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Eberron

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Double for +Doernbecher Children's Hospital! It's the last day before Extra Life, and I'll be writing about the artificer later. But RIGHT NOW my wife Jennifer Ellis has a special deal. If ten people donate $20 to my page before noon (Pacific Time) today, she will double that donation!
A fundraising page for Keith Baker
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A fellow Eberron fan, this time with FATE. Anybody else did this?
 
Hi all! We're trying out FATE in the Eberron campaign setting. Looking to keep it pretty vanilla (I have lots of GMing experience, but none with FATE.)

Suggestions, examples of play, hints and ideas welcome.

I'm planning on using the Toolkit to map Stormcalling onto something more like D&D spells. And I thought dragonmarks should be expressed as Aspects ... 
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If you or your players are looking for a D&D-esque flavor of Fate, especially in the spells department, the Fate Freeport Companion [http://www.evilhat.com/home/fate-freeport-companion/] is almost a direct conversion. I plan on using it to ease my players into Fate, then once they feel comfortable with aspects and shifts, switch to FATE Core or FAE, depending on what we all decide.
It even uses the classic six attributes for its "approaches." [http://www.evilhat.com/home/wp-content/uploads/2013/02/Fate-Freeport-Character-Sheet.pdf]
One More Thing: The weapon and armor system in Freeport is more versatile (and less swingy) than the optional FATE Core weapons and armor system.
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Eberron Remixed: System
Although in many ways, I'm doing my own thing apart from the directions D&D is going, lately I've been on  bit of a D&D kick, and am more sympathetic to D&Disms than I sometimes am.  For that reason, I've also been reviewing some older posts of mine, and I ...
Although in many ways, I'm doing my own thing apart from the directions D&D is going, lately I've been on  bit of a D&D kick, and am more sympathetic to D&Disms than I sometimes am.  For that reason, I've also been reviewing ...
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Eberron

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Pathfinder in Eberron Week 24 pt 3/3
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+Mikko Västi is porting his DnD 4E Eberron campaign to Fate Core, what are the rest of you doing? Many Eberron players seems to be looking at Fate Core these days. #fatecore   #Eberron  
 
So, I am in the process of converting my DnD 4E Eberron game to Fate Core. One of my players is playing a shaman with spirit companion. I am pondering how I should convert this spirit companion into Fate Core.


Any ideas?
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Kristian Serrano's profile photo
 
Savage Worlds: http://blog.immaterialplane.com/search/label/Savage%20Eberron

It's actually based on D&D v3.5 Eberron.
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Eberron for Fate Core hack! Enjoy!
 
Here is a rework and revision of my Eberron Hack for Fate Core. I hope you enjoy.
So there has been a request for me to share my Eberron hack with the community. Doing so will be tricky as there is no unified set of rules for it. Also I will probably be making changes to the existi...
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Eberron

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Arlo is migrating his Eberron to FATE.
 
I'm moving my Eberron group from D&D 4e to FATE because I found that a) when there was a choice they would find a way around the fight, and b) D&D 4e is a tactical combat game with a skill list taped on to the side.
So now I am aiming for FATE Core, but because it is still the same setting, magic is key. I am looking for each magic to /feel/ different as they are played. What would you suggest as a magic system (or systems) that can create distinct feeling magics that will stay balanced with the one "mundane" in the group.
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Jürgen gets his dose of Eberron using GURPS these days, how do you get yours?
 
It's possible that our gaming group will switch to an Eberron game in the near future. However, we will likely be using GURPS for the rules, as that's our standard RPG system.

I've actually run a GURPS Eberron campaign about 10 years ago, but this will give me the opportunity to refine my conversion. I'd like your help with one aspect, however - the player character races of Eberron, and how they are perceived by "the public" of the Five Nations (and Breland in particular, since that will likely be the "home base" for the campaign.

In GURPS, unpopular minority groups will usually get the "Social Stigma" disadvantage to reflect their status. Therefore, I want to know: Into which of the following categories would you place the player character races of Eberron?


