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Lorri Hopping
Works at Hopping Fun Creations
Attended Kalamazoo College
Lived in New York
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Lorri Hopping

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What if humans evolved to survive car crashes? This model could also be an interesting jumping off point for envisioning an alien on a planet where high-speed travel and collisions are common.

#evolution   #adaptation   #anthropology  
We talked to the artist who created the car wreck survivalist, Graham
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#NYMakesGames  <--- new hashtag for IGDA NYC to promote games made in the NYC area. Use it to announce launch, crowdfund campaign, award, steam greenlight, big news.

Fill out this form, and @igdanyc will include your game in the monthly newsletter and social media posts. For free.

Help spread the word?

#gamedesign   #gamedev   #indiegame   #NYC   #newyorkcity  
We recently introduced a new section of the IGDA NYC newsletter entitled "NY Makes Games." Here's the deal on what it's for and how you can submit your news to share. We want to highlight and celebrate great work by local game creators, and let the world know that NY Makes Games. We'll spread the good news about your game's public release, award win, crowdfunding or Greenlight campaign, early access launch, or recruitment drive for playtesters o...
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Inanimate Alice travel journals: "Lorraine has raised the bar on inventiveness."

Nice words to hear. Thank you, Ken Garber. :)

#languagelearning   #japanese   #indonesian  
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Here's more on my involvement in the digital fiction project: http://www.hoppingfun.com/inanimate_alice_128490.htm
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After four bootstrap years, I've hopped off the Alice train and am creating fresh born-digital stories and games, mostly of an educational or serious nature ("games for change"), but some silliness is still on the table.

Non-games at the link below.

Video games: http://www.hoppingfun.com/mayan_mysteries___other_video_games_128491.htm

#digital   #storytelling   #videogames   #gamedev  
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SUMMER READING AND MORE for rising 6th graders, from veteran teacher Louise Hopping (my sister). Books, links, and other recommendations, specific to 10- 11- year olds (and their parent) who are out of school.


#mglit   #tweens   #readinglist   #reading   #kidlit   #yalit  
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Embarking on a new interactive fiction odyssey, I look back at my trajectory. I was lucky enough to get in the ground floor of computer adventure games in the 1980s... then radio plays... then CD-Rom era software.

I've recently left the Inanimate Alice digital fiction project, after creating interactive travel journals and contributing narrative design to Episode 6: The Last Gas Station.

What next? Stay tuned. :)

#storytelling   #elit   #videogames   #fiction  
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Lorri Hopping

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NEW YORK GAME AND TECH FRIENDS:

August 24: MiTech (Minorities In Tech) – This will be our Demo/Pitch day, a chance to show us what you are working on.  Show us your companies no matter the stage they are in.  All are welcome...tech companies, games, etc. If you want to pitch/present your company or demo please fill out the form to sign up. http://bit.ly/28TTtW5 <http://bit.ly/28TTtW5> .  We will also have a special guest speaker (Christine Souffrant) graduate of Singularity University @NASA speaking about Exponential Tech and Machine learning. Refreshments will be served. Register Here <https://outlook.live.com/owa/meetu.ps/2XqgH0> or through Eventbrite <http://bit.ly/2aD6FuM> ($10).
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July 28: It's the super popular, monthly social networking meetup of the IGDA NYC! Refreshing ice cream and/or coffee with a generous topping of game talk. Free.


#gamedev   #gamedesign   #newyorkcity   #indiegame  
There are plenty of game industry networking events, bar mixers, and drink nights out there, but we wanted to do something a little different—so instead, we started up the IGDA NYC Coffee and Ice Cream Socials. Held at an ice cream parlor rather than a bar, our socials are alcohol-free, family-friendly, and open to all ages. We'll be at Ample Hills Creamery in Gowanus, Brooklyn, with an upstairs roof deck and a great menu of whimsical, handcra...
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The Woman Card Project: A deck of all "queens," leaders in various fields and causes, who are individually illustrated. Print yourself for free or wait for the deluxe printed edition.

Interesting and inspirational choice of women, sure to be expanded.

#hillaryclinton   #womancard  
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Hey, well, my co-creator (he's British) called them a "bloody nightmare" to create but I am super proud of my unique travel journals to Indonesia and Japan, a collaborative and interesting cultural experience.

Language games embedded if you want to learn.

http://inanimatealice.info/journals/
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Louise Hopping (my sister, and veteran 6th grade teacher) managed to create a week-long activity that made tweens super-excited about #poetry . For real! They're STILL talking about it a month later!

Share with ALL the reading, writing teachers you know? It's a "keeper," says Louise.

#poem   #writing   #reading  
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My last project with Inanimate Alice, Episode 6: The Last Gas Station, has launched! Moving rapidly forward, I see a great thirst for quality digital literature designed from the start to have broad appeal, produced through iterative design in tandem with an active audience, including physical and social/live components, with global distribution.

One innovative step in that direction: Lyka's Adventures, a collaborative storytelling kit for K-2. http://connectedsparks.com/

Stay tuned. Big leaps forward to come, for all ages.

