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Experts Predict Artificial Intelligence Will Dominate Humans in Less Than 50 Years

The issue of Artificial Intelligence (AI), which will replace human employees, has become one of the hottest topics in the news, and studies continue to praise the growth and wealth potential of the AI due to increased productivity. At the same time, other reports warn of threats to employment and worsening wage inequality between skilled and less skilled workers.

Despite these alerts, nothing seems to stop technological progress. According to the latest study published by the prestigious Yale and Oxford universities, AI should surpass humans in all areas in less than 50 years.

To arrive at this prediction, The two universities turned to specialists in artificial intelligence from around the world. The latter estimate that the AI should dominate us by 2062, the probability of this prediction was 50%. Nevertheless, it will take more than a century until 2137 to see the AI dominate all human activities.

Artificial intelligence should control many activities well before that date. By 2024, specialists expect that machines will become better than humans in language translation. Similarly, they will have to dominate activities such as writing high school dissertations before 2026, driving a truck before 2027 and replacing humans with the trade before 2031. The machines will even be able to write best-selling books as early as 2049 and deal with surgery in 2053. In reality, all jobs occupied by humans will be automated in the next 120 years, survey participants said.

The study survey conducted by the two universities was sent to AI specialists who published research in 2015 at one of the two major conferences in the discipline (the Conference on Neural Information Processing Systems and International Conference on Machine Learning). A total of 352 researchers participated in the study.

These results have far-reaching social consequences. For example, how will teachers act if we know that computer-generated dissertations will be impossible to distinguish from the essays written by students?

Nevertheless, humans will always be there to handle the problems that will follow the deployment of the AI. Experts have given a probability of only 5% disappearance of our species, despite the media enthusiasm and the very tense debate about the dangers of AI.

Artificial intelligence has already surpassed humans in several tasks. Recently, AlphaGo, the AI designed by DeepMind (a subsidiary of Google) has succeeded in beating the best player in the world of the most complex strategy game possible, the game of Go. Other systems can read on the lips better than professionals, and systems can even help investigators sort out police data. However, each system has a unique task and is irrelevant when it comes to other tasks unless it is trained.

There is evidence that machines will dominate human intelligence in complex but specific tasks. But there is not much evidence that an AI with the same versatility as humans will make its appearance soon.

The results of the study did not show any relationship between the age of the researchers and their predictions, but their geographic location had an impact on their predictions. Thus, researchers in Asia have moved dates much closer than their peers in North America.

This study focused on the cognitive aspects of intelligence that correspond to well-defined tasks. But elements of intelligence, like emotional intelligence, go beyond the cognitive. It would be interesting to ask when the AI will go beyond the humans who criticize works of art or films.
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Gap Between Management And Employees Great Obstacle to the Digital Transformation

The study published by Capgemini and analyst Brian Solis, entitled "The Digital Culture Challenge: Closing the Leadership Gap-Employee," revealed a deep cultural divide between management and staff.

Capgemini and Solis have interviewed more than 1,700 employees in 340 companies in eight countries, finding a significant gap between leadership and employees about the existence of a digital culture within their companies.

The 40 percent of senior executives believe that their company has a digital culture, but only 27 percent of employees surveyed agreed with this statement.

Among the participants, 20 percent are senior executives, 40 percent midrange managers and 40 percent of employees who do not have decision-making roles. The research involved five industrial sectors: automotive, banking/insurance, consumer products, retail, and telecommunications.

To compete with the future, companies need to invest in a digital culture that reaches all. The research shows that culture is both the first hurdle that the catalyst of the digital transformation and innovation. Many executives believe that their culture is already digital, but employees do not agree. This gap means the lack of a vision and a digital strategy and a tactic execution plan from above.

Cultivating a digital culture of signs that you understand how technology is changing behavior, business and market dynamics. It helps all stakeholders to grow more effectively in an evolving business scenario.

