

Introduce Lestra and Bartolom as early as now, just to make them memorable later on.

Chapter 1 Scene 1: The Tryouts

At this point I'd actually have Argasto have the players square off with Belun and Ludo as a nice "preview" of the last fight of the adventure. After the fight Ludo offers to buy the team a round of drinks to build rapport.

Chapter 2 Scene 3 & 3.1

Rather than have Keler come off as some coward that gives up immediately, have the team arrive in time to see him meeting up with Mal-Rogan already. This makes the scenario for difficult, but having Bartolom, Lestra or even the pathfinder barbarians back them up will help.

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These tweaks are all meant to give a little more consistency for each of the scenes. Introducing the NPCs early on will make the choice of giving up Belun and Ludo a little more difficult, and the player characters will have to agonize about their choice before Belun hulks out.

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Hey everyone, I know the review for character creation has been linked here before, but if you're interested in checking out the rest of the review series covering the rest of the chapters, I've linked them all at the bottom of the Introduction post for your convenience!

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Preaching to the choir here, but I just finished my 6-part Symbaroum review here. Feel free to share it with friends!

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Watch me try my best to run the #Conan RPG in a local RPG convention in the Philippines! It's mostly in English, and the actual game starts at around the 20 minute mark so feel free to skip ahead to there.

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Today on Play This Campaign:

As agents of La Federación Internacional de Justicia, you and your fellow Lucha Libre agents have sworn to uphold the ideals of truth and justice anywhere in the world. Your work has taken you and your team to the ends of the earth to piledrive werewolves and powerbomb terrorists.

But now, your greatest threat emerges in the form of Professor Muerte and his team of Masked Villains: The Tag-Team Terrors Siniestero and Diestro, The lovely femme fatale, Scorpina, The hot-headed Fiero and The one-man mountain El Gigante!

With Professor Muerte and his gang striking in key locations around the planet, you and your team have only 48 hours to stop their master plan and save the world!

So grab your mask and lace up your boots and get ready to kick ass Lucha Libre style!
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Hey there! Been working on one of my exhaustive multi-part reviews of Conan on my blog! I know this is sort of like preaching to the choir but do check it out or share it with your friends if they're looking for a tl;dr of the game!

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Happy Valentines! Let Conan inject some magic into your lovelife! +Modiphius
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Today's lesson in Conan? PAIN
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Time to take a look under the hood and see how the 2d20 engine works for the new Conan RPG!
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