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Lorri Hopping
Works at Hopping Fun Creations
Attended Kalamazoo College
Lived in New York
1,856 followers|410,408 views
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Lorri Hopping

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Catching up with Auriea Harvey (Tale of Tales) keynote at Indiecade (2014), in which she shares how she grew a parallel interest in art (first) and computers (second) into an indie game studio. She takes us through her process, exploring, experimenting with interactivity, letters, motions, images, and video game verbs (run, jump, shoot, etc.). 

"Mod stuff"—fast and furious—and play/experience LOTS and LOTS of new stuff. Great to have that freedom to experiment without getting hung up on "what is a game" or "what is art." The world needs more of that—no rules, no limits.

I also admire that they found the tools to do it without hardcore coding and compiling.

Though Tale of Tales (Sunset) wasn't able to make it commercially ultimately (after a 10-year run), there's no doubt in my mind that this talented duo will shine on. Both are on Patreon.

#videogames   #indiedev   #indiegame   #indiegamers   #gamedesign  
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The Realtime Art Manifest (2006):

 1.  Realtime 3D is a medium for artistic expression.
 2.  Be an author.
 3.  Create a total experience.
 4.  Embed the user in the environment.
 5.  Reject dehumanisation: tell stories.
 6.  Interactivity wants to be free.
 7.  Don’t make modern art.
 8.  Reject conceptualism.
 9.  Embrace technology.
10. Develop a punk economy.

Too much potential to limit it to computer games—agreed.

http://tale-of-tales.com/tales/RAM.html
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Heh. With thousands of NASA acronyms (they do love their letters), I suppose it was only a matter of time before my name came up. LORRI hard at work, snapping pix of Pluto, for New Horizons mission.

#spaceexploration   #space   #newhorizons   #pluto  
Technicians install the Long Range Reconnaissance Imager (LORRI) on NASA's New Horizons spacecraft.
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June 30 is ASTEROID DAY!

A global movement to protect the planet, with events in London, San Francisco, and many other cities. Free educational materials. A movie debut. Lots of facts and info that break down the threat—and what we can do about it. 

For tweens and teens, this bio of a mega-crater scientist named Adriana Ocampo: http://www.hoppingfun.com/space_rocks_37945.htm

#asteroids   #neos   #scienceeveryday   #stem   #spaceexploration  
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GREAT archive of images and mini-profiles of real scientists for #steam   #stem   #womeninscience   #womenintech  breaking stereotypes.

Wish it were still active. I have a lot of scientists friends who should contribute, including http://www.hoppingfun.com/bone_detective_27895.htm
We're excited to announce the brand-new This is What a Scientist Sounds Like podcast, which will also be featured on Spare the Rock, Spoil the Child, a nationally syndicated family radio show distributed by PRX. The series will feature scientists sharing what it is they do and how they ended up ...
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Last Hijack (movie): feel, tell, show.... A media mix. (See it.)
Somalia is the setting, a locale long on my radar from tutoring immigrants/refugees and reading/watching Black Hawk Down.
As storyteller, this film is intriguing to me for mixing live doc'y style interview and animation.

It's not Captain Phillips (which I liked for diff reasons, great film).

It's not Cutthroat Capitalism, the Wired game that was brilliant on the topic. Print and digital.

It's not a PBS doc, love what they do.

POV: hijackers. "The ocean turned into a huge pool of cash." Then switch.

Real,  animation.... Used to selective effect to immerse us in the thoughts and feelings of the people interviewed without losing track of the facts and events.


*Scanner Darkly, 300, Ghost World, American Splendor. Intrigued by all.
#storytelling  
Available Across All Leading Video On Demand Platforms Including Amazon Instant Video, Comcast, Google Play, iTunes, Time Warner Cable, Sony PlayStation, Vimeo On Demand, Vudu and XBOX Video. Trailer Press kit Sales · English Deutsch Nederlands.
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So clever, the use of Google Street view, scanned Sears catalogues, and the blending of software tools with old-school methods to make a graphic novel in the digital age—a period one, at that. #graphicnovels   #comics   #cartooning  
Artist Jonathan Case shares an exclusive look at the art process for 'The New Deal,' his historical graphic novel due this fall from Dark Horse.
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Immigration story, I'm a softie for those, any medium/media. Video game in dev.

