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Ezequiel Calderara
1,500 followers -
A .Net developer, who likes RPG games, games in general and always trying to get into GameDev
A .Net developer, who likes RPG games, games in general and always trying to get into GameDev

1,500 followers
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Well the "tiled importer" it's working =)
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What you will see when you die in the game "Sperma-Death" of the Jam.Ar
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In which we assure our public we still exist and that we're making progress on the level design front!
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==== Dusk Bunnies Page! ====

I've been bad about remembering pages I've started. This will also let us have a YouTube Channel. As we post pictures and updates they will go here too. Please follow this page so we can measure how interested you are, and so you can follow our development.

+Dusk Bunnies 
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Well guys, after some crash on unity threw away 2 hours of manual designing the UI elements to be like in an PSD, I decided to modify the "UnityPsdImporter" from Banbury, so now it can import into the new 4.6 UI system...
Here is my fork
https://github.com/ironicnet/UnityPsdImporter

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Well guys, after some crash on unity threw away 2 hours of manual designing the UI elements to be like in an PSD, I decided to modify the "UnityPsdImporter" from Banbury, so now it can import into the new 4.6 UI system...
Here is my fork
https://github.com/ironicnet/UnityPsdImporter

I wonder when Windows is going to delete the old "PATH" environment variable... or at least fix their limit to 2048 characters...

Also, i would love to see the IO Folder path increase a lot more... 

I can't belive that we are in 2015 (almost!) and still working with "memory" limitations in the configurations...
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