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Mike Mc
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Annual Update?!
Wow it's been nearly a year since my last blog update.  You can rest assured though that the CORPS team hasn't been slacking, well maybe a little, but honestly we've made some huge developments both in our tooling and monitoring of CORPS (which helps us wit...

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CORPS 4.1.5 and CORPS into the future
As with any game in development, especially when trying new concepts, certain things are going to fail and other things will work.  CORPS has certainly been no exception.  We've had a number of things work for us and a number of things that for one reason o...

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Change log? WTF is that? CORPS 4.1.3
Sometimes I feel like the development process for CORPS is something like sticking one's head in the sand.  Why are you sticking your head in the sand?  To see more sand in more detail of course.  In this case sand in my metaphor for all those tiny details ...

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CORPS 4.0 is coming along
If CORPS 3.0 was about bringing simplification to the CORPS system CORPS 4.0 has been about normalizing the simplification process.  In particular the spell system being utilized by CORPS has seen a dramatic shift in how things work.  Previously the type of...

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CORPS 3.0 is under way!
Things may have been quiet here in the land of Tabletop Game Design Goodness but that doesn't mean we've been anything but busy over in CORPS land.  A lot of new ideas have been kicked around, so many in fact that we felt that it was time to up our internal...

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So you want to build a character?! Better download that character generator
You may have heard this a few times when playing a new RPG that involves a lengthy character creation process.  There are a few RPGs out there that making a character more or less means you need to get some software to do it.  Sure character builders are ni...

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