Holy freaking cow, Batman! Is that an almost correct Shadow Map rendering... without optimization at a decent framerate?
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- So what's this you're working on?Jul 7, 2012
- This is a very early screenshot of my game. Working on getting the shadows working correctly. The maps and the like are all procedurally generated -- they will need a bit more "content" added, but a 256x256 tile map can easily be expressed in something like 40-70 bytes with LOTS of detail. The map you see is generated with about 20 bytes.Jul 8, 2012