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Edward Kann
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196 followers
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Work continues on my Dragonsmarch campaign website. I have about 20 of the different trees and herbs detailed here. That is about a quarter of the total but progress is moving forward. More geographic descriptions under Awkley Shire and more of the gods are plugged in. A fair amount of work done so far but lots more to go. At the half way point of getting all the trees and herbs written into this page I will post a link to a .pdf with the herb brewing results...what combined with what does what, etc... About three weeks of work done on this so far...gonna try and push hard to wrap up the first month. Kind of hoping I can start plugging in some dungeon adventure stuff starting in the second month of work on this.

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The third shire is called the Duchy of Whispglow and it is North West of Awkley Shireland. Here is the grid map. One square equals one mile.
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I am doing single maps for the two neighboring shires to Awkley Shire. This is the map for Blythe Shire to the East of Awkley. I decided to set these up as adventure areas. There are something like five or six in total that I have in mind for the entire Dragonsmarch campaign. The three shires are key to these with Awkley being a center piece. One square equals one mile.
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I am building a website for my ongoing Swords and Wizardry campaign based on the White Box rules. This is a work in progress but I try to add more to this every other day or so. I am hoping to have a pretty extensive site with a lot of the material I have written for this campaign with maps, dungeons, npcs, encounters and tables over the next three to six months.

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S&W Campaign Map - My Homebrew Campaign map free for the sharing. When you click you can then zoom in to see details just give it a few moments for the resolution to resolve itself when you zoom as it is a big map.
Happy S&W Appreciation Day. =D

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Edward Kann commented on a post on Blogger.
Here is a link to my free Swords and Wizardry Complete campaign guide - Kingdoms Chimerical.  Anyone can download it from my G+ profile.
https://drive.google.com/file/d/0B21F57VZAvHLb0RGa2I3cUdpdTQ/view
Here is a link to the grand campaign map I did for this setting some years ago.  You can zoom in..just wait a moment for the resolution to resolve itself.  Also free.
https://plus.google.com/u/0/photos/photo/104242341167211446714/6313248913464765298?icm=false
I have several free Kingdoms Chimerical campaign character classes and a few monsters posted on my G+ profile under collections.

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I am running my sons and some friends through my dungeon with the nearby village and some wilderness surrounding the town also detailed out. I have finished room descriptions of this level (1), and also all of level 2 and most of level three. These levels average 40 room descriptions per level so that is a fair amount of work. I went ahead and created a fourth level to this dungeon which will be the final "boss" level. Enjoying taking my time, trying to get fun / interesting encounters and descriptions written and some serious hours playing through it all with friends before I try to edit it for wider sharing.
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Rocketship Empires nature of the universe...

Ladies and Gentlemen. Time and space exist as one greater thing. When you engage a Martian gravity drive you are sailing through Temporal Space, not merely rocketing off into the wild blue yonder from our solar system to Tau Ceti IV. This unity of time and space is vitally important in understand the physics and workings of the gravity drive.

In fact. We navigate through Temporal Space in our daily lives. Joe gets up in the morning, he shaves, he gets on his suit and drives his motor car to work. In this fashion he has navigated Temporal Space albeit on a much lesser scale. On the one hand we all understand that it has taken Joe a certain amount of personal initiative and human energy and also the fuel and energy spent from his motor car to make his way from home to work. What is vastly less obvious is that none of this activity would have occurred at all if Time itself was not propelling Joe forward, moment by moment.

Dr. Kann turns to the blackboard and scribbles down a variety of equations and notes. Imagine...Joe, like all of us, are being pushed forward through time riding the leading edge of one great galactic pulse or wave. There may be only one such wave pushing us forward through Time but I suspect more likely that like all energy forms that waves of Time energy pulse like you might see waves moving over the ocean or as the Martians have shown us in the energy waves of light or more recently gravity.

As you know, well, many of you know, Martian gravity drives come with no tremendous energy source of their own. In fact very little of what we might imagine to be fuel or energy is spent by the entire Martian system. No...the gravity drive uses the convenient entry point provided by a great mass such as a star to grab ahold of the already existing energy source propelling Time forward and launches the vessel across Temporal Space moving at tremendous and unimaginable speeds between stars.

Natives of Polynesia do this very thing by surfing across the surface of an ocean wave using the existing energy in that wave to shoot forward at amazing speeds and with great dexterity. A native canoe merely uses its oars to get into position to ride the wave as it comes in and to assist in steering the vessel to its hopeful destination.

Therefore when we produce navigational charts and information we must think in terms of the usual x,y,z coordinate of our destination star as it relates to our own solar system as point of reference but also the t axis of time, indicating the slip forward as we ride along the edge of time to our destination. This is where Slipspace navigation becomes...complex. Navigators you are not traveling from star system a to b in the same fashion you would drive a car to the corner store. You are slipping through time. You are time traveling and the Martian gravity drive ability to travel through time...is the only way that you manage to get anywhere at such speeds. Your destination might indicate a immersion point into normal space, as we call it at location x, y and z with a t slip aspect of 143.27 solar hours or sh.
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12/20/16
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Rocketship Empires star system transit map. More of a fold up paper reference a crewman can carry in their duffel. This map was printed by the Professional Astrogators Association and approved by the National Advisory Committee for Astronautics - currently chaired by Dr. Orville Wright. This one is a little dog eared and has a coffee cup stain up in the corner.

So basically there are three modes of space travel in this setting. Jump travel where you dive into the gravity well of a star, activate your Martian supplied gravity drive and wham..into jump space you go. Jump travel is almost completely controlled by the Hegemony supplied ship computer, which for all practical purposes as far as humans go a magical black box that somehow gets the ship from point A to point B. All that is required is that you vector into a jump point at the correct general angle and velocity and let the star's gravity well and the Martian technology handle the rest. Ships exit at one of a few predetermined exit points in the destination star system.

Once you arrive in the destination star system you use a system drive or Slipspace drive to transit AU's. Slipspace speed is measured in days that it takes the ship to transit a single AU. In my original thoughts on this sort of in-system travel I imagined that the ship would enter system travel and not exit until it reached its destination but lately I'm thinking that the Slipspace navigator should be required to have more of a hands on investment in getting the ship close to destination. I'm considering having the Slipspace navigators work a ten hours on, fourteen hours off shift and in the between time that a standard pilot or one of the crew babysits the bridge while the ship coasts through regular space until the Slippy wakes up and gets back to work. I like the idea of having these more frequent blips into regular space where the ship might stumble across something interesting to investigate. As I mentioned in my earlier little short Slipspace navigators are Psy aware in a sort of limited and special sense making them fairly rare among the wider human population. Alien crewmen won't, as an almost universal rule, have anything to do with human vessels - humans having a rather dark and horrifying history way back in what we would consider the ancient history of this section of the Milky Way. So...humans can't easily staff a civilian or even most military vessels with a pair of Slippys. There just aren't enough trained Slipspace pilots to go around for that option.

Once the Slippy gets the vessel within a reasonable distance of the intended destination everything gets handed over to the hands on skills of the pilot and bridge crew. Flying a starship in combat or atmospheric flight or docking or really any sort of maneuvering near a planetary body requires the steady hands and nerves of a trained pilot.
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12/8/16
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