"Cloud Chasers is a randomly generated, steampunk journey about the hardships of immigration, based on the experiences of real-world immigrants. The goal of the game is to guide an estranged farmer and his daughter past five large deserts and reach the “land above the clouds.” 

#immigrants  
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Lorri Hopping

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That's the white rook, below, but check out the beautiful journeys of the bishops and knights. #dataviz  of chess pieces is based on moves in 2 million games.

#boardgames   #games   #datascience   #chess  
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What can writers and writing do for video games? The June game writing challenge drew 92 entries, playable at the link. Quite the variety!

#gamedesign   #gamewriting   #videogames   #storytelling  
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It's only a matter of time before Google Earth goes live and super high-def—like this view from space station, with cars visibly moving.... soon, we'll see people moving and perhaps faces clearly.

Creepy part: This tech is being marketed to private companies. What will they do with it?

#privacy   #bigbrother  
Surreal views of Boston, London, and Barcelona from an ultra-high-definition camera aboard the International Space Station
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They will make video games from it, if where the Keyhole corporation went to is any indication.
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Shakespeare for kids! Translated into Chinese, Spanish, and Arabic, too. Great global project from Big Fun Education (non-profit).

#literature   #shakespeare  
 
COMING THIS WEEK
. . .  a series of paperback scripts to accompany the FREE AUDIO PLAYS already online at www.BigFunEducation.org. Each script will be a $5 donation to the nonprofit.
This is the play used in MACBETH GOES SOCIAL which brought 400 students together across the world and produced 37 YouTubes in 4 weeks.
#literacy  
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Thanks for spreading the word, +Lorri Hopping​
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Going to ISTE this weekend (Philly)? Monday June 29 at 2-4 pm, look for Amanda Hovious presenting STEAMing It Up With Inanimate Alice, story-game reading, playing, and creating across the curriculum, with student examples. Details at the link.

"What if there was a singular tool that could inspire learning and making across the curriculum? Meet Alice (as in Inanimate Alice) and learn how this #transmedia storytelling project is the ideal tool for promoting 21st century skills through a cross-curricular pedagogy."

  #edtech   #iste2015   #storytelling   #stem  
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People
Have them in circles
1,856 people
Chris James's profile photo
Matthew Graybosch's profile photo
Will Robinson's profile photo
Masud Rana's profile photo
Daniel Turner's profile photo
Catherine Cavendish's profile photo
Felda Jane Paderanga's profile photo
Pop Up Playground's profile photo
Karen Romano Young's profile photo
Education
  • Kalamazoo College
    French, English Literature
    Edited Kalamazoo Index (newspaper), lettered in volleyball, created Ann Arbor Dialog (local feature magazine) as a senior project, graduated cum laude.
Basic Information
Other names
Lorraine Jean Hopping, Lorraine Hopping Egan, Lorraine Egan
Story
Tagline
Game designer, narrative designer, interactive writer (@HoppingFun, hoppingfun.com), fiction and nonfiction. Well pub'd with editorial director and product development experience.
Introduction
That photo above shows a spectacular view outside my creator cave in rural Michigan.

What do I create? Stories and games, fiction and nonfiction, in pretty much every medium. A lot of stories and games (and things in between):
  • a couple dozen interactive fiction scripts (software products and video games), multimedia scripts, and radio scripts ("Kinetic City Super Crew"—now a website)
  • 50+ authored books (mostly nonfiction for tweens and games/activities for teachers)
  • 3 edited books (The Story of Science, by Joy Hakim)
  • a dozen published board games for the trade market
  • hundreds of educational and casual games (digital and print)
  • articles for magazines and websites—so many that I've lost track.
My philosophy: "Life is a game, and happiness is how to keep score." I am following my bliss.

