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Lorri Hopping
Works at Hopping Fun Creations
Attended Kalamazoo College
Lived in New York
1,894 followers|417,578 views
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Lorri Hopping

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I joined the Authors Guild for the free contract reviews (saving me a TON of $$ in lawyer fees), the primer on terms and conditions, the website hosting/service, and the community of authors who are passionate about books—that last one all the more important in this age of digital disruption to hang together.

You'll get a $25 price break at the link (and so will I), if you join us. Self-published authors are welcome if they meet the requirements.

#authors   #publishing   #authorsguild   #writing  
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I've been writing professionally since 1979 (and designing games since the early 1980s). Here's one of the projects I've been up to, lately, along with a few other thoughts on why it's fun to be a writer..

#gamedesign   #writing  
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Indie Game Makers: Submit your game for the Smithsonian Indie Arcade (Jan 16 in Washington DC) by SEPTEMBER 1. Categories for entertainment and #seriousgames   #g4c  in an event targeted at a mass, broad audience. Digital, board games, and pervasive games included.

#games   #videogames   #boardgames  
The Indie Arcade, Coast to Coast is an annual event hosted by the Smithsonian American Art Museum and its partners. The event affords creative independent game designers and developers the opportunity to show their work at a 1-day event open to the public. In it's first year 20 independent ...
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My parents' dream house in Taos, New Mexico, is for sale! I am BUMMED, believe me, as I've been going out there 1-2 times / year for the past 25 years.

Here's the listing: http://taosmls.paragonrels.com/publink/default.aspx?GUID=33f26db0-ba03-4d05-975a-d5f3f37e6ed1&Report=Yes

It's ideal for artists, writers, and other creative types (with a separate studio/guest house +  private well) and also for anyone looking to have a vacation base out there or retirement bliss.

  #newmexico   #artists   #taos  
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A podcast by, for, about creative women in media. Skews toward film, as the hosts are documentary makers, but I look forward to listening to the wisdom.

Here's a digest of the first 15 episodes: http://www.huffingtonpost.com/elaine-mcmillion-sheldon/how-to-make-waves-in-your-field_b_7966676.html?utm_hp_ref=tw&utm_content=buffer3d556&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer
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In game design, the freedom to explore balanced with coherent story is a tricky thing to achieve.

This post talks about some structures and approaches to narrative design of an open-world adventure, with the goal of designing a coherent experience that's unique to each player.

eg Prioritize story states (and game states) to maintain a sense of progression + other conditional responses to user actions.
 
Creating a Sense of Coherence in Open-World Adventure and Role-Playing Games
The following is my most recent explanation of my thesis project. We are interested in the application of interactive storytelling to videogames.  We want to improve story experiences in open-world adventure and role-playing games.  A game that features an ...
The following is my most recent explanation of my thesis project. We are interested in the application of interactive storytelling to videogames. We want to improve story experiences in open-world adventure and role-playing games. A game that features an open world allows its players to move ...
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Happy to hear any of your feedback on this +Lorri Hopping! I would also love to apply some of the specifics (that aren't detailed here, really) to learning contexts.  (You know, like Gram's House in the very far future. ;)
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Yep, education changing, slowly, not a bad blueprint here.
 
What are the skills people are looking for in the education? How can you demonstrate this in your own life?

1. leadership
2. digital literacy
3. communication
4. emotional intelligence
5. entrepreneurship
6. global citizenship
7. problem solving
8. team-working
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Lorri Hopping

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On #gamedesign and play, Anna Anthropy: "any piece of media—a children's book or digital game or painstakingly detailed tabletop train simulation - is only a theater in which play is performed. The media does not provide the play itself.

This is the fundamental thing most game designers get wrong. Between tabletop gaming's celebritizing of designers and digital games' ability to function as increasingly perfect score-keepers, we're becoming obsessed with rules. Game designers have become pedant legislators, trying to make sure players are playing our games the right way. We've become obsessed with controlling play."

