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Guillaume Ferrachat
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New Demo Reel : September 2015
Guillaume FERRACHAT - Rigging Reel - September 2015 from Guillaume FERRACHAT on Vimeo .

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SCRIPT : Simplify Curve & Curve on Mesh
Hello Folks, So first, there's a new script available on CreativeCrash. It's called gf_simplifyCurve and as you can guess, it simplifies curves. There's a lot of differents algorythms to simplify curves and the idea is to regroup them in that script so you ...

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SCRIPT : Draw Animation 2.0 from Guillaume FERRACHAT on Vimeo . I've updated my Draw Animation script and added some feature like the rotate mode, the time factor (wich lets you change the framerate during the recording process) and the ability to key the a...

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SCRIPT : GF Playblast Manager
This new script helps you manage your playblasts on a specific project. The main idea is that you will be able to keep a track of all the different versions of each shot and automatically update the animatic. First you have to choose a path to store your bl...

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SCRIPT : GF Bank
My new script is now on CreativeCrash. I've been working on this one for a few monthes, restarted everything from scratch once. This script stores poses and animations in XML format on your computer and lets you reuse them. You can download it here : http:/...

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SCRIPT :
SCRIPT : Draw Animation from Guillaume FERRACHAT on Vimeo . Watch on Youtube.  And here's a new script I just did : drawAnim. It creates an animation on the selected object based on what you draw with your pen or your mouse. By default there's one key per f...

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Autorig 2.0
Modular Autorig from Guillaume FERRACHAT on Vimeo . Introduction Here's my third automatic rigging script, written it in Python. I made it because I needed something that could let me rig absolutely every kind of character. That's why this new script is not...

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Just a preview of what the character I'm working on. It's a realistic version of the engineer from team fortress. The model is almost finished, then I'll start texturing and rigging it.
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