My credo: "If you always do what you've always done, you'll always get what you've always gotten." I aim to be new, different, stretch my creative and intellectual muscles.

As a content creator in the broadest sense possible, I am open to collaborations, partnerships, and quality work on assignment. Again, I just want to make stuff. Really good stuff.

Most of my posts are public, but I also post items of interest to these circles:
  • transmedia and crossmedia and media (isn't that all the same thing?)
  • publishing (my career roots)
  • fiction writers (any medium but I love interactive writing the best)
  • journalists (the stuff that I make... I want it to count)
  • illustrators (including animators, graphic novelists, photographers, multimedia artists—I embrace you)
  • game designers (especially board games, pervasive games, serious games, educational games)
  • science and tech (I'm, at heart, a geek)
Bragging rights
As a cheeky 21-year-old, I single-handedly launched a magazine called Ann Arbor Dialog. It lasted one issue (before I took a job in New York), but I learned a ton and had a blast.
Work
Occupation
Game designer, writer, narrative designer
Skills
Writing, editing, game design, editorial direction, new product development, educational publishing
Employment
  • Hopping Fun Creations
    Writer/Editor/Game Designer, present
    My editorial and creative services company has produced books, games, and other jazzy content for Smithsonian, Scholastic, WGBH, Sesame Workshop, Edmark/Riverdeep, Microsoft Education, Penguin, and many other clients.
  • The Bradfield Company
    Narrative Designer, Game Designer, Writer, 2010 - 2015
    I'm proud to be part of the global "Inanimate Alice" creative team, writing, designing interactives, and directing editorial outreach and transmedia strategy for this innovative digital novel series.
  • Aristoplay (game publisher)
    Product Development Director, 1991 - 1996
    I created more than a dozen board and card games from idea to store shelf. Top sellers include Mars 2020 (still in print—a classic!), NOVA True Science (licensed product, with 900 science questions), Top Dog (a bestseller in Finland).
  • Scholastic
    Editor, Author, Scriptwriter, 1982
    I wrote fiction scripts for the software division (Escape from Antcatraz!), edited several magazines (SuperScience, DynaMath, Futures, Teaching and Computers), wrote articles for many more (Dynamite!, Update, Choices) researched and wrote for Scholastic Productions (Magic School Bus), and authored dozens of books.
  • Hall of Fame Sports Books
    Store Owner, VP of Marketing and PR, 1993 - 1997
    With my husband, Chris Egan, we founded a sports books and collectibles store and specialty catalogue business in the heart of downtown Ann Arbor.
  • Smithsonian
    Book Editor, Special Projects Editor, 2004 - 2013
    I edited Joy Hakim's acclaimed The Story of Science book series and worked on contract at Smithsonian Enterprises on a startup venture for tweens.
  • WGBH (PBS)
    Writer
    Contributor to Design Squad (teen engineering challenge), Invent It!, after-school science clubs, NOVA True Science (board game), and other educational materials.
  • Edmark/Riverdeep
    Writer (software scripts)
    Contributor to Strategy Safari, Cosmic Geometry, Light!, Electricity! and other CD-Rom games, along with early digital books on volcanoes, astronaut Mae Jemison, and other topics.
  • Kinetic City Super Crew
    Scriptwriter
    Author of four radio plays, founding editor of a journal for kids, writer of science activities, consultant for this fun science program aimed at children and produced by the AAAS.
  • Microsoft Education
    Writer
    Writer of Magic School Bus activities and games for the licensed software programs and the animated television show (Scholastic Productions).
  • Sports Illustrated for Kids
    Author
    Sports Math Mania! A trade book for kids.
Places
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Previously
New York - Ann Arbor - Caen - Vichy - Detroit - Kalamazoo - Northville
Contact Information
Work
Email
Address
http://www.hoppingfun.com