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Holy freaking cow, Batman!  Is that an almost correct Shadow Map rendering... without optimization at a decent framerate?
Dudley Credeur's profile photoTaylor Jeude's profile photo
This is a very early screenshot of my game.  Working on getting the shadows working correctly.  The maps and the like are all procedurally generated -- they will need a bit more "content" added, but a 256x256 tile map can easily be expressed in something like 40-70 bytes with LOTS of detail.  The map you see is generated with about 20 bytes.
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