Overall, the report found that 62% of respondents see the corporate culture as a major obstacle in the path to becoming digital. In addition, the data show that seven percentage points worsen the situation since 2011 when Capgemini started its research in this area.

The survey asked participants to rate the digital culture of their company based on seven factors: collaborative practices, innovation, open culture, digital-first mentality, agility and flexibility, client-focused and data-driven culture.

The report highlights that employees do not see the culture of their company as "digital." The conclusions stated that the "gap on digital culture" is a consequence of the fact that management does not communicate a clear vision of the digital company, who lack role models and digital KPI aligned with the digital transformation objectives.

Digital technologies can bring significant value to the business, but companies can unlock that potential only if it is widespread and entrenched the right digital culture.

Companies need to engage and inspire all employees to enable cultural change; work on this gap between leadership and employees is a key factor for growth. Companies that make a strategic pillar of the digital culture will improve their relationships with customers, attract the best talent and are ready for success in the digital world.

Even the innovation is critical for many companies. Only 7 percent of companies surveyed believe it can test new ideas and implement them rapidly. This figure reflects the perception of employees on the culture of innovation. Only 37% of respondents say that their company has a culture of innovation, experimentation, and risk, compared with 75% of senior executives.

In addition, there is strong disagreement on collaborative practices. 85 percent of executives believe that their company promotes internal collaboration, but only 41 percent of employees agree.

Research has also found considerable differences between what the management and employees perceive as a clear digital strategy. The 60 percent of respondents in positions of leadership claimed to have a clear strategy to realize their digital goals, while only 37 percent of employees are in line with this statement.

In conclusion, the report stresses that companies are not engaging employees in the process of cultural change. Engaging employees is crucial to form an effective digital culture and accelerate the cultural and digital transformation of the company. Leaders and company management are crucial to translate the broader digital vision into tangible results and reward positive digital behaviors.

Capgemini and Solis recommend the implementation of digital change agents and upgrading of employees by spreading a digital culture, the design of new digital KPI focused on conduct and made tangible the transformation of digital culture and invest in digital skills.
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10 Digital Technologies That Are Transforming the Training of Employees

Technology has changed the world of education, and talk about e-Learning is nothing new. But if you think that the PowerPoint slides and video to PC are all that e-Learning has to offer, you are mistaken.

The sector is updating very quickly thanks to new digital technologies, or concepts that use the digital witnessed the birth and offered the best of themselves.

We want to offer you a rundown of the 10 digital technologies that are changing the way people learn and do training.
It is probably the tool that has changed the formation, because you can show a presentation remotely, with audio or video comments, your questions submitted by viewers and their tests and quizzes.

The spread of broadband, the emergence of more and more economic instruments and simple to deploy and use, even in "as a service" and the availability of reports on participation are keeping up the interest in the webinar.
Farewell lecture notes, slide, and also goodbye to Pdf. With the ever growing use of tablet, eBook reader and smart phones, the most practical format to distribute materials is the e-Book, independent of screen size and with the ability to include interactive elements.

The use of the e-Book can be utilized even in times and places where the PC can not be used, for example when traveling by public transport. This makes it possible to use the time that would otherwise be unused.
Social learning
Sharing and collaboration are able to enhance the online learning paths within the company. In addition to the possible internal social corporate networks, the company "generalists are also exploited" to make way, voice and instruments to corporate practices communities: groups of people who share languages and practices, which build new solutions and new knowledge.
Whether it's electronic or traditional games, the mechanisms that regulate the levels of difficulty to be overcome. The beauty is that they also work to activities that are different from the game itself, and education is no exception.

