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Ian Wyckoff

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Fun :)

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A whole new world of B movies is opening up to me. Also, check this gal out, she's a lot of fun.

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This guy's delivery keeps getting better. It seems like Marvel is having its own gamers comic readers are dead moment. Kek.

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So what do you want me to shoot?

On July 4th, Independence Day, CNN threatened to doxx a private citizen for satirizing them with a Trump meme.


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Looks good, man.

Humans first knew the era of survival. Then they knew the era of work. Now they live in the era of leisure. Machines have surpassed human labour not only in strength, but in precision, intellect, and creativity. The fight for survival doesn’t mean food and water, but a purpose for living. Human labour and creativity has been surpassed by AI, so people are now defining themselves by what they consume, not what they create.

The Last Night immerses you in the everyday life of Charlie, a second-class citizen living in a city brimming with augmentation and citizens living a gamified existence -- none of which Charlie can experience himself due to a childhood accident. Apathetic and disheartened by the seemingly pointless world around him, Charlie is presented with an opportunity to take matters into his own hands. But at what risk?

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The problem is that video games do this better.

Now, the encounter areas themselves are connected to each other in various ways. And those various connections, we’ve decided, will work to guide the plot of the game. That is to say, the connections between encounter areas will only be accessible at certain points in the story. Thus, we can keep the players from entering an encounter area before our plot progression says they should, even if there is a path from the encounter area they are in to the one we don’t want them to be in.

Now, for simplicity, we’ve grouped our encounter areas up based on the plot point at which they become accessible. But we also need to worry about gamey things like level progression, encounter difficulty, and how many encounters will occur between rest periods. Thus, we grouped our encounter areas by adventure day.

Freedom of speech is always the first freedom to go, and perhaps the most important. For even if you are locked in a cage, if you have the freedom to complain that may be enough to keep you sane. It may be enough to convince the next generation to do things differently after the current tyrant rots in his grave.

Every hellish regime in the world has eviscerated this freedom first, because it is the most dangerous to the unjust. 'The truth will out', as they say, if you will let it.

It is a kind of torture to be prevented from saying what you believe to be true. We speak to find out what we are. Statements are experiments, testing out a possible truth or belief. Without the freedom to speak and know ourselves, we will be told what we are, and what the world is, by those with power.

This is a bad day. Blasphemy laws will be next.
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