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Doug Vehovec
37 followers -
A dude trying to find find that magic something...i dont' even know what
A dude trying to find find that magic something...i dont' even know what

37 followers
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For my home 5E Spelljammer game I tinkered with some ship combat stuff I found elsewhere and added a few things. The basics of it I wrote up for Nerdarchy for my Wednesday column. There was some good response from it so I'll probably write some more the next few weeks on Wednesdays. Here's the first article, if anyone finds it useful let me know! https://nerdarchy.com/2017/05/spelljammer-ship-combat-primer-for-5e-dd/

Pretty sure the players and their characters minds were all blown when they discovered Explictica Defilus arrived via a crashed ship, which they discovered took them off planet before they knew what was happening. Next time we'll fimd.out how they deal with the Imperial ship in that intercepted them out there. Their adventure just got a whole lot bigger.

Anyone here have the Tome of Beasts from Kobold Press? There's quite a few entries in there that would lend themselves to SJ. Void dragons, folk of Leng, mi-go, mamura, star spawn...those are just a few that are certainly on my random encounter tables

Hello! New to the group here. I'm moving my players into wildspace soon and looking for to sharing great ideas here.

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Doug Vehovec commented on a post on Blogger.
Great insights into our wonderful hobby. Much to chew on here. I've been really digging back to those early gaming memories where it was more serial, that was a fun time for me.

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Doug Vehovec commented on a post on Blogger.
I'd like to hear more about the single player experience. Getting a regular group has proved to be the most challenging quest of all!

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Doug Vehovec commented on a post on Blogger.
So true about the disparity between GM and player advice. Puts undue burden in the GM. I've run games with less than stellar players and been in groups with them; it's painful. Spot on with improv skills importance! Recently in a group a PC disguised themselves as a guard to try and get some intel. GM asks "what do you do?" ... "I dunno..."
Basically it helps a ton to imagine the world/situation is real, how would a real person act or react?
Great series, man. Hope it spreads and lots of people read! 

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Doug Vehovec commented on a post on Blogger.
Sometimes it seems like broad strokes are your best bet, and great improv skills will fill in the rest, depending on how players play. Best GM advice I ever heard was, if you need players to find something that's on the right, and they go left, then just put the thing on the left - they don't know where you originally planned it to be.
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