The use of gamification mechanisms is leading to excellent results in the field of education, where the user is asked to participate in person in a company competition, in which he targets and rewards to gain.
Virtual reality
Simulators and Virtual reality tools allow you to learn complex content and requiring the integration of theory and practice. Viewers like Oculus Rift Facebook, Samsung GearVR or simple Google Cardboard, which allows you to mount a smartphone of cardboard glasses to create a virtual reality device at near zero cost gaining ground, and waiting innovative content to take off.
Open badges
Open Badges is a Mozilla project that assigns "digital medals" that certify the formation of a person on a certain topic. Being an open and interoperable standard, you can collect these certifications in different areas and show them on blogs, websites and their social profiles.
Virtual library and MOOC
The videos online courses are many, and they are well attended. Especially the younger ones, prefer to learn from a tutorial on YouTube that reading material. But they work, even for university courses.

In 2011, Stanford University provided a video post-graduate course in artificial intelligence to 160,000 users from 190 countries. There is talk in these cases MOOC, Massive Open Online Courses.
Digital storytelling
The story has always been an important vehicle to communicate and learn. The possibilities offered by the digital assemble text, images, animations, and video provides a new language to tell stories involving foster learning.
Mobile learning
The use of smartphones and tablet allows you to enjoy more educational content, anywhere, with a smaller gap between working time and training time and provide continuity of experience.

Their ubiquity allows you to get to personnel who are otherwise "unreachable" with the traditional methods, such as sales networks, managers always traveling, active on the territory technical and operational staff.
Intranet and Web TV
Meeting point and communications hub, training, and employment, the corporate Intranet is a valuable means of collaboration between people and can able to help improve the productivity.

Standardization of formats and cost reduction of the equipment are also becoming increasingly popular Web TV business as a tool to convey training with the help of videos and cartoons.
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5 Patents of Crazy Technologies That Have Not Turned into Real Products Yet

With the tremendous speed that technology development is currently taking, it is not too difficult to end up losing the all-too-promising notion that is being made by the most creative minds in the world.

Often the news comes in the form of extremely simple ideas, which can be translated into reality almost immediately. Others can become true legends of the industry, disappearing amidst a host of forgotten patents.

After all, what are the most imaginative technologies that have been patented in recent years, but have not yet come close to becoming real products?

The following are some interesting examples, ranging from smartphones with folding screens to computers with injected lenses in their eyes and flying cars.
Folding Displays
Flexible screens are already a reality and have been demonstrated more than once in international events, but the fact is that even after years of rumors and patents of the most varied, we are still waiting for the launch of some TV, tablet or smartphone whose can be folded without breaking.

The rumors are not few and some, like the Project Valley of Samsung, even seem tangible, but no official announcements yet.
Screen that mimics materials
In the middle of 2015, Apple recorded the concept of a display that would vibrate at certain frequencies to trick our fingers and give us the same sensation we would have when touching metal, stone, paper, wood, or other materials. The idea would be interesting for applications like games and ebook readers, among many possibilities, but there is still no forecast to see this in any real product.
Microphone Tattoo
Granted to Motorola in late 2013, a patent described a special microphone that could be implanted in people's throats by means of a neck tattoo that captures the vibrations of sound in the larynx of users. The mechanism can connect to other devices via Bluetooth, NFC or WiFi, in addition to own batteries.
Smart Gloves
Announced by Samsung as an April 1 prank in 2014, the Samsung Finger is a smart glove that would do all the functions of a smartphone, and it gained real patents sometime later. The device would have a flexible display capable of displaying a QWERTY keyboard, would be able to track the movements of its fingers and would have shortcuts in the areas within reach of the big toe. For the time being, it does not seem like anything like that has left the paper.
Flying Car
Early concepts of flying cars are probably older than most of us, but a patent filed by Toyota last year describes an interesting vision for this type of vehicle.

In the document, four wings appear "stacked" above a seemingly common automobile, being able to be spaced or approximated to increase the support provided by the air. The propulsion system is not explained - which indicates that the idea is still far from becoming a reality.
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WordPress Infographics: Success As a Content Management System

WordPress is an open source content management system (CMS) that allows you to create and manage different types of websites (blog and e-commerce site for example) without the need for advanced knowledge in web development.

