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Ian Wyckoff
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256 followers
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Cole is a solid designer, a consistent success on kickstarter, and has a good head for variant rules systems and Norse myth. The kickstarter is almost done - pledge while you still can!
The Final Countdown Well, we’re down to the countdown. 10 hours to go. We’ll have to see a remarkable acceleration in pledges (or about five shield pledges) to hit the offset print run. It’s not impossible. We’re talking 6 shields, 25-30 Styðja sponsor…
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Exactly. Except I'm the guy on the couch.
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What a shame. Seems this one is probably dead in the water.
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Marvel scrapped their Ms. Marvel project and decided to skip right to making Mystery Men 2.
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Clearing through my backlog of cheesy Steam titles.
Bardbarian - check!
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May the butthurt be with you, always...
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Hellraiser or The Last Jedi?

that allowed [them] to get inside the creature—one in the front and one above him. 'One would operate the shoulders and the flippers at the top and the other person would operate the belly and the milking mechanism or the udder mechanism at the bottom.
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So, Bright. It was really good. There will probably never be as good a d&d film as that was a Shadowrun film.

Masculinity. Courage. Sacrifice. Action. Humor.

No wonder the critics hated it. Luckily Netflix has the metrics to know that it is popular and they are likely making more.

Take a couple hours and watch it. Give your time to creators who don't hate you.
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If you find a bunch of normies who are willing to spend a night playing an RPG, and you just call it D&D and hand them character sheets and tell them how it works (you have five minutes), they absolutely have no idea what the difference is and don't care. They can be children, adults, seniors.

It can be any reasonable approximation of d&d, including Dungeon World, official d&d, OSR, your own hack, whatever. You can get away with dice pool systems, space games, doesn't matter. The setting doesn't matter. If you want the game to be a success, offload the complexity and just let them play through immersion. Let them learn the rules as and if they want to. Follow the Campbell method and interpret their intentions in the light most favorable to the rules system to give them the best result they could get if they were familiar with the rules.

People get confused and think they need to convince a group of people to play [FILL IN THE BLANK - E.G. WIERD OSR CLONE]. No, just say 'd&d', because that is the rpg equivalent of 'kleenex' or 'xerox', and then get to work.

This is what is called a 'story for children'. It's not true, but it's not false. If they come up to you later and want to know more, then you can unleash your full nerd on them and tell them how you switched to narrative initiative and a spell point system and how you think that is really cutting edge.

Etc.
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My new favorite review of The Jedis Awaken The Force Hopefully For The Last Time:

I just sat in a theater where The Last Jedi happened. There are a great many interesting visuals, and the sound design is solid. It's not really a movie, though, more of a moving art gallery in the style of Phillip Glass's Koyaanisqatsi. Some of the same models appear in multiple sequences. Occasionally dialogue occurs. References are made to other films. Robots. Something explodes. In time the mind ceases to seek meaning and there is enlightenment. In spring there is new growth, though many sicken and die. Words are spoken. Actors appear without shirts. Suddenly, wild animals are stampeding. To live without desire is to achieve Nirvana.

+Misha Burnett
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