#literature   #interactive   #collaboration   #storytelling  
“My name is Alice. I’m nineteen years old, I have a boyfriend and I work at a remote gas station just outside the city. I’m up against the clock to deliver my latest college assignment before…
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People
Have them in circles
2,001 people
Prakash Shrestha's profile photo
fayrouze ayour's profile photo
Mentoring Developers's profile photo
omar mohammed's profile photo
Collection Video's profile photo
Laura Grace Weldon's profile photo
Ann Gladwin's profile photo
Fabio Gabriel's profile photo
John Smith's profile photo
Education
  • Kalamazoo College
    French, English Literature
    Edited Kalamazoo Index (newspaper), lettered in volleyball, created Ann Arbor Dialog (local feature magazine) as a senior project, graduated cum laude.
Basic Information
Other names
Lorraine Jean Hopping, Lorraine Hopping Egan, Lorraine Egan
Story
Tagline
Game designer, narrative designer, interactive writer (@HoppingFun, hoppingfun.com), fiction and nonfiction. Well pub'd with editorial director and product development experience.
Introduction
That photo above shows a spectacular view outside my creator cave in rural Michigan.

What do I create? Stories and games, fiction and nonfiction, in pretty much every medium. A lot of stories and games (and things in between):
  • a couple dozen interactive fiction scripts (software products and video games), multimedia scripts, and radio scripts ("Kinetic City Super Crew"—now a website)
  • 50+ authored books (mostly nonfiction for tweens and games/activities for teachers)
  • 3 edited books (The Story of Science, by Joy Hakim)
  • a dozen published board games for the trade market
  • hundreds of educational and casual games (digital and print)
  • articles for magazines and websites—so many that I've lost track.
My philosophy: "Life is a game, and happiness is how to keep score." I am following my bliss.

My credo: "If you always do what you've always done, you'll always get what you've always gotten." I aim to be new, different, stretch my creative and intellectual muscles.

As a content creator in the broadest sense possible, I am open to collaborations, partnerships, and quality work on assignment. Again, I just want to make stuff. Really good stuff.

Most of my posts are public, but I also post items of interest to these circles:
  • transmedia and crossmedia and media (isn't that all the same thing?)
  • publishing (my career roots)
  • fiction writers (any medium but I love interactive writing the best)
  • journalists (the stuff that I make... I want it to count)
  • illustrators (including animators, graphic novelists, photographers, multimedia artists—I embrace you)
  • game designers (especially board games, pervasive games, serious games, educational games)
  • science and tech (I'm, at heart, a geek)
Bragging rights
As a cheeky 21-year-old, I single-handedly launched a magazine called Ann Arbor Dialog. It lasted one issue (before I took a job in New York), but I learned a ton and had a blast.
Work
Occupation
Game designer, writer, narrative designer
Skills
Writing, editing, game design, editorial direction, new product development, educational publishing
Employment
  • Hopping Fun Creations
    Writer/Editor/Game Designer, present
    My editorial and creative services company has produced books, games, and other jazzy content for Smithsonian, Scholastic, WGBH, Sesame Workshop, Edmark/Riverdeep, Microsoft Education, Penguin, and many other clients.
  • The Bradfield Company
    Narrative Designer, Game Designer, Writer, 2010 - 2015
    I'm proud to be part of the global "Inanimate Alice" creative team, writing, designing interactives, and directing editorial outreach and transmedia strategy for this innovative digital novel series.
  • Aristoplay (game publisher)
    Product Development Director, 1991 - 1996
    I created more than a dozen board and card games from idea to store shelf. Top sellers include Mars 2020 (still in print—a classic!), NOVA True Science (licensed product, with 900 science questions), Top Dog (a bestseller in Finland).
  • Scholastic
    Editor, Author, Scriptwriter, 1982
    I wrote fiction scripts for the software division (Escape from Antcatraz!), edited several magazines (SuperScience, DynaMath, Futures, Teaching and Computers), wrote articles for many more (Dynamite!, Update, Choices) researched and wrote for Scholastic Productions (Magic School Bus), and authored dozens of books.
  • Hall of Fame Sports Books
    Store Owner, VP of Marketing and PR, 1993 - 1997
    With my husband, Chris Egan, we founded a sports books and collectibles store and specialty catalogue business in the heart of downtown Ann Arbor.
  • Smithsonian
    Book Editor, Special Projects Editor, 2004 - 2013
    I edited Joy Hakim's acclaimed The Story of Science book series and worked on contract at Smithsonian Enterprises on a startup venture for tweens.
  • WGBH (PBS)
    Writer
    Contributor to Design Squad (teen engineering challenge), Invent It!, after-school science clubs, NOVA True Science (board game), and other educational materials.
  • Edmark/Riverdeep
    Writer (software scripts)
    Contributor to Strategy Safari, Cosmic Geometry, Light!, Electricity! and other CD-Rom games, along with early digital books on volcanoes, astronaut Mae Jemison, and other topics.
  • Kinetic City Super Crew
    Scriptwriter
    Author of four radio plays, founding editor of a journal for kids, writer of science activities, consultant for this fun science program aimed at children and produced by the AAAS.
  • Microsoft Education
    Writer
    Writer of Magic School Bus activities and games for the licensed software programs and the animated television show (Scholastic Productions).
  • Sports Illustrated for Kids
    Author
    Sports Math Mania! A trade book for kids.
Places
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Previously
New York - Ann Arbor - Caen - Vichy - Detroit - Kalamazoo - Northville
Contact Information
Work
Email
Address
http://www.hoppingfun.com