Play with your friends... or just play out the rules? More fun the first way.
A designer studies her favorite works of play and picture to explain what's missing from many modern video games
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YEP, not an "either-or," it's a sliding scale, but I think she makes a good case for urging designers not to overlook the "play" side of things—opening up the game design process. I've played a lot of prototype games that suffered from rule add-ons and complexity and a good general tip for newbies is that often it's better to remove than add when something is not working well.

I admit to being biased toward streamlined, simple design with easy of entry, but that's because most of the games I developed were for families to play together and for people who aren't "game players" by nature or definition. 

To your point, one of my favorites is Loot—impossible to remove a single rule from that pirate card game, so elegant and efficient, and yet it allows for a LOT of interaction among players. Every play involves someone else.
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TOMORROW (Thurs Aug 13) is the opening day of this transmedia story-game that imagines, "What if Alan Turing Had Lived?

Sign up (free) at the site.
 
We are so excited to announce that The Age of Turing official game launch is this week!

If you haven't done so already, sign up to play over at www.ageofturing.com. ‪#‎ageofturing‬ ‪#‎archimeral‬
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Alan Turing, re-Imagined. Look forward to diving down the rabbit hole.
 
We are so excited to announce that The Age of Turing official game launch is this week!

If you haven't done so already, sign up to play over at www.ageofturing.com. ‪#‎ageofturing‬ ‪#‎archimeral‬
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"Escape the Room" live game experience is a booming industry. Nearly 2,000 of them around the world.

Tips and trends on designing them: http://www.realityisagame.com/archives/3109/tips-on-designing-room-escape-games/

#gamedesign   #gamedev  
AE - AR - AT - AU - BE - BG - BR - CA - CH - CL - CN - CY - CZ - DE - DK - EE - EG - ES - FI - FR - GR - HR - HU - ID - IE - IL - IN - INT - IS - IT - JP - KH - KR - KW - LT - LV - MA - MX - MY - NL - NO - NZ - PH - PL - PT - RO - RS - RU - SE - SG - SI - SK - TH - TR - UA - UK - US - VN - ZA ...
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Writers, did you know?

Not only traditionally published authors qualify for membership in the Authors Guild; self-published and freelance authors earning at least $500 in writing income can become members.

I've been a member for a couple of decades and have used the Guild for free contract reviews, advice on negotiating clauses (including language that has been accepted by publishers), website services, and networking/connections.

The link gives you $25 off.

#authors   #book   #writing   #publishing  
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People
Have them in circles
1,894 people
Monica Meira Vaughan's profile photo
Felda Jane Paderanga's profile photo
Smile Gr's profile photo
Eric Heimburg's profile photo
Dylan hardworks's profile photo
Brandon Bey's profile photo
Bruce Sutherland's profile photo
lorie marsh's profile photo
Doug Hudson's profile photo
Education
  • Kalamazoo College
    French, English Literature
    Edited Kalamazoo Index (newspaper), lettered in volleyball, created Ann Arbor Dialog (local feature magazine) as a senior project, graduated cum laude.
Basic Information
Other names
Lorraine Jean Hopping, Lorraine Hopping Egan, Lorraine Egan
Story
Tagline
Game designer, narrative designer, interactive writer (@HoppingFun, hoppingfun.com), fiction and nonfiction. Well pub'd with editorial director and product development experience.
Introduction
That photo above shows a spectacular view outside my creator cave in rural Michigan.

What do I create? Stories and games, fiction and nonfiction, in pretty much every medium. A lot of stories and games (and things in between):
  • a couple dozen interactive fiction scripts (software products and video games), multimedia scripts, and radio scripts ("Kinetic City Super Crew"—now a website)
  • 50+ authored books (mostly nonfiction for tweens and games/activities for teachers)
  • 3 edited books (The Story of Science, by Joy Hakim)
  • a dozen published board games for the trade market
  • hundreds of educational and casual games (digital and print)
  • articles for magazines and websites—so many that I've lost track.
My philosophy: "Life is a game, and happiness is how to keep score." I am following my bliss.

