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Ashton McAllan (Acegiak)
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In Which We Live And Breathe, my Shadowrun inspired cyberpunk fantasy Blades In The Dark hack is currently the most popular physical game on itch.io!

It's currently in early access and I've been working hard releasing a bunch of updates and trying to get as much playtesting done as I can and it's super lovely to see people being so enthusiastic about it! In celebration I've also put it up on driveThruRpg and thought I'd share it with all you lovely folks!

You can find it and more info at the website https://iwwlab.machinespirit.net where you can also share gear, contacts, corps, and job postings for other crews!

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The Emerging Voices Challenge

For the month of February, I am hosting a challenge for all of us. Let's spend some time, some care, and some love with the emerging voices in game design. Let us tell our friends of the new creatives and their bold ideas. Promote the inspiring works from new creators, and those from underrepresented communities.

Help me make this a month of hope and discovery. I will be overjoyed to send you a free physical game in thanks for your generosity.

#EmergingVoices

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So last night +Melody Watson and I maybe accidentally made a game about being goblins? I'm actually kinda super proud of it, especially considering it's one evening's work?
Oh My Goblin!
Oh My Goblin!
docs.google.com

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Hi lovely people!

Today's update is a relatively small one but improves a couple of things we've noticed from playtests both online and at PAX Aus, mainly focused on shorter one shot games. Firstly we've changed the layout to a single column A5 sheet so that people can read it easier with PDF readers in different page display modes and also so that the design of the game and it's text is less constrained by the layout of the three column page. Secondly, we've simplified Armaments. Rather than tracking the dice for all armaments all the time, we've just made armaments always count for a single dice of your choice which doesn't automatically die on failure. Armaments can still be taken away, damaged, or broken but this should be the result of a compromise or the GM Making Things Happen. Lastly, we've added a Quick Play page with a shorter set of character creation questions and an adventure prompt for the GM so you can get things running a bit quicker if you've only got 2-4 hours to play total.

We hope you like these adjustments and we'd love to get your feedback and hear about your games!

regards,

Ashton McAllan and The Republic

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Hi lovely people!

Today's update is a relatively small one but improves a couple of things we've noticed from playtests both online and at PAX Aus, mainly focused on shorter one shot games. Firstly we've changed the layout to a single column A5 sheet so that people can read it easier with PDF readers in different page display modes and also so that the design of the game and it's text is less constrained by the layout of the three column page. Secondly, we've simplified Armaments. Rather than tracking the dice for all armaments all the time, we've just made armaments always count for a single dice of your choice which doesn't automatically die on failure. Armaments can still be taken away, damaged, or broken but this should be the result of a compromise or the GM Making Things Happen. Lastly, we've added a Quick Play page with a shorter set of character creation questions and an adventure prompt for the GM so you can get things running a bit quicker if you've only got 2-4 hours to play total.

We hope you like these adjustments and we'd love to get your feedback and hear about your games!

regards,

Ashton McAllan and The Republic

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Hi Denizens,
In case you missed it a new update has been released for The Republic! A lot of the changes are inspired by sections of Blades In The Dark and it's hacks like Scum & Villainy and Girl By Moonlight. There's a lot more structure to the game now and some elements, such as NPCs have been simplified. Hopefully now the game should more clearly guide players through play and give them a solid base on which to run their Republic. Updated versions can be downloaded from https://machinespirit.itch.io/the-republic
and http://drivethrurpg.com/product/198444/The-Republic-Early-Access

Let us know what you think of the new version!

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The Republic has been updated and I would love as much feedback on the new version as possible. If anyone plans on doing a playtest please message me so I can send you a free download key. The new version has taken a bunch of inspiration from Blades In The Dark and gained a lot of structure as well as changing the layout and ways some things were explained to make a bunch of stuff simpler, especially for the GM.

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200 word RPG entry: Goblins in a Trenchcoat

Here's one of my entries, I wanted to make a game built specifically for playing through the medium of Twitter polls and this delightful nonsense is where we ended up 😝
Goblins in a Trenchcoat
Goblins in a Trenchcoat
200wordrpg.github.io

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My first 200 word RPG: Footprints

I loved writing this entry because writing done if these rules felt very clandestine. Instructing Pele to do things like write on your game or give it away seems very taboo to me which was super fun to play with. I really hope a lot of secret gardens and witching hours and platform 9 3/4s start floating around from this game.
Footprints
Footprints
200wordrpg.github.io
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