It is very flexible and offers developers thousands of third-party plugins to extend the functionality of their WordPress site. It is one of the strengths of the CMS, whose success can easily be translated into figures. WordPress does not only have positive points but also problems that its publisher tries to solve on a daily basis.

To better present these different points, the site has compiled different information on WordPress through a computer graphics. The data come from a variety of sources, Including official WordPress sites, but also barometers such as W3Tech.

For the most interesting points, one can start with the place of WordPress in the CMS market. There, WordPress ranks the lion's share with 59% ahead of Joomla (6%) and Drupal (5%), respectively in second and third place.

It should be noted that in December 2016, more than 45% of websites used WordPress and today, 17 million websites use this CMS. Its hosting platform also attracts many bloggers in various fields. As WordPress users write results, monthly, nearly 70 million articles. Many famous sites also use WordPress. Among the media are Reuters, The Wall Street Journal, Forbes and The New York Times. There are also many technology blogs that use this system to manage their content.

WordPress gives access to more than 46,000 plugins and more than 4,000 free themes. For developers, it may also be worthwhile to get an idea of the profitability of premium WordPress themes. On the ThemeForest platform (where WordPress themes and templates can be bought), 50% of WordPress themes earn at least 1000 euros per month. A 25% rate yields more than 2500 euros per month, compared with 15% for more than 5000 euros, 7% for more than 7500 euros and 5% for more than 10000 euros per month.

And how much do WordPress developers earn as salaries? In the United States, it should be noted that the average annual salary of WordPress developers is $79,000. However, it is slightly less than what Drupal developers ($84,000) and Joomla ($82,000) earn.

With its success as a content management system and with websites, WordPress is also highly targeted by hackers. Among the CMS, it was by far the one with the most pirated sites in the first quarter of 2016, with a rate of 78%. Among its main competitors, Joomla had only 14% of its sites that had been pirated, against 5% for Magento and 2% for Drupal.

Always on the security side, WordPress has been at the center of many major events. In 2011, for example, 18 million users were targeted by attacks. In 2014, more than 162,000 WordPress sites were targeted for DDoS attacks.

In 2016, 2.6 T and 11.5 million documents were stolen during the Panama Papers scandal. Moreover, vulnerable versions of WordPress were indexed as having helped the attackers in the leak of the data. Just last month, security experts have yet discovered a Zero day flaw in the WordPress password reset mechanism; which flaw could allow an attacker to get the password reset link.

Check out the infographics:
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How Many Professionals Are There in The Global Developer Population?

How many developers are there in the world? How many professionals are they? Is the market saturating? What are the different characteristics of the developer population? Here are many questions, among others, that can be asked as a developer.

The developer's job is attracting more and more people with the ever-increasing, even primordial, place of computing in the world today. Many of them are active on specialized websites and forums or community development platforms like GitHub.

However, the number of developers around the world can be difficult to estimate with very good accuracy when it is known that they may remain disconnected from social networking for developers in different parts of the world. It is necessary to be able to distinguish among the developers present on these platforms, the professionals of those who are just amateurs.

Studies have already addressed these issues. By 2014, IDC estimated that there were about 18.5 million developers worldwide and that about 11 million of them were professionals and 7.5 million amateurs. Evans Data, for its part, revealed in a report of 2016 on the study of the world's population of developers and its geographical distribution that there were 21 million developers on the planet. The professionals of those who are just amateurs. Studies have already addressed these issues.

While it 's hard to estimate the number of developers around the world, what would be more interesting in this kind of study is to present the different characteristics of the developer population identified. It was the focus of a study carried out by VisionMobile in 2016. More than 30,000 developers from all over the world participated in this survey covering different platforms (mobile, AR/VR, IoT, Desktop, Machine Learning, Cloud, etc.); which provided an overview of the developer structure around the world.

To facilitate the interpretation of these results, they have been reported to a population of 100 developers. They provide a more realistic estimate of the global distribution of developers according to gender (male or female) and geographic (continental) location.