My credo: "If you always do what you've always done, you'll always get what you've always gotten." I aim to be new, different, stretch my creative and intellectual muscles.

As a content creator in the broadest sense possible, I am open to collaborations, partnerships, and quality work on assignment. Again, I just want to make stuff. Really good stuff.

Most of my posts are public, but I also post items of interest to these circles:
  • transmedia and crossmedia and media (isn't that all the same thing?)
  • publishing (my career roots)
  • fiction writers (any medium but I love interactive writing the best)
  • journalists (the stuff that I make... I want it to count)
  • illustrators (including animators, graphic novelists, photographers, multimedia artists—I embrace you)
  • game designers (especially board games, pervasive games, serious games, educational games)
  • science and tech (I'm, at heart, a geek)
Bragging rights
As a cheeky 21-year-old, I single-handedly launched a magazine called Ann Arbor Dialog. It lasted one issue (before I took a job in New York), but I learned a ton and had a blast.
Work
Occupation
Game designer, writer, narrative designer
Skills
Writing, editing, game design, editorial direction, new product development, educational publishing
Employment
  • Hopping Fun Creations
    Writer/Editor/Game Designer, present
    My editorial and creative services company has produced books, games, and other jazzy content for Smithsonian, Scholastic, WGBH, Sesame Workshop, Edmark/Riverdeep, Microsoft Education, Penguin, and many other clients.
  • The Bradfield Company
    Narrative Designer, Game Designer, Writer, 2010 - 2015
    I'm proud to be part of the global "Inanimate Alice" creative team, writing, designing interactives, and directing editorial outreach and transmedia strategy for this innovative digital novel series.
  • Aristoplay (game publisher)
    Product Development Director, 1991 - 1996
    I created more than a dozen board and card games from idea to store shelf. Top sellers include Mars 2020 (still in print—a classic!), NOVA True Science (licensed product, with 900 science questions), Top Dog (a bestseller in Finland).
  • Scholastic
    Editor, Author, Scriptwriter, 1982
    I wrote fiction scripts for the software division (Escape from Antcatraz!), edited several magazines (SuperScience, DynaMath, Futures, Teaching and Computers), wrote articles for many more (Dynamite!, Update, Choices) researched and wrote for Scholastic Productions (Magic School Bus), and authored dozens of books.
  • Hall of Fame Sports Books
    Store Owner, VP of Marketing and PR, 1993 - 1997
    With my husband, Chris Egan, we founded a sports books and collectibles store and specialty catalogue business in the heart of downtown Ann Arbor.
  • Smithsonian
    Book Editor, Special Projects Editor, 2004 - 2013
    I edited Joy Hakim's acclaimed The Story of Science book series and worked on contract at Smithsonian Enterprises on a startup venture for tweens.
  • WGBH (PBS)
    Writer
    Contributor to Design Squad (teen engineering challenge), Invent It!, after-school science clubs, NOVA True Science (board game), and other educational materials.
  • Edmark/Riverdeep
    Writer (software scripts)
    Contributor to Strategy Safari, Cosmic Geometry, Light!, Electricity! and other CD-Rom games, along with early digital books on volcanoes, astronaut Mae Jemison, and other topics.
  • Kinetic City Super Crew
    Scriptwriter
    Author of four radio plays, founding editor of a journal for kids, writer of science activities, consultant for this fun science program aimed at children and produced by the AAAS.
  • Microsoft Education
    Writer
    Writer of Magic School Bus activities and games for the licensed software programs and the animated television show (Scholastic Productions).
  • Sports Illustrated for Kids
    Author
    Sports Math Mania! A trade book for kids.
Places
Map of the places this user has livedMap of the places this user has livedMap of the places this user has lived
Previously
New York - Ann Arbor - Caen - Vichy - Detroit - Kalamazoo - Northville
Contact Information
Work
Email
Address
http://www.hoppingfun.com