Minority Group: You are a member of a minority that the dominant culture around you regards as “barbarians” or “inferior.” You get -2 on all reaction rolls made by anyone except your own kind. In an area, profession, or situation where your minority is especially rare, you get +2 on reaction rolls made by your own kind. -10 points.
*Monster: You are a large carnivore, magical abomination, or other being that is hated or feared regardless of actual appearance or disposition. This gives you -3 on all reaction rolls, and you are liable to be hunted on sight. However, you get +3 to Intimidation rolls in situations where you have the upper hand (GM’s opinion). Examples: a bear or a vampire. -15 points.
Second-Class Citizen: You belong to a group that receives fewer rights and privileges than “full citizens.” This gives -1 on all reaction rolls except from others of your own kind. Examples: a woman in 19th-century America, or members of some religions. -5 points.
Subjugated: You are a member of a slave nation or race. Within the overlords’ culture, you have no rights, and suffer the negative effects of Second-Class Citizen and Valuable Property. If you manage to escape to freedom, you acquire the entire overlord nation or race as an Enemy. -20 points.
*Uneducated: You are from a class, race, or subculture that lacks a cultural repository of wisdom, eschews formal schooling, and takes a dim view of activities that do not relate directly to survival or procreation. You receive -1 to reactions from more sophisticated folk in any situation where your lack of schooling would be apparent, and you may not start with any “booklearned” skills (GM’s discretion; most IQ/Hard skills qualify). You may buy off this trait once you have lived in “civilized” parts for long enough (GM’s decision). -5 points.
Valuable Property: Your society regards you as somebody’s property rather than as a “legal person.” This takes the form of limited freedom or lack of intellectual respect more than as a reaction modifier. Examples: a woman in 18th-century America or 16th-century Japan. -10 points.


Notes:
- A "-1 Reaction modifier" should be roughly interpreted as a "-2 to Charisma-based social skills" with people who buy into the prejudices.
- As GURPS is a point-buy system, it doesn't need to balance races against each other - more powerful races simply cost more points to play. Thus, player character races don't just include the "standard races" of D&D and Eberron, goblins, drow, etc. but potentially vampires, true werewolves, and even giants and the like (although only the weaker giants will be "cheap" enough to play).
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Brian Rodriguez's profile photoMatt Horam's profile photoGiovanni Lanza's profile photo
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+Matt Horam it's getting close, I swear! I actually have my editor going through it as we speak.
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Eberron

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Ebberon Remixed: System part 2, Races
While I'm still feeling magnaminous towards D&D, I thought I'd continue with some D&D related topics, including my EBERRON REMIXED. In last post on the topic  I recommended specifically using Microlite--the Core + the Expert rules, or Microlite Purest Essen...
While I'm still feeling magnaminous towards D&D, I thought I'd continue with some D&D related topics, including my EBERRON REMIXED. In last post on the topic I recommended specifically using Microlite--the Core + the Expert r...
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Hi all, I am running a 13th Age game using Eberron as inspiration. I wish to make one of the NPC a "sniper", shooting at the players at a range they can't retaliate. I am not going to introduce guns though, so most likely it will be some sort of machine or artifact. Any idea how can I present a "sniping bow"? Not in a mechanical way but how do I describe it to the players?
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I would say it is an over-sized 4 armed crossbow (think x-wing formation). The arms would be about 3 ft - 4 ft in length (giving the complete unit about a 5.5 ft - 7.5 ft width). The kinetic energy of this is completely Newtonian, but magitech (or aethertech, or steam, etc.) is needed to produce the potential energy (draw the crossbow.)
It would have about a 4 ft bolt on stock with a powerful magic rapid pull winch (like those used to unload boats at the Sharn docks) built into the shoulder stock. It would also need rather sturdy arrows (steel? mithril? adamantium?) as other arrows would not survive acceleration. But, in most cases, only one shot would be needed. And assassination contracts pay well.
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Some good stuff from +Dale Norman here. Thanks Dale! #Eberron  
 
Some stuff I used in my recent Eberron game, using the PFRG rules.
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Gareth is working on turning Eberron into something Fate Core compatible. Hopefully he will share more with us here! He's looking for some ideas for the magic system, can you help? #Eberron  
 
So, I'm going to try and convert my current Eberron/Pathfinder game to Fate Core tomorrow night to give it a playtest.  The one thing I'm vexed by though is how to work magic into the system without it breaking everything.  Eberron is a high magic world and I have player on the pirate airship crew that is a sorcerer.  I want her to be able to keep the same sort of power level, maybe even have a broader reach as I prefer more open magic systems but honestly cannot wrap my head around a way to do it and define it without it either being A: overpowered in terms of ability compared to the other characters or B: so restrictive it becomes redundant.
Anyone got any ideas?
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Ingólfur Valsson's profile photo
 
Kickstarters will get some magic system preview this friday ( today / tomorrow depending where you are).
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Story
Tagline
Eberron is a campaign setting for the Dungeons & Dragons role-playing game, set in a period after a vast destructive war on the continent of Khorvaire.
Introduction
Eberron was created by Keith Baker and a team of excellent authors at Wizards of the Coast.