94% of developers were men and only 6% of women;
34% of developers were located in Asia, 30% in Europe, 25% in North America, 5% in South America, 4% in Africa and 2% in Oceania.

It was also found that the majority of developers were professionals (77%), but a significant proportion were amateurs (23%). 7% work in the 4 domains, 23% in 3 domains, 36% in 2 domains and 34% in 4 domains (Mobile, IoT, Desktop, and Cloud) in one domain.

It appears that 17% of these developers had less than one year of experience, 43% of them had 1 to 6 years of experience, and 47% of them had more than 6 years of experience.
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Cybercrime Will Cost Businesses Nearly $8 Trillion Over Next 5 Years

Jupiter research firm has published a report highlighting the financial impact that cybercrime can have on businesses. In this report, the researcher estimates that computer attacks (piracy, theft of personal data, etc.) will cost businesses around the world close to $8 trillion over the next five years.

The report indicates that this threshold will be reached very quickly because of the significant progress of Internet connectivity which has come to a very high-level today. There is also a lack of security in the companies.

The findings of the study contained in the report "The Future of Cybercrime & Security: Enterprise Threats & Mitigation 2017-2022," also indicates that the number of stolen and personal data files could reach 2.8 billion in 2017 alone. According to Jupiter research firm, this figure could reach five billion By the year 2020, almost double what is expected in 2017.

The report's analysis shows that very often, most major problems occur when organizations try to integrate new innovations, without paying particular attention to safety aspects. That said, it is clear that many companies seek to solve the problem of cybersecurity, by deploying new and innovative solutions. However, according to the report, these attempts failed to produce satisfactory results.

Jupiter's analysis also highlights the need for businesses to spend more money on cybersecurity (maintenance of their systems, etc.). However, it seems that SMEs (small and medium-sized enterprises) are particularly at risk from cyber attacks, especially since they spend less than $ 4,000 per year on security measures.

Jupiter is not expecting a substantial increase in this amount over the next five years. These SMEs also tend to run old software that ransomware to the like WannaCry operates to commit their packages.

Attacks on hospital infrastructure show that inadequate security policies can now cost both lives and money. The report adds that companies of all sizes need to find the time and budget to improve and secure their systems against cybercrime.
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Autonomous Cars Could Eventually Cut 25,000 Jobs Per Month

The automotive industry is growing. From limited assistance to piloting to full automation, car makers strive to limit human intervention. But this promising industry could cause significant job losses worldwide and in the United States in particular.

Independent vehicles have advantages, such as helping the elderly or disabled or avoiding road accidents caused by human error. On the other hand, like automation in general, there will be job losses, and those resulting from autonomous cars can be very important. This is what a new report on the subject, realized by Goldman Sachs, affirms.

According to the report, The Americans will find themselves with a job loss of 25,000 per month, or 300,000 jobs a year, because of semi-autonomous and self-employed cars. The primary victims of this automation will be truck drivers more than any other professional driver, according to the report. It should be noted that among the 4 million professional drivers in the United States in 2014, there were 3.1 million truckers.

If Goldman Sachs believes that the full impact of autonomous cars is several decades ahead of us, society recognizes that when it happens, such a number of jobs will be lost in the United States. However, the report states that regulation and slower adoption can delay these effects.

Goldman Sachs estimates that sales of semi-autonomous and autonomous cars should already account for 20% of the total sale of cars between 2025 and 2030. A percentage justified by the profound changes put in place by the manufacturers for more automation.

The official launch of Uber Freight recently and the CEO of Ford who will be replaced by an independent car expert reflect the policies of these manufacturers for the future. But the automation of cars is only a stage of global automation that threatens other professionals like secretaries, cashiers, bank teller, waiters, and realtors.

Other industries such as retail, telecommunications, printing, and publishing have already lost a lot of jobs over the last decade. On the other hand, the sectors of food services, education, computer design or home care seem the best survivors of this wave of automation, according to the report.
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United Kingdom: Companies Are Stacking More and More Bitcoins

British companies are prepared to pay up to £136,000 on average to recover critical data taken hostage by ransomware. This is the outcome of the 2017 survey sponsored by Citrix UK, a company that provides collaborative, virtualization and networking products to facilitate mobile work and adoption of cloud services.

