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- You need at least 48 hours to know if an app is a poorly written battery hog. The refund window moving to 15minutes basically made me not buy anything that wasn't well reviewed and time tested by othersMar 6, 2012
- The two most expensive apps I've bought are just impossible to test inside a 15 minute window.
One an Office Suite, took me over an hour before I realised the PDF part could not possibly work on my old phone due to caching on internal memory.
The other a datalogging app, again impractical to setup and test inside 15 minutes.
It should be down to the devs with a minimum set of 30 minutes.
I appreciate iOS has no such window at all but one of the biggest issues with android app purchases , fragmentation, just isn't prevalent on iOsMar 6, 2012
- that's the price you pay with different hardware configurations, shapes, and sizesMar 6, 2012
- I thinkand are illustrating a problem with the window for returns. Since Android offers such a wide variety of apps, there can't be one set return period for all.
Too short and you won't have enough time to see if something like the aforementioned weather app actually changes. Too long and something like an aforementioned game could be entirely completed.
So it really should be configurable to the developer, they are the ones that stand to lose the most money from returns since Google makes more money off free apps (via ads).Mar 6, 2012
- then we're right back to consistency and its bad enough most users don't read the description or comments now give them something else they won't read tucked into settings but how about for both parties sake apps have 2hrs and games have 30minMar 6, 2012
- : One thing developers are really bad at, typically, is documentation and marketing. As a result, it takes time to map out what you're not getting in documentation, and to sort out what accurate but vague or imprecise descriptions are trying to tell you. In other words, what you see on the tin is often not quite what you get.Mar 9, 2012