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Jonathan Hoffmann
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So Trump has won. Just like with Brexit, the Western ruling elite better start waking up and putting realistic numbers of bankers from the 2009 crash in handcuffs and into prison for twenty years and recovering the money they systemically stole from retail users. The top 1% also need to start thinking about paying 2-5% of their total wealth over every year and bringing in 70% income tax rates to severely narrow the inequality gap between rich and poor. Else expect the populace to carry on getting even angrier, and far worse elected.

The sad part is that Trump + the Republicans won't implement any of that of course, in fact they'll slash taxes for the rich and collapse the world trade flows which keep essentials cheap for poor families, thus greatly increasing inequality. The chances are good there will be a bond run on US Treasuries within two years or so, same as has already begun on Sterling, so interest rates will need to rise to head off inflation, thus collapsing the economy and the housing market again and giving us another 2009 economic collapse. That will set the stage for far, far worse to get into power than Trump.

All I can say is yay. Well done world ruling class. You are doing such a great job recently. You deserve everything that happens to you when the axe falls. So pull the finger out already, and start acting to save yourselves. Those guilty of the 2009 crash need to be actually punished and visibly so. Income inequality needs to be dealt with. Get on with it

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Here's some shots of what you can expect from the different printing options at Lulu.

First we compare the hardbound and perfect bound Rule book. Both look good.

Next we compare saddle stitch BF1 Morgansfort with perfect bound Adventure Anthology 1. The saddle stitch doesn't close completely, but opens wider.

Not shown: The perfect bound book won't stay open without being held on pages near the beginning or end (unless I do some violence on the spine that I'm not willing to do). The saddle stitch will. 
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Basic Fantasy books printed by Lulu
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For those of you who have a hard time finding dice in your country (at a reasonable price), you can make your own, like this guy:

http://imgur.com/a/E0gwH

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REUP looks so good in print.
Star Wars D6 RPG -- Revised, Expanded, Updated. Printed at Lulu. 
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28/04/2016
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Star Wars D6 RPG -- Revised, Expanded, Updated. Printed at Lulu. 
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28/04/2016
6 Photos - View album

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We have a question here for calculating stress boxes in our game of Atomic Robo RPG.  From Fate Core I'm used to Physique/Athletics always directly setting the number of physical stress boxes, and same for Will and mental stress.

But ARRPG has you setting your stress boxes after choosing your modes and then says no more, even when improving Skills.

The question is: if you improve Physique, Athletics or Will separately from the mode in ARRPG, do you recalculate your stress?

https://www.kickstarter.com/projects/tesladyne/atomic-robo-reprint-regalia/

Kickstarter for hardcover editions of Volumes 1 to 9.

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So I'm reading through Venture City Stories and it's awesome.  I've never actually played Fate so I have what may be a simple question.  And forgive me if it's actually covered in the Fate Core rules, I can't remember.

(Note I am trying to be rigorous with the terms 'player' and 'PC'.)

My question is: How do GMs inform the players of the aspects of NPCs?  That is, some aspects might give away information that the PCs don't know yet about the NPCs.

This question came to me because in Venture City Stories, there are groups in the setting called factions that have special aspects called "Slogans" and "Secrets".  So it seems the Slogan is well known to characters in the setting and the Secret is not.  So don't tell the players the Secret until their PCs have figured it out or encountered it somehow.

But then there are also NPCs stated out in Venture City where some aspects seem public and some private.  So the GM can tell the players the public ones, and only let them know about the private ones once they encounter them.

I guess my question was, how do players compel aspects of NPCs that they don't or shouldn't know about?  But I guess I answered my own question.  In the fiction the PCs don't know about the aspect and so can't use it against the NPC until they do.  The GM can mirror this knowledge with the players.

So anyway, Venture City Stories is cool, check it out!
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