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Don Schlaich
Works at Panther Graphics
Attended Rochester Institute of Technology
Lives in Rochester, NY
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Don Schlaich

Discussion  - 
 
How hard do you run?

Was thinking about this, how hard do you move against your players when they give you a chance to move? Do you hammer them hard with each miss, making them regret the day they were born? Or do you hold off on hard moves for one or two mis-steps?

Was thinking about this because of my session this week. I'm probably pretty soft in terms of moves outside of combat, at least on the first 6-, but I generally run at least one monster in each session as an absolute killer: a simple ghoul became a Super-Ghoul that ripped the barbarian's ear off, and nailed him to the floor in with his radius and ulna after the barbarian took his hand.

I think I'm also looking for suggestions on how other people make combat harder. The past two sessions my tough monsters have been skilled enough in combat that it was a defy danger to even get close enough to touch them, hitting hard and knocking them around as I did.
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Nathan Roberts's profile photoDon Schlaich's profile photoKasper Brohus Allerslev's profile photoAdam Koebel's profile photo
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Hmm... I'm pretty bad about fronts too, they're mostly what  I have worked out in my head and the campaign has been kind of the plot that grew out of the Cleric's last breath roll in the first session.
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Don Schlaich

Magic Items  - 
 
I'm trying to figure out some magic items to give out to my party members, and would like the bright minds here to offer some advice. I have two items I handed the party at the end of last session, and I'm not sure what they do.

Explanation of the place they found it: In our campaign, Death is a neutral entity that despises the undead, as they are pulled from his kingdom. And our cleric got the choice at the end of the first session: serve me or step through these nice black doors (he took the deal). So our newly minted cleric of Death and crew ran across an ancient pyramid that was constructed as a resting place of a previous Cleric and servant of Death to seal a crack in the wall of Death's kingdom. After exploring the pyramid, they find and fight the defiled mummy of the cleric, breaking the spell holding him and opening the way to the tools he had in life: green leather armor and a heavy bronze sword.

And I have no idea what they're going to do.
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Michael Erb's profile photoDon Schlaich's profile photoPeter Johansen's profile photoDavid Silverman's profile photo
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Okay, ran the session this past Saturday. The sword, I took the idea of it ending someone, no possibility of return, gave it the brutal tag and our cleric now holds "Endbringer".

I can't remember the name I gave the armor, but it allows the wearer to be present whenever anyone crosses over into Death's care. For party members, it means that the character can use the Aid Another action to try and aid their last breath roll (in addition to the general Cleric +1 that he took at his last level up). Otherwise, it allows him to ask one mostly freeform question of the dying creature.
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Don Schlaich

Settings, Worlds, Rules  - 
 
Finished the seventh post in my Planescape Fate hack, taking a look at powers and magic beyond Wizards and Priests.
+Dungeon World +Jacob Randolph
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Don Schlaich

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Evil hat's dice Kickstarter. Throw some support behind it and let's see that Fate get the kind of dice support it deserves.
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Don Schlaich

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Some photos I snapped while I walked to work.
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Don Schlaich

Settings, Worlds, Rules  - 
 
Finally posted the next chapter of my Planescape project. Been a bit busy in the past month, got married.
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Saw someone else linking to and spinning their thinking from my Planescape stuff for their own ideas, which makes me feel incredible. That's one of the things I like about the +Fate Core Community and Fate in general, the way ideas build off of one another and the whole thing is a communal effort at design.

I really need to get back to the project and finish off the remaining few magic posts and get the whole thing put together in a pdf.
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Have him in circles
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Don Schlaich

New Monsters  - 
 
This is my first time making up a monster for Dungeon World, and I'm pretty sure it's a sign that I hate my players. The party is heading deep into an ancient Dwarven Kingdom to find one of the cracks in the walls of Death's kingdom (Death in our game being mostly a neutral force who's not terrible fond of souls getting out as undead).

I've run three sessions so far; their Cleric has made a last breath roll in two of them, and I just flat killed the druid when the party got ambushed by a bulette. And looking at what the mountain king has going for him, I think I'm going to see a complete party wipe when they get into combat with the ancient king.
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Ben Jarvis's profile photoMatt Smith's profile photoDon Schlaich's profile photoChristopher Stone-Bush's profile photo
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Yeah, he does need a few more moves (just added four), I just saw the initial stats (I ratcheted him down from a 27 hp and 7 armor) and worried that I was going to render my party into small tenderized bits, no matter how hard or soft I ran this guy.

Because I intend him to be a 16hp dragon.
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Don Schlaich

Settings, Worlds, Rules  - 
 
Another post in my Planescape conversion, taking some of the ideas in the Toolkit and revising an earlier idea and adding in gear.
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Oh thank goodness. XD

My friend wants to run Planescape using Fate but my heads been bludgeoned in too much by working out my own conversion hacks to aid him.
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By the creek 
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Don't really celebrate Easter/Ostara, but I like dying eggs.
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Have him in circles
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Work
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Production Artist
Employment
  • Panther Graphics
    2012 - present
  • Panther Graphics
    Prepress / Systems Administrator, 2012 - present
  • Oser Press
    Digital Prepress, 2008 - 2012
  • Rochester Institute of Technology – School of Print Media
    Lab Assistant, 2006 - 2008
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Rochester, NY
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Daytona Beach, FL - Sterling Heights, MI
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Aspiring Genre writer and Graphic Arts professional.
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  • Rochester Institute of Technology
    Printing, 2001 - 2005
  • Rochester Institute of Technology
    2001 - 2005
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