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Jonas Lund
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190 followers
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A response on Jonathans Blow's first talk about programming languages.
(The talk is here: Ideas about a new programming language for games. ) It was a long talk full of thoughts and summarizing all implications of it wasn't possible without writing a long text so i put it into a few sections and i might also appear terse so please c...

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And another long hiatus yet again.
In the previous post i noted that i had started looking at making games again, doing that however bought me back to languages yet again and i've been working on static compilation of javascript for the past year now (with breaks for ludum dares and smaller ...

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Update of moving enemies that try to surround you, #gbjam   #screenshot   #gamedev  
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Small capture from a #gameboy beat em up i'm doing for #gbjam . (Not tested on actual hardware yet but works on all emulators).

Any thoughts on the graphics? (char anim is 3 frames of idle, 4 frames of walk)
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Watching the salvage of Costa Concordia isn't exactly action packed but very interesting in a project and engineering sense. How is things done, how did they test the separate systems and for me most curiously, all that seemingly "custom" controlling software, is it hand written or is there some kind of "visual-hydrualic" design system that let's you do the controls without writing software?

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Jonas Lund hung out. <a class='ot-hashtag' href='https://plus.google.com/s/%23hangoutsonair'>#hangoutsonair</a>

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Missing a few things like half-around-the-world speed of light and routers adding latency to client packets, OS induced latencies and so on. But still very informative and needed to get into your head when you design things.
Latency numbers every programmer should know (by year): http://bit.ly/12P0U2U - awesome visualization.
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Now i've finally understood the "greatness" of twitter, it's the place where you don't feel dirty to just throw out your random thoughts when you don't want to get bogged down in irc discussions. Although some people use FB/G+ for the same thing i personally seem to get into discussions in those services aswell (but not really enjoying the proper "realtimeness" of irc)

The joy of refactoring w/o editor support and see the wonderful message (I compiled it just out of spite :) ): 1>d:\tb\proj\eblask\ctest\test.c(5673) : fatal error C1003: error count exceeds 100; stopping compilation
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