The survey covered 500 British companies with a minimum workforce of 250 employees. It follows a precedent launched by the same company a year ago. The average amount of the ransom payment was then £29,544. With the £136,000 pledged this year, there was an increase of 361 percent.

It should be made clear that these companies are complying with one of the major requirements of the authors of ransomware: receiving payments in bitcoins.

The 2017 survey shows that companies with more than 1,000 employees store an average of 23 BTCs in order to be able to mitigate any eventuality as soon as possible. Approximately 28% of these would store more than 30 BTC, the equivalent of £50,000, ready to satisfy any hacker requirements.

The 2017 survey also shows that the number of businesses with 250 to 500 employees who adhere to such practices increased by 14% compared to 2016. At the same time, The proportion of businesses with 250 to 500 employees who maintain funds in Bitcoins ready to be transferred to hackers is always greater than that of companies with more than 1,000 employees who also store bitcoins.

Taking into account that this poll initiated by Citrix last year already revealed that British companies were storing bitcoins to satisfy any hacker demands. It should not be surprised to review these figures upwards next year when we know that the ransomware WannaCry first hit the British.

But is the approach of setting aside funds to satisfy hackers the right one? The answer is no since the payment does not guarantee the restoration of the data. Rather, these funds could be used to implement better security policies.
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OpenAI Designs an AI-Based Algorithm That Allows a Robot to Mimic Tasks Performed by Humans

In December 2015, Elon Musk and some people and companies in the technology industry joined forces to announce the creation of OpenAI, a non-profit organization with the goal of making the results available worldwide Research in the field of artificial intelligence without requiring financial compensation.

At the time of its creation, the founders of the company explained that their researchers will be strongly encouraged to publish their work in the form of documents, blog posts, code, and patents (if any) World. A few years have now passed, and a few days ago, the company announced the availability of a new algorithm based on artificial intelligence.

OpenAI has announced the availability of a framework allowing robots to learn by imitating what they are given to see. Generally, for a system to be able to master the various facets of a task and run it without problems, it requires learning tests on a broad range of samples. OpenAI, therefore, wanted to go even faster in learning by allowing robots to learn as human beings do.

This gave rise to the "one-shot imitation learning" framework. With this algorithm, a human can communicate to a robot how to perform a new task after executing it in a virtual reality environment. And from a single demonstration, the robot can perform the same task from an arbitrary initial configuration.

Thus one can construct a policy by learning imitation or reinforcement to stack blocks in towers of 3. But with this new algorithm, researchers have succeeded in designing policies that are not specific to a particular task, but rather can be used by a robot to know what to do in a new situation of a task.

In the above video, OpenAI has a demonstration of the formation of a policy that solves a different instance of the same task with as a learning data the simulation observed on another demonstration.

To stack the blocks, the robot uses an algorithm supported by two neural networks, namely a vision network and an imitation network. The vision array acquires the desired capabilities by recording hundreds of simulated images in a task with different lighting, texture, and object disturbances. The imitation network observes a demonstration, milking, reduces the trajectory of the moving objects and then accomplishes the intention starting with blocks arranged differently.

Below the imitation network, it has a process called "Soft Attention" that deals with both the different steps and actions as well as the appropriate blocks to be used in stacking and also the components of the vector specifying the locations of the various blocks in the environment.

The researchers explain that for the robot to learn a robust policy, a modest amount of noise has been introduced into the results of the script policy. This allowed the robot to perform its task properly even when things go wrong. Without the injection of this noise, the robot would not have been able to generalize what he learned by observing a specific task.

Finally, it should be noted that although the "one-shot imitation learning" algorithm was used to teach a robot to move blocks of colored cubes, it can also be used for other tasks.
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